Physics

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Physics

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32 Terms

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Acceleration

the rate at which velocity changes

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Average Speed

distance traveled divided by time during which motion occurs

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Average Velocity

displacement divided by time over which displacement occurs

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Dependent Variable

the variable that changes as the independent variable changes

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Displacement

the change in position of an object against a fixed axis

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Distance

the length of the path actually traveled between an initial and a final position

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Independent Variable

the variable, usually along the horizontal axis of a graph, that does not change based on human or experimental action; in physics, this is usually time

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Instantaneous Speed

speed at a specific instant in time

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Instantaneous Velocity

velocity at a specific instant in time

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Kinematics

the study of motion without considering its causes

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Magnitude

size or amount

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Position

the location of an object at any particular time

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Reference Frame

a coordinate system from which the positions of objects are described

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Scalar

a quantity that has magnitude (and possibly sign) but no direction

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Speed

rate at which an object changes its location

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Tangent

a line that touches another at exactly one point

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Vector

a quantity that has both magnitude and direction

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Velocity

the speed and direction of an object

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2.1 Relative Motion, Distance, and Displacement

A description of motion depends on the reference frame from which it is described.

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2.2 Speed and Velocity

Average speed is a scalar quantity that describes distance traveled divided by the time during which the motion occurs.

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2.3 Position vs. Time Graphs

Graphs can be used to analyze motion.

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2.4 Velocity vs. Time Graphs

The slope of a velocity vs. time graph is the acceleration.

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Displacement (Equation)

Δd = df − d₀

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Average Speed (Equation)

vavg = distance / time

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Average Velocity (Equation)

vavg = Δd / Δt = (df − d₀) / (tf − t₀)

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Position vs. Time Graph (Equation)

d = d₀ + v * t

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Velocity vs. Time Graph (Equation)

v = v₀ + at

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Average Acceleration (Equation)

aavg = Δv / Δt = (vf − v₀) / (tf − t₀)

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Constant Acceleration (Equation)

v = v₀ + at

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Displacement with Constant Acceleration (Equation)

d = d₀ + v₀ * t + 1/2 * a * t²

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Velocity with Constant Acceleration (Equation)

v² = v₀² + 2a(d − d₀)

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Projectile Range (Equation)

R = (v₀² * sin(2θ₀)) / g