Increasing a Behaviour with Positive Reinforcement
Positive Reinforcement
consequence (follows a behaviour and occurs contingent upon a behaviour) that increases the future likelihood that a person will do that behaviour in that context
3 Reasons Reinforcer is not synonymous with Reward
Reinforcement is a more general concept (rewards may be reinforcers, but not all reinforcers are rewards)
turn a door handle, as a consequence the door opens; door opening is a reinforcement, not a reward
when a rat presses a lever, it experiences fewer shocks than when it does not press the lever (avoidance)
Reinforcer is defined solely by its effect on behaviour, a reward is not
definition of reward: a thing of value given in recognition of one’s service, effort, or achievement
Reinforcement refers to a relationship between a behaviour and a consequence rather than a property/characteristic of a stimulus (no such thing as a “reinforcer”)
reward refers to a property of a stimulus
$100 strengthens the behaviour that produces it (“reinforcer”), but weakens the behaviour that loses it (“punisher”)
how can $100 be both a “reinforcer” and a “punisher”? Need to refer to its relation to behaviour and how it affects that behaviour
conscious awareness is not required
effect occurs in everyday life (every time we do something, no matter what it is, there are consequences that “turn us on” or “turn us off” or don’t affect us one way or the other)
Operant
terminology for a behaviour
source: individual operatures on the environment to generate consequences that in turn affect her/his/their behaviour
origin: law of effect
Positive vs. Negative
reinforcement: a consequence that increases the future likelihood of the behaviour
consequence can
involve the presentation (positive) of something (praise, food, money) — often pleasant or desired, but not necessary
involve the removal (negative) of something (complaining, crying) — often experienced as aversive or undesirable, but not necessarily
never confuse punishment with negative reinforcement
8 Factors Influencing Effectiveness of Reinforcement
Clearly define/identify a specific behaviour (e.g., smiling)
reliably detect occurrence and track changes in frequency (accurate measurement)
reinforcers will be more consistently applied
Choose an effective reinforcer
reinforcer must be tailored to the individual (reinforcer for one is not a reinforcer for all, food is quite general)
presentation (e.g., praise) or removal of something (e.g., complaining) can function as reinforcer
Types of Reinforcers
consumable (can eat or drink)
activity (opportunity to engage in an activity)
manipulative (opportunity to play with a toy, colour with crayons, or paint with a brush)
involves manipulation of an object
posessional (opportunity to enjoy an item one can possess)
sit in favorite chair, wear favorite shirt
social (hugs, praise, nods, smiles from others)
How to Select a Reinforcer
complete reinforcer survey
questions about different reinforcer types
observe everyday activity to record how often/long people like to do different things
Premack Principle: opportunity to engage in a high probability behaviour will function as reinforcement for a low probability behaviour
allow individual to choose from a selection of reinforcements (better than using a single reinforcement)
Law of Effect
if the behaviour does not increase in frequency of occurrence, then the consequence is not a reinforcement
if the behaviour does increase in frequency of occurrence, then it is a reinforcement (differentiates reward from reinforcement)
Motivating Operations
procedure that temporarily alters the effectiveness of a reinforcer
deprivation
satiation
Deprivation
time without access to a reinforcer increases reinforcer effectiveness (longer it has been since your last meal, the more effective food will be as a reinforcer)
Satiation
recent access to a reinforcer diminishes reinforcer effectiveness (e.g., food reinforcer is less effective when just ate a large meal)
Reinforcer Size
in general, larger reinforcers are more effective than smaller reinforcers ($5 vs. $1)
exception: P.I.E (Paradoxical Incentive Effect)
satiation is a consideration particularly with consumable reinforcers (larger food reinforcers = fewer learning trials per session before satiate)
Use Rules (human advantage)
rule makes it clear when and under what conditions a reinforcer will occur contingent upon a behaviour
speeds up learning process (stimulus control)
behaviour changes quicker when instructions are used and can be understood
Immediacy
deliver a reinforcer as soon as possible after the behaviour has occurred, effectiveness of a reinforcer diminishes with delay
humans have longer temporal horizons than animals, for rats and pigeons when a reinforcer is delayed just a few seconds out into the future, it loses almost all of it’s effectiveness in the present, not with humans
Why are our Temporal Horizons Longer?
