marketing card 1-7

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198 Terms

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Marketing

The process through which individuals and organizations create value for customers and build relationships to capture value.

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Promotions

Activities designed to communicate the merits of a product and persuade target customers to buy.

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Starbucks Example

Demonstrates globalization with coffee sourced from up to 19 countries.

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Value Proposition

The unique set of benefits that satisfies targeted buyers and differentiates a company's offering.

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Maslow's Hierarchy of Needs

A psychological theory that categorizes human needs in a hierarchy, emphasizing the order of need satisfaction.

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Needs, Wants, and Demands

Fundamental concepts in marketing that explain consumer requirements and the motivations behind purchases.

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Market Offerings

Products, services, information, or experiences provided to fulfill customer needs or wants.

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Exchange

The process of obtaining a desired object by offering something in return.

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Market

A collection of actual and potential buyers for a product or service with common wants and needs.

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Marketing Management

The strategic planning, implementation, and control of marketing programs to create successful exchanges.

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Relationship Marketing Orientation

Emphasizes developing strong, long-term relationships with customers for loyalty and repeat business.

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Digital Marketing

Strategies that leverage online channels to engage customers and influence consumer behavior.

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Customer Lifetime Value (CLV)

The total revenue a customer is expected to generate over their relationship with a company.

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Corporate Social Responsibility (CSR)

Business practices that reflect a commitment to ethical behavior and contribute to societal well-being.

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Marketing Mix (Four Ps)

A set of tactical tools—Product, Price, Place, Promotion—used to achieve marketing objectives.

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Sales Orientation

Focus on aggressive selling and promotion during competitive supply periods without considering long-term consumer interests.

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Production Orientation

An early business philosophy centered on efficient manufacturing and distribution with little regard for consumer needs.

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Market Research

The process of gathering insights to understand consumer needs, preferences, and behaviors.

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Social Media Marketing

Using social platforms for direct engagement and community building among consumers.

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Customer Relationship Management (CRM)

Systems and strategies for managing interactions and data throughout the customer lifecycle.

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Exchange and Relationships

The process of obtaining desired goods/services by giving something in return while building lasting connections.

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Safety Needs (Maslow)

The requirement for personal and financial security, health, and well-being.

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Esteem Needs (Maslow)

The desire for self-respect, confidence, achievement, and social recognition.

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Self-actualization (Maslow)

The realization of one's full potential and personal growth.

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Experiential Marketing

Engaging customers directly with brands to foster relationships and create memorable experiences.

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Partnership Marketing

Collaborations between brands to enhance mutual value and return on investment.

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Real-time Marketing

Participating in timely conversations relevant to current events to remain relevant to consumers.

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Market Segmentation

The process of dividing a market into distinct groups of buyers with different needs or behaviors.

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Share of Customer

The percentage of a customer's purchases that a company holds in a specific product category.

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Competitive Environment

The market landscape in which businesses operate, including their competitors and industry dynamics.

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Regulatory Framework

The legal and ethical guidelines that govern marketing practices.

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Product Characteristics

Attributes such as design, quality, features, and branding that define a good or service.

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Value Creation

The process of providing benefits that outweigh the perceived costs to the customer.

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Advertising

The paid promotion of products or services through various media channels.

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Sales Promotions

Short-term incentives to encourage the purchase of a product or service.

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Public Relations

Strategies used to manage and enhance an organization’s image and relationships with the public.

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Direct Marketing

Promotional strategies that communicate directly with consumers to generate a response.

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Customer Engagement

Strategies aimed at fostering strong connections and interactions with consumers.

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Marketing Environment

The external forces that could affect the success of future marketing programs.

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Microenvironment

Forces within the marketer's control, including suppliers, customers, competitors, and publics.

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Macroenvironment

External forces and trends that impact marketing but are outside the marketer's control.

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Demographic Forces

Factors relating to the population's age, race, gender, and income that influence consumer behavior.

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Cultural Forces

Belief systems and core values that affect a society's basic values and consumer behavior.

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Economic Forces

Macroeconomic factors related to the economy as a whole, including inflation, unemployment, and consumer confidence.

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Technological Forces

Advancements that create new markets and opportunities for meeting consumer needs and wants.

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Environmental Scan

A routine process conducted by marketers to ensure products and marketing approaches remain relevant.

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SWOT Analysis

A strategic planning tool used to identify Strengths, Weaknesses, Opportunities, and Threats related to a business.

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The Lipstick Effect

A phenomenon where lipstick sales increase during economic downturns, indicating consumer behavior shifts.

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Reactive Marketing

Waiting for changes in the environment and reacting to them.

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Proactive Marketing

Anticipating changes in the marketing environment and acting to seize opportunities.

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Generational Markets

Different demographic groups characterized by shared experiences and values based on their birth years.

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Competition

The rivalry among businesses to attract customers and influence market sales.

