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Semiotic Function
Ability to use symbols - language, pictures, signs or gestures - to represent actions or objects mentally, begins around age 2
Reversible Thinking
Ability to think backwards, mastered in concrete operational stage
Decentering
Focusing on more than one aspect at a time
Egocentric
Assuming that others experience the world the way they do
Collective Monologue
A conversation where children talk to themselves or each other without logical communication or meaningful exchange.
Identity
Principle that a person or object remains the same over time
Compensation
Principle that changes in one dimension can be an offset by changes in another
Classification
Grouping of objects into categories
Seriation
Arranging of objects in sequential order according to one aspect such as size, weight, or volume
Vygotsky’s Sociocultural Theory
Children acquire their culture’s values, beliefs, and problem solving strategies through collaborative dialogues with more knowledgeable members in society.
Co-constructed process
A social process in which people interact and negotiate to create an understanding or to solve a problem.
Cultural Tools
The real tools and symbols systems that allow people in a society to communicate, think, solve problems, and create knowledge.
Private Speech
Children’s self-talk which guides their thinking and action. Eventually these verbalizations are internalized as silent inner speech.
Scaffolding
Support for learning and problem solving. The support could be clues, reminders, encouragement, breaking the problem down into steps, providing an example, or anything else that allows the students to grow in independence as a learner.
Assisted Learning
Providing strategic help in the initial stages of learning, gradually diminishing as students gain independence
Zone of Proximal Development
Range of tasks that are too difficult for children to master along but that can be learned with guidance and assistance.
Upper limit
Level of additional responsibility a child can accept with assistance of an able instructor
Lower Limit
Level of problem-solving reached on theses tasks by the child working alone.
Information-Processing Theory
Emphasizes that individuals manipulate information, monitor it, and strategize about it.
Operant Conditioning
Consequences of a behavior produce changes in the probability of the behavior’s occurrence
Bandura’s Social Cognitive Theory
Behavior, environment, and cognition are key factors in development. Observational learning
Ethological Theory
Stresses that behavior is strongly influenced by biology and is tied to evolution
Eclectic Theoretical Orientation
No single theory can explain all of development
Cohort Effects
Differences due to a person’s time of birth, era, or generation, but not to actual age
Mechanistic Model
Model that views development as a passive, predictable response to stimuli.
Organismic Model
Model that views development as internally initiated by an active organism, and as occurring in a sequence of qualitatively different stages
Id
Part of the personality that governs newborns, operating on the pleasure principle
Pleasure Principle
The drive to seek immediate satisfaction of needs and desires
Ego
Part of the personality that represents reason, operating on the reality principle
Reality Principle
Finding realistic ways to gratify the ID
Superego
Part of the personality containing the conscience, incorporating socially approved behavior into the child’s own value system
Crisis
Major psychological theme that is particularly important at that time and will remain an issue to some degree throughout the rest of life
Learning Perspective
View of development that holds that changes in behavior results from experience, or adaptation to the environment.
Behaviorism
Learning theory that emphasizes the predictable role of environment in causing observable behavior
Classical Conditioning
Learning based on association of a stimulus that does not ordinarily elicit a response with another stimulus that does elicit the response.
Operant Conditioning
Learning based on reinforcement or punishment
Positive Reinforcement
Giving a reward, such as food, gold stars, or praise
Negative Reinforcement
Taking away something the individual does not like (an aversive event), such as the removal of a loud, raspy noise.
Extinguished
Term referring to the return of a behavior to its original, or baseline, level after removal of reinforcement
Social Learning Theory
Theory that behaviors are learned by observing and imitating models. Also called social cognitive theory
Observational Learning (Modeling)
Learning through watching the behavior of others
Self-efficacy
A confidence that a person has the characteristics needed to succeed.
Cognitive Perspective
View that thought processes are central to development
Organization
The tendency to create increasingly complex cognitive structures (schemes)
Schemes
Organized patterns of behavior that a person uses to think about and act in a situation
Adaptation
How children handle new information in light of what they already know
Assimilation
involves fitting new information into existing mental structures
Accommodation
Part of adaptation, changing one’s cognitive structures to include new information
Equilibration
The constant striving for a stable balance in the shift from assimilation to accommodation