events (e.g., conditioned reinforcers) bridge the delay between a response and a long-delayed reinforcer
indirect acting effects
self-statements can strengthen effect of a reinforcer that is delayed
Contingent Reinforcers
reinforcer only occurs if the behaviour occurs, not if it doesn’t (depends on the behaviour)
reinforcers must be contingent upon a behaviour for that behaviour to increase
Non-Contingent
reinforcer occurs independently of any particular behaviour
strengthens the behaviour that it follows
problem: may strengthen undesirable behaviour
Adventitious Reinforcement
strengthens behaviour that it follows
basis for development of superstitious behaviour
Superstitious Behaviour
our brains are hardwired to make associations, detect correlations, infer cause and effect
Matute (1994, 1995) Study
students exposed to unpleasantly loud tones
told tones could be turned off by typing the correct sequence of keys on a keyboard
no sequence of key strokes terminated the tones
tones went on then off after a few seconds independently of the typing of the students
if a student was typing when a tone came on and then terminated, student was likely to repeat the sequence of keystrokes that she/he made just before the tone terminated when the next tone occurred
Most of the students developed stereotypic sequences of keystrokes that they believed turned off the tones
Transitioning from Programmed to Natural Reinforcers
natural reinforcers are reinforcers that follow behaviour in everyday life in everyday settings, not deliberately programmmed to occur
once a behaviour is established and maintained using programmed reinforcers in a particular setting, goal is to transfer control of behaviour to the natural environment
take this goal into consideration when choosing reinforcers and settings in which programmed reinforcement occurs (choice may facilitate generalization to classroom/home environment)
Why is a reinforcer reinforcing — Theories
drive reduction
premack principle
Drive Reduction
biological needs (hunger, thirst) when not met, produce unpleasant internal state of stimulation
any stimulus that reduces that unpleasant stimulation functions as a reinforcer (food, water) for the behaviour that produces it
Problem with Drive Reduction
reinforcers that increase rather than reduce sensory stimulation (music, roller coaster)
Premack Principle
reinforcement involves making a high probability behaviour contingent on a low probability behaviour (not lever pressing to produce food, but lever pressing to produce eating)
make the opportunity to play video games contingent upon completion of homework/daily chore
grandma’s rule: in order to get a dessert to eat, you have to eat all of your vegetables
Pitfalls
unknowingly strengthen undesirable behaviour by attending to it (social reinforcement)
assume that presenting reinforcers non-contingently will strengthen behaviour (providing fun activity not contingent upon performance does not produce any change in performance)
assume that positive reinforcement is the explanation for a behaviour without investigating the operating contingencies of reinforcement
use labels as explanations for behaviour or lack of behaviour
behavioural procedures not applied because they are assumed too complex and/or require specialized training/knowledge
Social Reinforcement
example: socially withdrawn child receives more attention when being withdrawn than when interacting with other children
never make the mistake of not attending to children when they are behaving well/appropriately, and only attending to children when they are not behaving well (assume that children are naturally good)
Assume that positive reinforcement is the explanation for a behaviour without investigating the operating contingencies of reinforcement
good grade may not be the reinforcer maintaining studying behaviour (delayed); more immediate consequence of alleviating anxiety about failing may be more important consequence
Use labels as explanations for behaviour or lack of behaviour
ex; teenager that does not clean up after self, spends lots of time watching TV or on Facebook — parent explains as “lazy”; however may be the reinforcement for appropriate behaviours from parent is low relative to that received from other activities
Behavioural procedures not applied because they are assumed too complex and/or require specialized training/knowledge
parent unfamiliar with reinforcement fails to reinforce the rare occurrence of an appropriate behaviour in a normally inconsiderate child
Pitfalls with Edible Reinforcers
ethical/legal concerns about depriving people of food
difficult and messy to carry around and dispense in everyday settings
differences in food preferences between individuals requires that one offer a variety of edibles
consumption of food may distract child from behaviour they are attempting to learn (i.e., improve child’s concentration while studying)
Advantages of Social Reinforcers
administered easily and quickly in any setting — little disruption of ongoing behaviour
can be administered immediately
occur naturally in people’s everyday lives for most kinds of behaviour
Learned Industruousness (Robert Eisenberger)
reinforcing an individual for achieving a performance standard increases the likelihood of the individual performing at that level again
when a high level of effort is followed by a reinforcer, that level of effort becomes less aversive and is more likely to generalize to other contexts
person comes to enjoy the sensation of working hard because it is associated with, predictive of, reinforcement (work ethic)
when a low level of effort is followed by reinforcer, the individual will not persist when faced with a task that requires a higher level of effort for success (lack resilience)
generalize low level of effort to other tasks (learned laziness)