Low and high pass filtering
Linear filtering
Removing structured noise
Compression
Parralel lines are not preserved
Fill in the bottom row of transformation matrix
Apply the transformation based of the focal length, and then transform so the result is in the top right, this is called the intrinsic camera matrix.
We then add a 3d transform from world to camera-co-ordinates.
3x3 matrix, not a minimal representation
Euler angles, minimal parametisation, has gimbal lock
Axis- angle, no gimbal lock minimal representation