Calc II Chapter 6

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14 Terms

1
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Finding the Area Between Curves

  1. Draw graph

  • Note if there’s two regions because then you will also use A = A1 + A2.

  1. Find points of intersection by setting equations equal to each other

  2. Double check validity of points by plugging it back in to eqn made in Step 1

  3. Solve for area using

  4. Use points of intersection as bounds

  5. Integrate

<ol><li><p>Draw graph</p></li></ol><ul><li><p>Note if there’s two regions because then you will also use A = A1 + A2.</p></li></ul><ol><li><p>Find points of intersection by setting equations equal to each other</p></li><li><p>Double check validity of points by plugging it back in to eqn made in Step 1</p></li><li><p>Solve for area using</p></li><li><p>Use points of intersection as bounds</p></li><li><p>Integrate</p></li></ol>
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Graph of Sinx

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Graph of Cosx

<p><img src="blob:null/6ed04beb-c3b9-43d2-b37f-a0d43f914f13"></p>
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Graph of sqrtx

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Finding Volume Doing Slicing

  1. Draw the graph

  • Note that x^2 + y^2 = r^2 is a circle. So if you have x^2 + y^2 = 9, then this is a circle with 3 radius

  1. If needed, solve equation for y

  2. Use the formula

  3. Find the formula of the slice’s shape

    Square = s^2

    Equilateral triangle = (sqrt3/4)(s^2)

    Semicircle = 1/2 pi r^2, r = 1/2s

    s is top - bottom

  4. Put +/- radius as integral boundaries

  5. Integrate

<ol><li><p>Draw the graph</p></li></ol><ul><li><p>Note that x^2 + y^2 = r^2 is a circle. So if you have x^2 + y^2 = 9, then this is a circle with 3 radius</p></li></ul><ol start="2"><li><p>If needed, solve equation for y</p></li><li><p>Use the formula</p></li><li><p>Find the formula of the slice’s shape</p><p>Square = s^2</p><p>Equilateral triangle = (sqrt3/4)(s^2)</p><p>Semicircle = 1/2 pi r^2, r = 1/2s</p><p>s is top - bottom</p></li><li><p>Put +/- radius as integral boundaries</p></li><li><p>Integrate</p></li></ol>
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Finding Volume with Solids in Revolution

  1. Decide method of washers (disks)  or cylindrical shells and use to solve

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Methods of Washers

perpendicular to axis of rev

  1. Draw graph

  2. Draw slice perpendicular to axis of rev

  3. Find thickness (if needed, convert equns wrt to x or y depending on thickness)

  4. Find R (distance between axis of rev and farthest graph)

  5. Find r (distance between axis of rev and closest graph)

  6. Find points of intersection by setting eqns equal to each other

  • these are the integral bounds

  1. Plug everything into formula

Note that R and r with just be the line of the closest or farthest equation if the axis of revolution is just x/y axis or 0

<p>perpendicular to axis of rev</p><ol><li><p>Draw graph</p></li><li><p>Draw slice perpendicular to axis of rev</p></li><li><p>Find thickness (if needed, convert equns wrt to x or y depending on thickness)</p></li><li><p>Find R (distance between axis of rev and farthest graph)</p></li><li><p>Find r (distance between axis of rev and closest graph)</p></li><li><p>Find points of intersection by setting eqns equal to each other</p></li></ol><ul><li><p>these are the integral bounds</p></li></ul><ol start="7"><li><p>Plug everything into formula</p></li></ol><p>Note that R and r with just be the line of the closest or farthest equation if the axis of revolution is just x/y axis or 0</p>
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Method of Shells

parallel to axis of rev

  1. Draw graph

  2. Draw slice parallel to axis of rev

  3. Find thickness

  4. Find r (distance between axis of rev and midpoint of slice)

  5. Find h (top - bottom)

  6. Find points of intersection by setting eqns equal to each othe

  • these are integral bounds

  1. Plug into formula

Note: Midpoint of slice is normally just x

<p>parallel to axis of rev</p><ol><li><p>Draw graph</p></li><li><p>Draw slice parallel to axis of rev</p></li><li><p>Find thickness</p></li><li><p>Find r (distance between axis of rev and midpoint of slice)</p></li><li><p>Find h (top - bottom)</p></li><li><p>Find points of intersection by setting eqns equal to each othe</p></li></ol><ul><li><p>these are integral bounds</p></li></ul><ol start="7"><li><p>Plug into formula</p></li></ol><p>Note: Midpoint of slice is normally just x</p>
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Graph of x = y^2

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Graph of 2-y

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Finding Work if Force Isn’t Constant

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Finding Work for a Spring

  1. Find k which is the spring constant using F = kx solving for k

  2. Create integral

    • b: initial length - natural length

    • a: new final length - natural length

Note: x is distance beyond natural length, k is spring constant

<ol><li><p>Find k which is the spring constant using F = kx solving for k</p></li><li><p>Create integral </p><ul><li><p>b:  initial length - natural length</p></li><li><p>a: new final length - natural length</p></li></ul></li></ol><p>Note: x is distance beyond natural length, k is spring constant</p>
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Finding Force of a Fluid

  1. Draw picture and draw slice

  2. Set up formula

  3. Plug in density

  4. Plug in L which is length of slice

  5. Plug in depth which is height - y or depth - y

  6. Plug in integral b and a

  • b: depth of fluid

  • a: 0

<ol><li><p>Draw picture and draw slice</p></li><li><p>Set up formula</p></li><li><p>Plug in density</p></li><li><p>Plug in L which is length of slice</p></li><li><p>Plug in depth which is height - y or depth - y</p></li><li><p>Plug in integral b and a</p></li></ol><ul><li><p>b: depth of fluid</p></li><li><p>a: 0</p></li></ul>
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Formula for