Digital Society: Interaction, Identity, Communities, Visuality & Affect

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/139

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

140 Terms

1
New cards

Interactivity

Communication = social interactivity, not just content.

2
New cards

Social Presence Theory

Degree users feel 'present' with others → influenced by nonverbal cues.

3
New cards

De-individuation

Anonymity in groups → loss of responsibility → groupthink, mob behavior.

4
New cards

Hyperpersonal Model

Online communication can exceed face-to-face in intimacy based on selective self-presentation + idealization of limited info.

5
New cards

Post-Anonymity

Modern internet = social/interaction-based, true anonymity rare.

6
New cards

Asynchronous Communication

Advantages include conversational relaxation, sustained interaction, safer disinhibition, and more democratic participation.

7
New cards

Interaction Society

Shift from 'information age' → 'interaction age'.

8
New cards

Body vs. Content

Body = voice, nonverbals, cultural cues; Content = actual message/text.

9
New cards

Digital Traces

Mix of self-produced + info from others.

10
New cards

Visibility in Digital Spaces

Online persona tied to real identity; visibility & identity central.

11
New cards

Anonymity

Freedom in online interactions, but today visibility is prioritized.

12
New cards

Identity in Digital Society

Identity always socially negotiated; digital adds fluidity & experimentation.

13
New cards

Social Identification

Online ID shaped by interactivity, social cues, anonymity/visibility balance.

14
New cards

Algorithms

Amplify visibility game in social media.

15
New cards

Influencers

Visibility + authenticity become currency in the digital age.

16
New cards

Persistent Pseudonyms

Used to maintain follower bases in digital spaces.

17
New cards

Communication in CMC

CMC = not just more communication, but new qualitative features.

18
New cards

Unique Traits of CMC

Interactive, multimodal, digital traces, ephemeral content.

19
New cards

New Genres of Communication

Includes memes, GIFs, TikToks, AR, VR, live streams.

20
New cards

Tension in Digital Identity

Archival permanence (old internet traces) vs. fluidity of identity.

21
New cards

Self-Exploration Online

Allows trying new/alternative selves through posts, images, profiles.

22
New cards

Blurring Boundaries

Identities move across online & offline spaces.

23
New cards

Ephemeral media

Stories, snaps

24
New cards

Interaction

Mutual social acts (Mead)

25
New cards

Actions oriented toward others' behavior

Weber's definition of interaction

26
New cards

Digital media

Social interactivity at scale (1:1, 1:many, many:many)

27
New cards

Interactivity dimensions

Users can control/modify environment; sender/receiver roles blur

28
New cards

Example of interactivity

Not just watch → like, comment, remix, repost

29
New cards

Pre-digital identity validation

Bodies/voices validated identity (handwriting, voice, accent)

30
New cards

Digital identity markers

Style & content = markers of identity (tone, emojis, grammar)

31
New cards

Online identity

More unstable/disembodied

32
New cards

Internet speak

Cues for identity/recognition

33
New cards

Hijacked email/spam

Shows reliance on style/content for authenticity

34
New cards

Early views of online anonymity

Online = disembodied, anonymous freedom

35
New cards

1993 New Yorker cartoon

On the internet, nobody knows you're a dog

36
New cards

Sherry Turkle's view

Online = culture of simulation, multiple selves possible

37
New cards

Sadie Plant's perspective

Access to digital spaces bypasses barriers of race, sex, class

38
New cards

Donna Haraway's cyborg manifesto

Post-gender, hybrid identities

39
New cards

Mark Dery's view

Disembodied online identity = escape from sociocultural limits

40
New cards

Shift to post-anonymity

Visibility dominates → real names, persistent IDs (e.g., Facebook)

41
New cards

True anonymity

Rare due to datafication, tracking, surveillance

42
New cards

Performative identities

Identities now performative + persistent, not free-floating

43
New cards

Interaction in digital environments

Mutual communication

44
New cards

Disembodiment

Separation of body from message; identity tied to content

45
New cards

Online disinhibition

Anonymity → freer expression, but also toxic behavior

46
New cards

Virtual communities

Defined by close ties, shared identity, belonging, stability

47
New cards

Communities as third places

Act like 'third places' (beyond home/work)

48
New cards

Networks (Simmel's definition)

Connections expand when more people link → direct + indirect ties enrich or disturb relations

49
New cards

Network Society (Castells)

Society structured by networks, powered by ICT

50
New cards

Online Social Networks (SNS) definition

Public/semi-public profile, list of connections, ability to view/traverse connections

51
New cards

Networked Individualism (Rainie & Wellman)

New operating system of society; individuals as hubs of personal, unique networks

52
New cards

Pros & cons

Liberating (more choice, less limiting) but effortful (constant maintenance).

