UI UX

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UIDIDID

Last updated 11:52 AM on 11/28/25
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22 Terms

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Visibility of System Status
"The system should always keep users informed through timely and clear feedback such as loaders or status messages."
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Match Between System and the Real World

Use familiar concepts, language, and conventions. Speak the user’s language, not internal jargon. Follow real-world logic and expectations.

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User Control and Freedom
"Provide easy ways to undo
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Consistency and Standards
"Design should be consistent and follow platform or industry conventions so users don't have to guess how things work."
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Error Prevention
"Reduce user errors by using constraints
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Recognition Rather Than Recall
"Keep important information visible so users don't have to remember details between screens."
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Flexibility and Efficiency of Use
"Support both new and expert users by offering shortcuts
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Aesthetic and Minimalist Design
"Keep interfaces simple and free of unnecessary elements to improve focus and clarity."
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Help Users Recognize Diagnose and Recover from Errors
"Error messages should be clear
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Help and Documentation
"Provide simple
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Emergence
"Users perceive an entire object before noticing individual parts; UI patterns like cards or nav bars are instantly recognized."
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Closure (Reification)
"The mind fills in missing information to complete shapes; incomplete icons or outlines are still understood."
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Common Region
"Elements inside the same box
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Continuity (Continuation)
"The eye naturally follows lines or paths; aligned content improves scanability."
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Proximity
"Items placed close together are seen as related; spacing communicates grouping."
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Multistability
"Ambiguous visuals can be interpreted in multiple ways; avoid icons that can be misunderstood."
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Figure/Ground
"Users differentiate main content from background; contrast helps define what is important."
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Invariance
"Objects remain recognizable regardless of size
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Prägnanz (Good Form / Simplicity)
"Users prefer the simplest and most stable interpretation; clean designs improve usability."
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Similarity
"Elements that look alike in shape
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Symmetry and Order
"Symmetrical
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Common Fate
"Elements that move or animate together are perceived as part of the same group."