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Regulatory Forces

Legal restrictions that guide marketing practices to protect companies, consumers, and society.

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Socio-Cultural Forces

Influences that stem from society's characteristics, such as beliefs and values, affecting consumer choices.

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Market Offerings

Products or services provided to consumers based on their needs and the overall marketing environment.

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Publics

Any group that has an actual or potential interest in or impact on an organization's ability to achieve its objectives. Examples include financial publics, media publics, government publics, citizen-action publics, local publics, general public, and internal publics.

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Marketing Intermediaries

Firms that help the company to promote, sell, and distribute its products to final buyers. This includes resellers, physical distribution firms, marketing services agencies, and financial intermediaries.

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Suppliers

Firms and individuals that provide the resources needed by the company to produce its goods and services, affecting its production costs and product quality.

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Customers (Market Types)

The primary focus of marketing efforts, categorized into consumer, business, reseller, government, and international markets.

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Internal Company Environment

Comprises all departments within the organization (e.g., R&D, finance, operations, HR) that work together to serve customers and create value.

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Competitors

Rival firms offering similar products or services, or satisfying the same customer need, in the market.

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Natural Environment

The physical environment and the natural resources that are needed as inputs by marketers or that are affected by marketing activities.

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Marketing

The process by which companies create value for customers and build strong customer relationships to capture value from customers in return.

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Consumer Behavior

The study of the processes when individuals or groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs or desires.

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Need for Uniqueness

The desire expressed by consumers through their consumption choices.

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Need for Touch

Consumers' preference for tactile information when making purchasing decisions.

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Loss Aversion

The tendency of consumers to avoid losses at all costs, often leading to regret after a purchase.

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Extreme Aversion

The inclination of consumers to choose options that are moderate rather than extreme.

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Adoption Process

The stages consumers go through in accepting and using new innovations.

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Innovators

Consumers who try novel food items early, such as lab-grown meat or 3D-printed food.

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Early Adopters

Health-conscious trendsetters who adopt new products, such as oat milk or kombucha.

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Situational Influences

Factors affecting purchase decisions based on the specific situation.

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Cultural Factors

Shared value systems within groups that influence consumer behavior.

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Social Factors

The effects of social influences on consumer buying behavior, including reference groups and opinion leaders.

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Personal Factors

Individual characteristics influencing buying behavior, such as age, life cycle stage, and economic situation.

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Self-Concept

Beliefs a person holds about their own attributes and how they evaluate them; includes actual and ideal self.

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Psychological Influences

Internal processes that stimulate behavior to satisfy needs, including attitudes and values.

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Perception

The process by which sensations are selected, organized, and interpreted, shaping consumer meaning of stimuli.

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Selective Attention

The tendency to filter out most information when exposed to various stimuli.

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Cognitive Dissonance

The mental discomfort experienced by a consumer after making a purchase decision.

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Routine Problem Solving

A habitual decision-making process with little effort, typically for low-priced, frequently purchased products.

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Limited Problem Solving

A moderate effort in the decision-making process, often used when time or effort is limited.

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Extended Problem Solving

A thorough decision-making process involving significant time and effort in exploring options for high-involvement purchases.

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Postpurchase Behavior

Consumer reactions after purchasing a product, which can include satisfaction, dissatisfaction, or cognitive dissonance.

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Motivation

The internal state that activates goal-oriented behavior, driving consumers to satisfy their needs and desires.

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Learning

A relatively permanent change in consumer behavior or knowledge due to experience, often through exposure to products or advertising.

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Involvement

The perceived personal relevance and importance of a product or purchase decision to a consumer, influencing the effort put into decision-making.

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Reference Groups

Groups that have a direct or indirect influence on a person's attitudes or behavior, serving as points of comparison or aspiration.

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Marketing Concept

The philosophy where achieving organizational goals depends on understanding target market needs and delivering satisfaction better than competitors.

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Metrics

Numeric data collected to track performance, often presented in spreadsheets and dashboards.

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Market Research

Systematic design, collection, analysis, and reporting of data relevant to a specific marketing situation.

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Big Data

Massive amounts of data from various sources used for ongoing analysis, characterized by the 4 V’s: volume, velocity, variety, and veracity.

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Analytics

The process of turning metrics data into actionable insights to improve business decisions.

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Descriptive Analytics

Focuses on what has happened in the past, often using web and social analytics.

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Predictive Analytics

Combines data from various sources to reveal patterns and predict future outcomes.

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Exploratory Research

Preliminary research to clarify the scope of a marketing problem or opportunity.

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Descriptive Research

Research that describes basic characteristics of a population and their usage and attitudes.

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Causal Research

Research that identifies cause-and-effect relationships between variables.

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Neuromarketing

Research based on physical responses to advertising rather than verbal articulation of emotions.

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Primary Data

Data collected directly by the researcher for a specific purpose.

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