53
New cards

Sporadics & Lurkers

Low offline ties, low rewards.

54
New cards

Intense users

Loneliness (especially males).

55
New cards

Socializers

Moderate users, family/friend focus; best balance.

56
New cards

Default user

Lurker.

57
New cards

Continuum

Sometimes 'community' fits, sometimes 'network.'

58
New cards

Fields

Suggests 'fields' instead of community/network binary.

59
New cards

Network society

Major social transformation (like agrarian → industrial).

60
New cards

Online social networks

Platforms that visualize & extend ties.

61
New cards

Cultural shift toward visuality

Since late 20th century.

62
New cards

Digital media platforms

YouTube, Instagram, TikTok, Snapchat normalize images and video as dominant communication modes.

63
New cards

Visual turn

Shift from text → visuals since 1980s.

64
New cards

Postmodernity traits

Fragmentation, play/irony, blurring boundaries, hyperreality.

65
New cards

Selfies

Instant, casual, shared → a social object (for likes, comments, visibility).

66
New cards

Videos of Affinity

Evolved from home movies → vlogs/YouTube sharing.

67
New cards

Emojis

Originated from smileys in the 1960s; today ~2,000 pictograms across devices/platforms.

68
New cards

Memes

Remix humor, critique, shared cultural knowledge.

69
New cards

GIFs

Replace or extend non-verbal behavior (facial expressions, reactions).

70
New cards

Jakobson's Model of Visual Communication

Six factors of speech events: Addresser, Addressee, Message, Context, Code, Contact.

71
New cards

Functions of language in visuals

Emotive - creator's feelings (tone, expressions).

72
New cards

Addresser

creator

73
New cards

Addressee

viewer

74
New cards

Message

content

75
New cards

Context

situation, cultural meaning

76
New cards

Code

shared language/symbols

77
New cards

Contact

channel of communication

78
New cards

Emotive function

creator's feelings (tone, expressions)

79
New cards

Conative function

directed at audience ("subscribe," "comment")

80
New cards

Poetic function

style/rhetoric of the message

81
New cards

Referential function

what it refers to (context)

82
New cards

Metalingual function

shared codes/meanings (emoji, memes)

83
New cards

Phatic function

keeping channel open ("Hello? Are you there?")

84
New cards

Selfies & videos of affinity

identity work + social connection, not just content

85
New cards

Emojis/GIFs

cultural shorthand for emotion, belonging, politics

86
New cards

E-voting

ballots cast, stored, and counted digitally

87
New cards

General digital tech in voting

registration databases, transmission, tabulation, security tests, etc.

88
New cards

Pros of E-Voting

Accessibility, Convenience, Potential inclusivity

89
New cards

Cons of E-Voting

Connectivity issues, Exclusion risk, System failures

90
New cards

SAVE Act (2024)

requires proof of citizenship for registration

91
New cards

Actual fraud

extremely rare (fewer cases than lightning strikes)

92
New cards

Open source software

transparency, accountability, flaw detection

93
New cards

Affect

pre-conscious bodily intensity (a gut feeling before naming it)

94
New cards

Emotion

socially recognized affect (anger, love, joy, fear)

95
New cards

Feeling

personal interpretation or awareness of affect

96
New cards

Affective Turn

A shift in social sciences emphasizing emotion as a key social and political force

97
New cards

Friction

Constant emotional stimulation in feeds through debates, alerts, and comments.

98
New cards

Affective intensity

How even small online interactions can trigger strong feelings.

99
New cards

Stickiness

Emotions that 'stick' to certain words, images, and ideas (e.g., flag = patriotism).

100
New cards

Grab

Attention pull; how posts emotionally capture users.