Kinesiology Lecture 19 Motor Control

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Last updated 9:39 PM on 11/14/22
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113 Terms

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Movement is not just
motion
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movement is more realistically the process (or cycle) of _ and _
perception, action
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Thirst, while 'internal', requires seeking water: _ from within and then _
perception, act
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perception driven by _ specifying movement choices
environment
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should DF
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elbow DF
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radioulnar DF
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wrist DF
2
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how many muscles about _ DOF
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how many motor units about _ DOF
2600
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any individually controllable unit of action
degrees of freedom (DOF)
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When a DOF is lost, the command "Each do X" fails if every individual element (DOF) is
individually controlled
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The ability to regulate or direct the mechanisms essential to movement
motor control
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Emphasis on the _ of multiple systems in achieving control over the musculoskeletal elements to solve a motor problem or achieve a goal
interaction, motor control
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theories of motor control include
reflex, hierarchical, systems
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Sensory input drives (is required for) movement
reflex theory
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reflex theory: Stimulus-response is mechanism for
movement
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reflex theory: _ was the basic unit of movement
reflex
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reflex theory: complex movement is a summation of
basic reflexes
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Complex movements are a result of a chaining together of elemental reflexes
chain hypothesis
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chain hypothesis is apart of which theory
reflex
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Structural-functional relationship in CNS is
hierarchical
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Since CNS has higher and lower "centers" then spinal cord is represented as a relay (spinal cord = reflex) between muscle and cortex (cortex = volition)
hierarchical theory
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Movements are controlled not muscles in which theory
hierarchical
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theory: how brain controls movement
hierarchical
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reflex outside to in control
peripheral
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hierarchical inside to out control
central
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Peripheral (feedback) or Central (feedforward) control alone are incomplete in this
systems model
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peripheral control also called
feedback
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central control also called
feedforward
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Not only do we need these two styles of control, but we also need to account for the role that task and environment play in the organization of movement.
systems model
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the blacksmith study: Consistent task-level function: _ variability of hammer to anvil. • Variable _ kinematics (motions).
low, joint
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• Interactive systems control behavior to achieve
task goals
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reflex is the DOF theory
reflex
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EMG pattern of a movement is the DOF theory
hierarchical
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action / goal / image of achievement theory
systems
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Notion of movement as _ (based on constraints from within (individual) and out (task and environment
emergent
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DOF working together in order to achieve some task
synergies
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Limits the ways in which a movement is executed without leading to uniqueness
constraints
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_ is emergent
movement
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Movement (pattern) emerges from the interaction of the
individual, task, environment
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constraints individual include
Mobility • Force Generation • Muscle Tone • Endurance • Sensory Information • Selective Control • Adaptive Capacity • Speed • Pain • Coordination • Posture • Balance • Cognitive and Psychological
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We call these individual constraints the
components of movement
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_ Factors (structure-function of relevant subsystems for movement)
individual
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Constraints: Task - Categorized by Organization
discrete (a brief task), serial, continuous
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constraints task organization: Well defined beginning and end
discrete (a brief task)
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constraints task organization: End point is an attribute of the task
discrete (a brief task)
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constraints task organization: Multiple discrete movements linked together into a functional (usually) motor pattern
serial
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constraints task organization: Order of tasks is usually important
serial
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constraints task organization: Usually rhythmical in nature
continuous
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constraints task organization: Has a beginning and an end but it has an extended execution stage
continuous
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constraints task organization: End point may be an attribute of individual or task
continuous
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Constraints: Task - Categorized by Predictability
open, closed
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constraints task predictability: Task performed in a changing environment • Variability/flexibility
open
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constraints task predictability: Task performed in a relatively fixed environment
closed
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constraints task predictability: less task variability between trials
closed
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Constraints: Environmental include
regulatory, non-regulatory features, affordances
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constraints environmental: size, shape, and weight of a cup to be grasped
regulatory
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constraints environmental: Color of cup doesn't matter. background noise / distractions.
