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Joint
A point where two or more bones meet, allowing for movement and protecting bones from grinding together.
Cartilage
A smooth, elastic tissue that covers the ends of bones, acting as a shock absorber and reducing friction.
Ligaments
Strong, fibrous bands that connect bone to bone, providing stability and preventing improper movement.
Tendons
Fibrous tissue that connects muscle to bone, enabling the muscle to create movement by pulling on the bone.
Synovial Fluid
A lubricant in synovial joints that ensures smooth movement, similar to motor oil.
Joint Capsule
A sleeve-like structure around the joint that holds synovial fluid in place.
Fibrous Joints
Immovable joints fused by connective tissue, designed for protection (e.g., sutures of the skull).
Cartilaginous Joints
Slightly movable joints connected by cartilage pads, allowing for limited movement (e.g., between vertebrae).
Synovial Joints
Freely movable joints allowing a wide range of motion, with six types including ball and socket and hinge.
Flexion
Decreasing the angle between two bones, such as bending the leg at the knee.
Extension
Increasing the angle between two bones, such as straightening the arm.
Abduction
Moving a body part away from the midline of the body, like lifting an arm to the side.
Adduction
Moving a body part toward the midline of the body, like bringing an arm back down.
Rotation
Turning a bone around its own long axis, like turning your head left or right.
Circumduction
A circular movement combining flexion, extension, abduction, and adduction.
Dorsiflexion
Pulling your toes up toward your shin.
Plantarflexion
Pointing your toes downward.
Inversion
Turning the sole of the foot inward.
Eversion
Turning the sole of the foot outward.
Ball and Socket Joint
A joint type allowing movement in almost every direction (e.g., shoulder, hip).
Hinge Joint
A joint type allowing movement in one plane, like the elbow or knee.
Pivot Joint
A joint that allows for rotation only, such as the top of the neck.
Gliding Joint
Joints where flat bones slide over each other, like in the wrist or ankle.
Saddle Joint
A joint allowing movement back and forth and side to side, like at the base of the thumb.
Condyloid Joint
Similar to a ball and socket joint but without full rotation, such as at the wrist.
Pronation
Turning the palm downward during a specific movement, such as in a tennis forehand.
Supination
Turning the palm upward during a specific movement, such as in ten-pin bowling.