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Interactivity
Communication = social interactivity, not just content.
Social Presence Theory
Degree users feel 'present' with others → influenced by nonverbal cues.
De-individuation
Anonymity in groups → loss of responsibility → groupthink, mob behavior.
Hyperpersonal Model
Online communication can exceed face-to-face in intimacy based on selective self-presentation + idealization of limited info.
Post-Anonymity
Modern internet = social/interaction-based, true anonymity rare.
Asynchronous Communication
Advantages include conversational relaxation, sustained interaction, safer disinhibition, and more democratic participation.
Interaction Society
Shift from 'information age' → 'interaction age'.
Body vs. Content
Body = voice, nonverbals, cultural cues; Content = actual message/text.
Digital Traces
Mix of self-produced + info from others.
Visibility in Digital Spaces
Online persona tied to real identity; visibility & identity central.
Anonymity
Freedom in online interactions, but today visibility is prioritized.
Identity in Digital Society
Identity always socially negotiated; digital adds fluidity & experimentation.
Social Identification
Online ID shaped by interactivity, social cues, anonymity/visibility balance.
Algorithms
Amplify visibility game in social media.
Influencers
Visibility + authenticity become currency in the digital age.
Persistent Pseudonyms
Used to maintain follower bases in digital spaces.
Communication in CMC
CMC = not just more communication, but new qualitative features.
Unique Traits of CMC
Interactive, multimodal, digital traces, ephemeral content.
New Genres of Communication
Includes memes, GIFs, TikToks, AR, VR, live streams.
Tension in Digital Identity
Archival permanence (old internet traces) vs. fluidity of identity.
Self-Exploration Online
Allows trying new/alternative selves through posts, images, profiles.
Blurring Boundaries
Identities move across online & offline spaces.
Ephemeral media
Stories, snaps
Interaction
Mutual social acts (Mead)
Actions oriented toward others' behavior
Weber's definition of interaction
Digital media
Social interactivity at scale (1:1, 1:many, many:many)
Interactivity dimensions
Users can control/modify environment; sender/receiver roles blur
Example of interactivity
Not just watch → like, comment, remix, repost
Pre-digital identity validation
Bodies/voices validated identity (handwriting, voice, accent)
Digital identity markers
Style & content = markers of identity (tone, emojis, grammar)
Online identity
More unstable/disembodied
Internet speak
Cues for identity/recognition
Hijacked email/spam
Shows reliance on style/content for authenticity
Early views of online anonymity
Online = disembodied, anonymous freedom
1993 New Yorker cartoon
On the internet, nobody knows you're a dog
Sherry Turkle's view
Online = culture of simulation, multiple selves possible
Sadie Plant's perspective
Access to digital spaces bypasses barriers of race, sex, class
Donna Haraway's cyborg manifesto
Post-gender, hybrid identities
Mark Dery's view
Disembodied online identity = escape from sociocultural limits
Shift to post-anonymity
Visibility dominates → real names, persistent IDs (e.g., Facebook)
True anonymity
Rare due to datafication, tracking, surveillance
Performative identities
Identities now performative + persistent, not free-floating
Interaction in digital environments
Mutual communication
Disembodiment
Separation of body from message; identity tied to content
Online disinhibition
Anonymity → freer expression, but also toxic behavior
Virtual communities
Defined by close ties, shared identity, belonging, stability
Communities as third places
Act like 'third places' (beyond home/work)
Networks (Simmel's definition)
Connections expand when more people link → direct + indirect ties enrich or disturb relations
Network Society (Castells)
Society structured by networks, powered by ICT
Online Social Networks (SNS) definition
Public/semi-public profile, list of connections, ability to view/traverse connections
Networked Individualism (Rainie & Wellman)
New operating system of society; individuals as hubs of personal, unique networks
Pros & cons
Liberating (more choice, less limiting) but effortful (constant maintenance).
Sporadics & Lurkers
Low offline ties, low rewards.
Intense users
Loneliness (especially males).
Socializers
Moderate users, family/friend focus; best balance.
Default user
Lurker.
Continuum
Sometimes 'community' fits, sometimes 'network.'
Fields
Suggests 'fields' instead of community/network binary.
Network society
Major social transformation (like agrarian → industrial).
Online social networks
Platforms that visualize & extend ties.
Cultural shift toward visuality
Since late 20th century.
Digital media platforms
YouTube, Instagram, TikTok, Snapchat normalize images and video as dominant communication modes.
Visual turn
Shift from text → visuals since 1980s.
Postmodernity traits
Fragmentation, play/irony, blurring boundaries, hyperreality.
Selfies
Instant, casual, shared → a social object (for likes, comments, visibility).
Videos of Affinity
Evolved from home movies → vlogs/YouTube sharing.
Emojis
Originated from smileys in the 1960s; today ~2,000 pictograms across devices/platforms.
Memes
Remix humor, critique, shared cultural knowledge.
GIFs
Replace or extend non-verbal behavior (facial expressions, reactions).
Jakobson's Model of Visual Communication
Six factors of speech events: Addresser, Addressee, Message, Context, Code, Contact.
Functions of language in visuals
Emotive - creator's feelings (tone, expressions).
Addresser
creator
Addressee
viewer
Message
content
Context
situation, cultural meaning
Code
shared language/symbols
Contact
channel of communication
Emotive function
creator's feelings (tone, expressions)
Conative function
directed at audience ("subscribe," "comment")
Poetic function
style/rhetoric of the message
Referential function
what it refers to (context)
Metalingual function
shared codes/meanings (emoji, memes)
Phatic function
keeping channel open ("Hello? Are you there?")
Selfies & videos of affinity
identity work + social connection, not just content
Emojis/GIFs
cultural shorthand for emotion, belonging, politics
E-voting
ballots cast, stored, and counted digitally
General digital tech in voting
registration databases, transmission, tabulation, security tests, etc.
Pros of E-Voting
Accessibility, Convenience, Potential inclusivity
Cons of E-Voting
Connectivity issues, Exclusion risk, System failures
SAVE Act (2024)
requires proof of citizenship for registration
Actual fraud
extremely rare (fewer cases than lightning strikes)
Open source software
transparency, accountability, flaw detection
Affect
pre-conscious bodily intensity (a gut feeling before naming it)
Emotion
socially recognized affect (anger, love, joy, fear)
Feeling
personal interpretation or awareness of affect
Affective Turn
A shift in social sciences emphasizing emotion as a key social and political force
Friction
Constant emotional stimulation in feeds through debates, alerts, and comments.
Affective intensity
How even small online interactions can trigger strong feelings.
Stickiness
Emotions that 'stick' to certain words, images, and ideas (e.g., flag = patriotism).
Grab
Attention pull; how posts emotionally capture users.