the study of how people interact with each other and with their natural surroundings in providing their livelihoods and how this changes over time
New cards
2
view of environment/nature
first as undepletable, now as a two-way interactions
New cards
3
causality
a direction from cause to effect when a change in cause produces a change in effect
New cards
4
capitalist revolution
Rapid improvements in technology combined with the emergence of a new economic system.
New cards
5
economic system
a way of organising the economy that is distinctive in its basic institutions
New cards
6
institution
laws and informal rules that regulate social interactions
New cards
7
capital goods
durable and costly non-labour inputs used in production
New cards
8
capitalism
An economic system based on private property, firms and market
New cards
9
how the aspects of capitalism interact
firms use markets to sell their private property
New cards
10
private property
1. things you can enjoy on your own terms 2. exclude others from 3. can dispose of
New cards
11
markets
connecting people who mutually benefit by exchanging goods
New cards
12
firms
a way of organizing production, where individuals use their capital good s and hire people for labour to produce and make profit
New cards
13
consequences of capitalism
higher living standards because of technology and specialisation
New cards
14
Specialization
the development of skills in a specific kind of work, through competition and cooperation
New cards
15
Technology
the description of a process using a set of materials to produce and output
New cards
16
absolute advantage
when the the inputs needed for someone are less than the inputs needed for someone else
New cards
17
relative advantage
what you need less input for one good compared to the other good compared to the inputs of the other person
New cards
18
economies of scale
doubling the inputs leads to more that doubling of output
New cards
19
developmental state
where the government takes a leading role in ==promoting economic development through== investments, subsidies, education, policies
New cards
20
dynamic economy
Economy bringing sustained growth in living standards
New cards
21
why is there no dynamic economy
no secure private property, markets not competitive, firms owned by privileged people, non-functioning legal system
New cards
22
political system
how governments are selected and how they will make and implement decisions
New cards
23
democracy
political system that ideally gives equal political power to all citizens
New cards
24
inequality
the difference of income and wealth between people
New cards
25
gross domestic product
measure of the market value of all the final goods, total income of everyone in the country
New cards
26
market income
all income received from kano
New cards
27
disposable income
Income available after paying taxes and receiving transfers from the government.
New cards
28
wellbeing
depends on relative and absolute income
New cards
29
measuring inequality
lorenz curve and gini coefficient
New cards
30
gini coefficient of 0
total equality
New cards
31
growth rate
change in income/original income
New cards
32
history's hockey stick
rapid, sustained growth in average living standards since 1700
New cards
33
industrial revolution
wave of technological advances and ==organisational changes== in 18th century
New cards
34
technological progress
change in technology that reduces the needed resources for an output
New cards
35
the missing middle
the gradual disappearance of the middle class as the nation becomes increasingly polarized into rich and poor
New cards
36
reasons for inequality now
missing middle, machines do routine work, high-wage jobs work with information technology
New cards
37
categorical inequality
Inequality between particular social groups (identified, for instance, by a category such as race, nation, caste, gender or religion)
New cards
38
intergenerational transmission of economic differences
inheriting wealth, preference and genes
New cards
39
intergenerational mobility
upward or downward changes in status between parents and children
New cards
40
intergenerational elasticity
When comparing parents and grown offspring, the percentage difference in the second generation's status that is associated with a 1% difference in the adult generation's status.
New cards
41
intergenerational inequality
The extent to which differences in parental generations are passed on to the next generation, as measured by the intergenerational elasticity
New cards
42
endowments
assets of a person that impact their income
New cards
43
solving inequality
education
New cards
44
is inequality fair?
if you think based on work : yes, if you think based on birth environment : no
New cards
45
veil of ignorance
everyone is be ignorant of all his or her particular characteristics when evaluating fairness
New cards
46
inequality aversion
A dislike of outcomes in which some individuals receive more than others.
New cards
47
returns to capital
way bigger than to labour
New cards
48
human capital
the knowledge and skills a worker gains through education and experience that increases productivity or earnings
New cards
49
inequality between people factors
endowments, productivity, reservation options
New cards
50
principal-agent problem
when one party (the principal) hires another (the agent), who in turn can pursue goals that conflict with the principal's because of asymmetric information
New cards
51
Inequality between countries
greater than inequality within countries (that is, the Gini index for the world as a whole is larger than the Gini indexes for individual countries).
