week 05

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Description and Tags

the internet

33 Terms

1
creative commons
  • provides free licensing tools

  • allows others to use your work

<ul><li><p>provides free licensing tools</p></li><li><p>allows others to use your work</p></li></ul>
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2
creative commons: attribution
acknowledgement (only CC that is mandatory)
acknowledgement (only CC that is mandatory)
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3
creative commons: non-commercial
no one can make money
no one can make money
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4
creative commons: no derivatives
cannot change original work
cannot change original work
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5
creative commons: share alike
must have all the same license
must have all the same license
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6
copyright
  • right to control your works of creative expression

  • if you created it, you own it by default

  • if you design something while working for a company, they own it

  • myth: changing 20% of a design= you can use it (WRONG)

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7
what can you copyright?
  • anything created that is tangible (drawings, photographs, music, etc…)

  • ideas, words, and names cannot be copyrighted

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8
computer network
group of computers that can talk to each other (wired, satellites, etc…)
group of computers that can talk to each other (wired, satellites, etc…)
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9
the internet (1969)
  • a global system of interconnected computer networks that use the standardized protocol suite (TCP/IP)

  • a network of networks

  • hardware (not software)

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10
how the internet works
  • uses TCP/IP (no direct line at the outset of a message)

  • the idea behind the standard protocol were funding by ARPA of the US department of defense in 1969 (originally called ARPANET)

  • opposite of your home telephone where you get a direct line that only you and the other person can use

  • 1 connection can break the whole network won’t breakdown

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11
circuit switching
access to one line that nobody else can be on

(ineffective if the line breaks)
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12
packet
  • a small group of bytes consisting of a header (destination/where its coming from) and the body

  • often 64 bytes for header and 512 bytes for body

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13
protocol
rules for the format and transmission of the data
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14
TCP
  • packet stops at 1st machine, next machine, and so on until it gets to the final IP address

  • packets can take different routes, but all get to the same destination (packet switching)

<ul><li><p>packet stops at 1st machine, next machine, and so on until it gets to the final IP address</p></li><li><p>packets can take different routes, but all get to the same destination (packet switching)</p></li></ul>
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15
IP
  • like a GPS

  • picks a route for a packet which picks the best route

  • needs to be able to identify all the machines on the internet

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16
IP address
  • just like your home address (but NOT geographical)

  • each machine has its own

  • consists of 4 numbers with dots between them

  • each number ranged from 0-255 (e.g, 129.100.23.247)

  • always 32 bits (newer ones are 128 because we’re running out)

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17
domain names
  • numbers are hard to remember (up to 7)

  • every machine on the internet gets an IP address

  • a DNS (domain name system) maps the domain name to the IP address

  • normally a 1-to-1 mapping (not always -- some map more than 1)

<ul><li><p>numbers are hard to remember (up to 7)</p></li><li><p>every machine on the internet gets an IP address</p></li><li><p>a DNS (domain name system) maps the domain name to the IP address</p></li><li><p>normally a 1-to-1 mapping (not always -- some map more than 1)</p></li></ul>
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18
1973
IP address became standardized
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19
1984
university of Wisconsin decided to name IP address
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20
1985
domain name system is establish
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21
1990
the internet moves beyond the world of the government
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22
when did you start having to pay for a domain name? (year)
1995
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23
when did you pay the NSF $100 for a 2-year domain name
1995-1998
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24
when did domain naming open to private companies?
1998
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25
web server
  • contains all the webpages for a company/individual

  • web server is stored on the web server machine (host)

  • a website is a folder

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26
sub domains
used to organize your web server (like folders and directories)
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27
URL
  • established in 1990 by Tim Berners Lee

  • points at a web page on the internet

<ul><li><p>established in 1990 by Tim Berners Lee</p></li><li><p>points at a web page on the internet</p></li></ul>
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28
rules for domain names
  • each item between a dot is a level

  • max 127 levels (125 sub domains)

  • each level can be 63 characters long

  • the entire domain name can be no more than 255 characters

  • must use one of the approved TLDs

  • each level must consist of letters, digits, and hyphens

  • each level consist of letters, digits, and hyphens

  • each level cannot start or end with hyphens and cannot contain a space

  • domain names are case insensitive (upper vs lower) -- causes confusion

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29
top level domain name (TLD)
  • an international internet committee that has established the allowable TLDs

  • .org, .com, .ca, .net, etc…

  • can be registered and restricted (e.g., .Apple)

  • Google overtook Microsoft in 2007 as the most visited website

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30
picking a domain name
  • keywords

  • be memorable

  • avoid hyphens

  • .com first (.ca second option)

  • keep it short

  • kill procrastination (somebody else might take it)

  • be creative

  • know the rules

  • testing (tell your friends and see if they remember)

  • learn from monopoly (buy similar domain names)

  • which online realtor to use (GoDaddy, etc…)

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31
why not to host your own website
  • software is expensive

  • continual connection

  • technical configurations

  • support/server maintenance

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32
ISP (internet service prodiver)
  • access to the internet

  • provides user account, email address, web space to host/hold your website

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33
things to look for in an ISP
  • disk space

  • bandwidth

  • website speed

  • database/programming language support

  • technical support

  • uptime

  • web statistics summary (stats)

  • scripts availability

  • web provider (popularity/reliability)

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