non-regulatory
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Affordances provided by the
environment
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What the environment affords in terms of action
affordances
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the _ includes the medium, the substances, the surfaces and their layouts, the objects, places, other persons and animals, and so on
environment
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terrain is fixed and objects/ people are stationary
stationary
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supporting surfaces, objects, or people are in motion (escalator, treadmill)
motion
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Gentile's Taxonomy of Tasks: Classifying Activities: function of the action includes
body stability and body transport
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Gentile's Taxonomy of Tasks: Classifying Activities: environmental context includes
stationary and motion
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Gentile's Taxonomy of Tasks: Classifying Activities function of the action of body stability and body transport includes
no manipulation and manipulation
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Gentile's Taxonomy of Tasks: Classifying Activities: environmental context of stationary and motion includes
no intertrial variability and intertrial variability
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no intertrial variability means
closed
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intertrial variability
open
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least complex of Gentile's Taxonomy of Tasks: Classifying Activities
static erect posture sitting/std
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most complex of Gentile's Taxonomy of Tasks: Classifying Activities
cross crowded street with cane
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closed to open scale goes from
stationary no intertrial variability, stationary intertrial variability, in motion no intertrial variability, in motion intertrial variability
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Set of processes associated with practice or experience leading to relatively permanent changes in the capacity to produce skilled action
motor learning
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Process of acquiring capability for skilled action • Results from experience or practice • Cannot be directly measured • Permanent behavior changes
motor learning
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Perform pre-post test at the end of one treatment session (pre-test) and the beginning of the next (before intervention-post-test)
motor learning
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motor learning: What you see at the _ of the treatment session will most often reflect a _ of temporary performance changes (i.e., performance) and relatively permanent effects of your treatment intervention (i.e. learning)
end, combination
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What you see on the post test in this case can be said to "reflect"
motor learning
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Stages of Motor Learning: Fitts and Posner Three-Stage Model (three phases in learning a new skill)
cognitive stage, associative stage, autonomous stage
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Stages of Motor Learning: Fitts and Posner Three-Stage Model (three phases in learning a new skill): Understand nature of task, develop strategies and determine how to evaluate task
cognitive stage
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Stages of Motor Learning: Fitts and Posner Three-Stage Model (three phases in learning a new skill): Variable performance as person tries variety of strategies
cognitive stage
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Stages of Motor Learning: Fitts and Posner Three-Stage Model (three phases in learning a new skill): Performance improvement is large
cognitive stage
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Stages of Motor Learning: Fitts and Posner Three-Stage Model (three phases in learning a new skill): Strategy has been selected - refinement
associative stage
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Stages of Motor Learning: Fitts and Posner Three-Stage Model (three phases in learning a new skill): Less variability but slower improvements in performance
associative stage
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Stages of Motor Learning: Fitts and Posner Three-Stage Model (three phases in learning a new skill): Little skill required
autonomous stage
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Stages of Motor Learning: Fitts and Posner Three-Stage Model (three phases in learning a new skill): Not much attention required
autonomous stage
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Stages of Motor Learning: Fitts and Posner Three-Stage Model (three phases in learning a new skill): Can focus on other environmental factors that may impact execution of the skill
autonomous stage
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Stages of Motor Learning: Systems ThreeStage Model
stage one novice, stage two advanced, stage three expert
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Controlling and releasing DOF is basis for
learning skills
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systems stages: Movement is simplified by "freezing out" some of the available DOF.
stage one novice
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systems stage: Reinstatement and/or release of DOF. But controlling these DOFs reactively
stage two advanced
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systems stage: Now the actor utilizes entirely the reactive phenomena which arise.
stage three expert
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Practice and Feedback are the Cornerstones of
motor learning
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Trial time > rest time • Fatigue issues
massed
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Rest time >/= trial time
distributed
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one task under same conditions
constant practice
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one task under different conditions
variable practice
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block (perform) tasks in sets of repetitions
block
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switching among tasks during practice (during sets)
random
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massed vs. _ practice
distributed