unit 11

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38 Terms

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learn

to gain knowledge or skill in something by studying, experience, or being taught

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aristotle

philosopher’s take on learning: sensory experience (what we know is a product of what we take in thru 5 senses)

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plato

philosopher’s take on learning: introspective process of thot and reflection

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confucius

philosopher’s take on learning: moral and ethical endeavor w/ goal of becoming fully human

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banking-style

misconception learning belief that if knowledge is a product, than teacher must have it and gives it to the student

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behaviorism

pavlov classical conditioning

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behaviorism

watson and skinner: learn due to arrangement of particular stimuli in an env; can change behavior by manipulating the stimuli

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behaviorism

to know if indi has learned is by observing behavior change

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operant conditioning

rewards and punishment as + and - reinforcement (behaviorism)

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behaviorism

too simplistic; too mechanistic and controlling; fails to tap into learner’s deeper motivations/needs

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behaviorism

learning theory that works best when the task is routine (something monotonous or repetitive; doesn’t require a lot of creative thinking)

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behaviorism

learning is task dependent

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humanism

learning is about the development of the person

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humanism

focuses on the whole person (mind, body, spirit)

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physiological needs (hunger/thirst), safety, love/belonging, esteem, self-actualization

maslow’s hierarchy of needs (bottom to top)

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self-actualization

heart of humanism; desire to become everything that 1 is capable of becoming; unique for everyone

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cognitivism

learning theory that focus on learner’s mental process

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cognitivism

thinking and processing occurs btwn stimuli from env and the resulting behavior

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mature organism model

pain experience; input is transmitted thru CNS → cog/emotional processing (prior experience, beliefs, personal/env factors) → output

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cog load theory

stimuli → attention (sensory memory) → working memory → long-term memory

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cog load theory

amount of info that can be taken in at a time and use w/in our working memory

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chunking

info is best received and utilized in 2 or 3 bits of info at a time; 7 is the most we can handle, plus or minus 2

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system 1

fast, non-analytical, pattern recognition

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system 2

slow, analytical, hypothetical deduction

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social cog theory

learning occurs in a social env; learn thru observation of others

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social cog theory

bandura proposed a relationship btwn personal, env, and behavioral factors

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compassion

desire to id w/ or sense something of another’s experience

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caring

concern, empathy, consideration for needs/values of others

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constructivism

creating meaning from experience; knowledge isn’t so much obtained as it is created by the learner

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constructivism

knowledge is created by the learner

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constructivism

combines social cog theory, behaviorism, cognitivism, and humanism

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constructivism

2 ppl can experience same moment but meaning and takeaway is unique to each indi due to many factors

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zone of prox development

“can do w/ guidance” is btwn “can’t do even w/ guidance” and “can do indeply”

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scaffolding

strategically adding info in a digestible way to build on what learner knows; keeps learner w/in zone of prox development

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andragogy

how adults learn differently from children

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pedagogy

science of teaching children

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situated cog theory

explains importance of relationship btwn PT, pt, space, time

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situated cog theory

PT sets situation up in a professional/therapeutic way to help shape the meaning that the pt constructs