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Classical vs Operant Conditioning, Skinner's Experiment
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operant conditioning
a type of learning in which behaviors are influenced by a desire to earn rewards or to avoid punishments
B.F. Skinner
a psychologist who developed the theory of operant conditioning and an advocate of behaviorism
Edward Thorndike
a psychologist known for proposing the Law of Effect
puzzle box
a laboratory device invented by Edward Thorndike used to study animal learning, specifically trial-and-error learning and the Law of Effect
respondent behavior
in classical conditioning, an automatic response to a stimulus
operant behavior
in operant conditioning, a behavior designed to gain something desired or avoid something unpleasant
law of effect
Thorndike’s principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely
operant chamber/Skinner box
in operant conditioning research, a chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing of key pecking
shaping
an operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior
reinforcer
in operant conditioning, any stimulus or event that follows a behavior and makes that behavior more likely to occur again
positive reinforcement
increasing behaviors by presenting positive reinforcers
negative reinforcement
increasing behaviors by stopping or reducing negative stimuli
punishment
an aversive event that tends to decrease the behavior that it follows
positive punishment
administer an aversive stimulus
negative punishment
withdraw a rewarding stimulus
punisher
in operant conditioning, a stimulus or event that follows a behavior and makes that behavior less likely to occur again
immediate reinforcer
a reinforcer that occurs instantly after a behavior
delayed reinforcer
a reinforcer that is delayed for a certain behavior