HL EXTENSION - Thinking and Decision-Making

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29 Terms

1
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What are some examples of digital technology used in daily life?

Online videos, laptops, games, social media, and search engines.

2
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What theory did Kahneman propose to explain human thinking and decision-making?

The Dual Processing Model (DPM).

3
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What are the characteristics of System 1 in the DPM?

Fast, intuitive, and not reliable.

4
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What are the characteristics of System 2 in the DPM?

Slow, rational, and reliable.

5
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Which system is more prone to cognitive biases and heuristics?

System 1

6
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What is a heuristic?

A cognitive shortcut that can lead to biases in decision-making.

7
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What is the availability bias?

A mental shortcut that relies on immediate examples that come to mind.

8
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How can action video games positively affect cognitive processes?

They involve problem-solving, critical thinking, and strategic planning, training System 2 to become faster and more effective.

9
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What was the aim of Bavelier et al. (2011)?

To investigate the connection between action video games and decision-making.

10
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What was the sample in Bavelier’s study?

: Men and women who had never played video games before.

11
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What were the two experimental conditions in the study?

One group played an action video game; the other played a simulation game involving life decisions.

12
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What did participants do after playing for 50 hours?

They completed a computer test to assess their decision-making skills.

13
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What were the results of Bavelier et al. (2011)?

Both groups completed the task, but the action video game group was faster and made fewer errors.

14
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What was concluded from Bavelier’s study?

Action video games can enhance cognitive processes like rapid decision-making and information processing.

15
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What is one strength of Bavelier’s study?

It shows that rapid visuospatial coordination in video games may improve related real-life skills.

16
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What biological support exists for Bavelier’s findings?

Other studies show that video games increase grey matter in the brain.

17
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What is a weakness of the Bavelier study?

Participant variability in the independent sample design may affect group performance comparisons.

18
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How can digital technology negatively affect thinking and decision-making?

: It can increase reliance on System 1, making users more prone to biases like the availability heuristic.

19
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How does social media influence thinking through availability bias?

Users tend to remember posts showing fun and excitement and compare their lives to these unrealistic standards, impacting self-esteem.

20
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What was the aim of Chou & Edge (2012)?

To examine the impact of the availability heuristic on Facebook users' self-evaluation relative to others.

21
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What type of study was Chou & Edge (2012)?

A correlational study.

22
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What was the sample in Chou & Edge’s study?

An opportunity sample of U.S. undergraduate students.

23
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What were participants asked to rank in the survey?

Their agreement with statements like “Many of my friends have a better life than me” and “Many of my friends are happier than me” on a scale of 1–10.

24
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What other data did researchers collect from participants?

  • Hours spent on Facebook per week

  • Average time spent with friends per week

  • Number of Facebook “friends” not personally known

25
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What was the main conclusion of the study? (Chou)

More time on Facebook increases exposure to examples of others having fun, leading to more social comparison and lower self-esteem.

26
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What does the Chou study suggest about System 1?

Increased time on digital platforms affects System 1’s reliability, thus impairing thinking and decision-making.

27
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What is one strength of Chou & Edge’s study?

Large sample size increases the study’s representativeness.

28
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What are two weaknesses of Chou & Edge’s study?

  • Survey data is self-reported and may be biased.

  • The sample consists only of young people, so findings may not generalize to all users.

29
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What is a conceptual weakness in the study’s measurement?

The data is subjective—definitions of happiness and self-worth vary among individuals.