AP Psychology: Unit 6 Topic 2

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Classical vs Operant Conditioning, Skinner's Experiment

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18 Terms

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operant conditioning

a type of learning in which behaviors are influenced by a desire to earn rewards or to avoid punishments

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B.F. Skinner

a psychologist who developed the theory of operant conditioning and an advocate of behaviorism

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Edward Thorndike

a psychologist known for proposing the Law of Effect

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puzzle box

a laboratory device invented by Edward Thorndike used to study animal learning, specifically trial-and-error learning and the Law of Effect

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respondent behavior

in classical conditioning, an automatic response to a stimulus

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operant behavior

in operant conditioning, a behavior designed to gain something desired or avoid something unpleasant

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law of effect

Thorndike’s principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely

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operant chamber/Skinner box

in operant conditioning research, a chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing of key pecking

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shaping

an operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior

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reinforcer

in operant conditioning, any stimulus or event that follows a behavior and makes that behavior more likely to occur again

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positive reinforcement

increasing behaviors by presenting positive reinforcers

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negative reinforcement

increasing behaviors by stopping or reducing negative stimuli

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punishment

an aversive event that tends to decrease the behavior that it follows

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positive punishment

administer an aversive stimulus

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negative punishment

withdraw a rewarding stimulus

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punisher

in operant conditioning, a stimulus or event that follows a behavior and makes that behavior less likely to occur again

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immediate reinforcer

a reinforcer that occurs instantly after a behavior

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delayed reinforcer

a reinforcer that is delayed for a certain behavior