New cards
52
Equilibrium
self-perpetuating outcome of an economic model
New cards
53
subsistence level
level of living standards that maintains population amount
New cards
54
ceteris paribus
other things being equal
New cards
55
incentives
Economic reward or punishment, which influences the benefits and costs of alternative courses of action.
New cards
56
relative price
the price of one good in comparison with the price of other goods
New cards
57
reservation options
the next best alternative to a choice
New cards
58
economic rent
benefit from your choice - benefit from next best option
New cards
59
opportunity cost
benefit of the next best option (that you had to forgo for your choice)
New cards
60
economic cost
monetary cost + opportunity costs
New cards
61
feasible frontier/budget constraint
the combinations of goods you can buy with your budget
New cards
62
slope of feasible frontier
marginal rate of transformation / relative price of x-axis (px/py)
New cards
63
indifference curve
different combinations of goods that hold the same value for the consumer
New cards
64
slope of indifference curve
marginal rate of substitution
New cards
65
feasible set
All of the combinations of the things under consideration that a decision-maker could choose given the economic, physical or other constraints that he faces.
New cards
66
constraint choice problem
how we can do the best of ourselves given our preference and constraints and scarcity
New cards
67
preference
the benefit we associate with each outcome
New cards
68
utility
numerical indicator of value
New cards
69
income effect
the change in consumption resulting from a change in real income (more income -\> more consumption -\> more free time consumption)
New cards
70
substitution effect
leisure is more expensive cause of higher income, so consume less leisure. what happens when you keep the slope of ff fixed but up
New cards
71
production function
expression describing the amount of output that can be produced by an amount of input
New cards
72
marginal product
the increase in output that arises from an additional unit of input
New cards
73
average product
total output / amount of particular input
New cards
74
diminishing return
when marginal product is less than the prior increase
New cards
75
consumption goods
goods that satisfy the customer for a short period
New cards
76
conspicuous consumption
Buying and using products because of the social status
New cards
77
game theory
mathematical tool to analyse strategic situations
New cards
78
strategic interaction
A social interaction in which the participants are aware of the ways that their actions affect others (and the ways that the actions of others affect them).
New cards
79
strategy
actions made taking the effect of others into account
New cards
80
elements of a game
players, strategies, payoffs, information, rules
New cards
81
strategic game
simultaneous, matrix
New cards
82
extensive game
sequential, tree
New cards
83
Nash Equilibrium
set of strategies such that each player maximises their payoff given the other (mutual best reponses)
New cards
84
dominant strategy
best response to all strategies of the other
New cards
85
stability
when no player has an incentive to deviate
New cards
86
Prisoner's Dilemma
A game with a dominant strategy equilibrium, in which playing the dominant strategy yields lower individual and total payoffs compared to other strategies
New cards
87
social dilemma
social optimal outcome is not the one that ontstaat
New cards
88
coordination problem
when there are multiple nash equilibria
New cards
89
free rider
a person who receives the benefit of a good but avoids paying for it
New cards
90
altruism
The willingness to bear a cost in order to benefit somebody else.
New cards
91
social preference
preference that place value on benefiting others
New cards
92
zero sum game
a situation in which one person's gain is another's loss, every strategy combinations payoff is zero
New cards
93
public good
a shared good or service for which it would be impractical to make consumers pay individually and to exclude nonpayers
New cards
94
matching market
matches members of 2 distinct groups who each benefit from being matched with the right member of the other group
New cards
95
3 ways of gaining coordination in markets
price coordination, explicit matching, designed markets
New cards
96
short way for designed markets
made by intelligent engineer to create : 1. thick markets 2. fast markets 3. safe markets
New cards
97
long way for designed markets
coalitional game theory for stable matchng
New cards
98
stable matching
a perfect matching with no unstable pairs (NE)
New cards
99
tipping point/ unstable point
a small difference from the point will lead to further distance because of the market mechanism