1/37
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
learn
to gain knowledge or skill in something by studying, experience, or being taught
aristotle
philosopher’s take on learning: sensory experience (what we know is a product of what we take in thru 5 senses)
plato
philosopher’s take on learning: introspective process of thot and reflection
confucius
philosopher’s take on learning: moral and ethical endeavor w/ goal of becoming fully human
banking-style
misconception learning belief that if knowledge is a product, than teacher must have it and gives it to the student
behaviorism
pavlov classical conditioning
behaviorism
watson and skinner: learn due to arrangement of particular stimuli in an env; can change behavior by manipulating the stimuli
behaviorism
to know if indi has learned is by observing behavior change
operant conditioning
rewards and punishment as + and - reinforcement (behaviorism)
behaviorism
too simplistic; too mechanistic and controlling; fails to tap into learner’s deeper motivations/needs
behaviorism
learning theory that works best when the task is routine (something monotonous or repetitive; doesn’t require a lot of creative thinking)
behaviorism
learning is task dependent
humanism
learning is about the development of the person
humanism
focuses on the whole person (mind, body, spirit)
physiological needs (hunger/thirst), safety, love/belonging, esteem, self-actualization
maslow’s hierarchy of needs (bottom to top)
self-actualization
heart of humanism; desire to become everything that 1 is capable of becoming; unique for everyone
cognitivism
learning theory that focus on learner’s mental process
cognitivism
thinking and processing occurs btwn stimuli from env and the resulting behavior
mature organism model
pain experience; input is transmitted thru CNS → cog/emotional processing (prior experience, beliefs, personal/env factors) → output
cog load theory
stimuli → attention (sensory memory) → working memory → long-term memory
cog load theory
amount of info that can be taken in at a time and use w/in our working memory
chunking
info is best received and utilized in 2 or 3 bits of info at a time; 7 is the most we can handle, plus or minus 2
system 1
fast, non-analytical, pattern recognition
system 2
slow, analytical, hypothetical deduction
social cog theory
learning occurs in a social env; learn thru observation of others
social cog theory
bandura proposed a relationship btwn personal, env, and behavioral factors
compassion
desire to id w/ or sense something of another’s experience
caring
concern, empathy, consideration for needs/values of others
constructivism
creating meaning from experience; knowledge isn’t so much obtained as it is created by the learner
constructivism
knowledge is created by the learner
constructivism
combines social cog theory, behaviorism, cognitivism, and humanism
constructivism
2 ppl can experience same moment but meaning and takeaway is unique to each indi due to many factors
zone of prox development
“can do w/ guidance” is btwn “can’t do even w/ guidance” and “can do indeply”
scaffolding
strategically adding info in a digestible way to build on what learner knows; keeps learner w/in zone of prox development
andragogy
how adults learn differently from children
pedagogy
science of teaching children
situated cog theory
explains importance of relationship btwn PT, pt, space, time
situated cog theory
PT sets situation up in a professional/therapeutic way to help shape the meaning that the pt constructs