IB Design Technology - Topic 9

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56 Terms

1

Pioneering strategy

To create something brand new that has never ever been seen before (the first to market with a new innovation)

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2

Imitative strategy

Develop products that are similar to an existing new product, they look at what the pioneering companies do, and they “almost” copy them

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3

Hybrid approaches

Companies that do a bit of both pioneering and imitative strategy

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4

Market penetration

Taking the existing product and selling it to the same existing market (low risk strategy)

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5

Market development

Taking the existing product and selling it to a new market (medium risk strategy)

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6

Product development

Developing a new product and selling it to the same market (medium risk strategy)

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7

Product diversification

Developing a new product and selling it to an untapped market (high risk strategy)

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8

Corporate Social Responsibility (CSR)

Form of self-regulation for a company that focuses on the development goals relating to economic, social, and environmental factors

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9

Market sectors

The way of categorizing the kinds of market the company is aiming for

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10

Market segments

The level under market sectors, which can be split into different segments (geographic, demographic, psychographic, behavioural)

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11

Product family

A group of products that have a common classification criteria. Members of the product family will normally have many parts and assemblies.

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12

Marketing Mix (The 4P’s)

The four things needed to market a product (product, price, place, promotion)

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13

Penetration pricing

Organisation sets a low price to increase sales and market share, but once the market share is known by the market, the organisation will increase their price

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14

Competition based pricing

Setting a price in comparison to the competitors (either price lower, price the same, or price higher)

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15

Psychological pricing

Considers the psychology of price and the positioning of price within the marketplace. E.g. the seller will charge $199 instead of $200

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16

Cost plus pricing

Choosing to sell the product at a profit (working out how much it cost to produce and ship the product in order to come to a conclusion about the price) E.g. Sony sells their game console at a loss, so that their games will make more money as they know people will keep coming back to buy new games

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17

Product line pricing

Pricing different products within the same product range at different price points

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18

Demand pricing

Setting the initial price high (as much as the market can bear) then slowly lowering the price to make the product available to a wider market

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19

Above the line promotion

Costly advertising, e.g. newspaper, billboard, magazine, radio, TV advertising, paid internet adverts and etc.

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20

Below the line promotion

Indirect selling, e.g. product packaging, window advertising, brand labels on paper bags after we have bought something, so we are basically paid to be walking advertisements, etc.

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21

Market research

Gathering data about individuals or organisations to support decision making

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22

What are the 5 market research strategies?

Literature search, expert appraisal, user trial, user research, perceptual mapping

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23

Literature serach

Reading newspapers and magazines

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24

Expert appraisal

Going to an expert in your field of interest and asking them questions

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25

User trial

Giving a group of people a product and watch how they use and comment on the product

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26

User research

Obtaining users responses through questionnaires, surveys, interviews

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27

Perceptual mapping

Create a graph to compare product with each other, can be used to see where they would sit compared to their competitors

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28

What are the 5 green design consumer reactions

Bright green, green motivated, green hypocrites, green ignorants, dull greens

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29

Bright greens

People who are conscious of environmental issues and look for products that are specifically environmentally friendly

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30

Green motivated

People who are aware, but wouldn’t go out of their way to find an environmentally friendly product if they don’t see one in the shop

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31

Green hypocrites

People who tell others that they would never harm the environment but their actions say otherwise

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32

Green ignorants

People who are completely unaware of anything green and environmentally friendly. They don’t care and are not interested.

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33

Dull greens

The trumps of the world. They believe climate change is a scam and that all environmentally friendly products are useless and stupid

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34

What are the 5 technological consumer reactions

Innovators, early adopters, early majority, late majority, laggards

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35

Innovators

People who adopt the new technologies first, who want to be in as early as possible, almost at the development stages of the product

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36

Early adopters

People who have preorder the new product and will pay anything to be the first. They tend to be influences.

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37

Early majority

They are not stupid. They wait and watch what the early adopters say about the product before purchasing the product. They are still paying the premium price as they are still one of the first to purchase the product.

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38

Late majority

People who are not bothered, they will only upgrade to the new product after theirs breaks.

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39

Laggards

People who are still walking around with the oldest technology possible, desperately changing their batteries, saying that their product is fine and they don’t need a new one.

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40

Branding

It is the marketing practice of creating a name, symbol, or design that identifies as and differentiates a product from other products.

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41

Trademarks

A symbol, word, or words legally registered as a representing company or product

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42

Registered design

An intellectual property mark that protects a product’s appearance

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43

Brand identity

How you want the consumer to perceive your brand

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44

Positive publicity

Can help in sales and use of products, services, and brands

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45

Negative publicity

Discourages the use of products, services, and brands

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46

Point of sales display

When businesses showcase their products and promotions at the point of sales, usually used as display devices to promote their product

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47

Package diversification

Packaging must deliver the right brand message to promote the product and contribute to the brand’s success

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48

Packaging function

Should be easy for the consumer to identify and select your product (Inner packaging, outer packaging, final visible packaging)

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49

Total product experience

Designers and manufacturers creating a fully branded retail experience for consumers

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50

Product standardisation

Setting uniform characteristics for a particular product, system, or service

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51

Government/trading area standardisation

Different countries have different standards for products (e.g. electronic goods have standards for plugs, sockets, voltage)

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52

Component standardisation

Having the same standard format of a component part of the product to allow it to be interchangeable (e.g. USB, HDMI, car tyres)

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53

Industry-wide standards

Industries may voluntarily adopt standards that enable them to work collaboratively and compete effectively in the market (e.g. competing effectively on quality of clothes)

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54

Efficiency and performance

Some governments may be concerned with energy conservation and legislate to prevent products with high energy consumption from being sold

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55

Trigger products

Products that attract consumers to its function and performance

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56

Incremental products

Products that are available to engage consumers in purchasing add-ons

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