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Mechanics
Science describing rest/motion of bodies under forces
Rigid body mechanics
Divided into statics and dynamics
Statics
Objects at rest or constant velocity; Newton’s 1st & 3rd laws
Dynamics
Objects with acceleration; Newton’s 2nd law
Newton’s First Law
Body remains at rest or constant velocity if resultant force = 0
Newton’s Second Law
Acceleration proportional to resultant force; F = ma
Newton’s Third Law
Forces between two objects equal in magnitude, opposite in direction
Coordinate system
Defined relative to Cartesian axes
Right-handed system
Right hand rule: fingers x→y, thumb points positive z
Scalar quantity
Described by magnitude + units only (time, mass, temperature)
Vector quantity
Has magnitude + units + direction (force, velocity, acceleration)
Parallelogram law
Two forces replaced by resultant along diagonal of parallelogram
Triangle law (tip-to-tail)
Resultant found by connecting tail of one to tip of other
Rectangular components
Resolve force into x and y components
SOH
Sine = Opposite / Hypotenuse
CAH
Cosine = Adjacent / Hypotenuse
TOA
Tangent = Opposite / Adjacent
Unit vector
Defines direction of a vector with magnitude 1
Equilibrium of a particle
Resultant of all forces = 0; ΣF = 0
Free body diagram
Diagram showing all forces acting on a particle/object
Pulley
Provides mechanical or directional advantage
Frictionless pulley
Tension same on both sides under equilibrium
Directional advantage
Pull down to lift up; load still equals weight
Mechanical advantage (single movable pulley)
Load supported by 2 rope arms; effort = half load
Pulley tension rule
Tension equal in each rope segment supporting load