MIS Chap 7 - E-Commerce Systems

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11 Terms

1
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State the definition of E-Commerce and E-Business

  • E-Commerce : Electronic financial transactions conducted through online networks such as the Internet, intranet and extranet

  • E-Business : All transactions including financial, business processes, information sharing and collaborations between businesses and individuals conducted over online networks.

  • E-Commerce is a subset of E-Business

2
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What are the 4 Major E-Commerce Concept ?

  • Virtual E-Commerce

  • Brick and Mortar Organizations

  • Click-and-mortar Organizations

  • E-Marketplace

3
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What is Virtual E-Commerce ?

Organizations that conduct their business activities solely on the web with no physical store.

4
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What is Brick and Mortar Organizations ?

Organizations that exist only physically where all transactions are conducted at the physical location,

5
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What is Click and Mortar Organizations ?

Organizations that incorporate some online elements such as online marketing or website in order to expand their market share and increase the sales which served as additional activities on top of the existing physical store.

6
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What is E-Marketplace ?

The online location where buyers and sellers meet to exchange goods, services, information or money, be it a transactional website or electronic storefront, intranet, or extranet.

7
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State some Major Trends in E-Commerce

  • The continuous growth of social media applications such as Facebook and Twitter.

  • The ascendance of mobile computing over PC platforms

  • Decrease in bandwidth prices as technologies improve

8
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State some e-commerce revenue model

  • Transaction Fees

  • Subscription Fees

  • Affiliate Fees

9
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State some limitation of E-Commerce

  • Security Concerns

  • Intangible Product Showcase

  • Conservative mentality

  • High Startup Cost

10
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What are some of the Online Purchasing-Decision Tools ?

  • Price and quality comparison

  • Business rating sites

  • Trust verification sites

11
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What is Social Commerce and some of its examples ?

The delivery of e-commerce activities and transactions via the social media environment, mostly using social networks and Web 2.0 software

  • Application

  • Crowdsourcing