EAWS Phase I

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Last updated 11:58 PM on 3/7/23
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235 Terms

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First Aid Objectives
* prevent further injury, infections and loss of life
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8 Fundamental Elements of First Aid
* Bleeding
* Burns
* Fractures
* Electric Shock
* Obstructed Airways
* Heat Related Injuries
* Cold Weather Injuries
* Shock
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4 Methods to Control Bleeding
* Direct pressure
* Elevation
* Pressure Points
* TQ
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Pressure Points
* point on body where main artery lies near skin
* Temple- Superficial temporal artery
* Jaw- Facial artery
* Neck- Common Carotid Artery
* Collar Bone- Subclavian Artery
* Inner Upper Arm- Brachial Artery
* Brachial Artery- Inner Elbow
* Wrist- Radial/ulnar artery
* Upper thigh- Femoral
* Groin- Iliac Artery
* Knee- Popliteal Artery
* Ankle- Anterior/posterior tibia artery
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First Degree Burn
* Produces redness, warmth, and mild px
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Second Degree Burn
* Causes red, blistered skin and severe px
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Third Degree Burn
* Destroys tissue & sometimes skin/bone
* Px may be absent due to destruction of nerve endings
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Fractures
* 2 types
* closed/simple OR open/compound
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Burns
* 1st degree, 2nd degree, 3rd degree
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1st Degree Burns
* produces redness, warmth, and mild pain
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2nd Degree Burns
* causes red, blistered skin, and severe pain
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3rd Degree Burns
* destroys tissue, skink and bone (severe case)
* pain could be absent due to nerve ending damage
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Fractures
* 2 types
* closed/simple
* open/compound
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Closed/Simple Fracture
* broken bone w/o break in skin
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Open/Compound Fracture
* break in skin w/ possible bone protrusion
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Electric Shock
* person comes into contact w/ an electric energy source
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Obstructed Airways
* obstruction of the upper airway
* inability to talk, grasping for air, pointing to throat, exaggerated breathing efforts, & skin turning bluish color
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Heat Exhaustion
* serious disturbance of blood flow to the brain, heart, & lungs
* skin is cool, moist, & clamy; pupils are dilated
* Victim is typically sweating profusely
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Heat Stroke
* serious condition caused by breakdown of sweating mechanism of the body
* Victim unable to eliminate excessive body heat buildup
* hot &/or dry skin, uneven pupil dilation, & weak/rapid pulse
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Cold Weather Injuries
* 3 types- hypothermia, superficial frostbite, & deep frostbite
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Hypothermia
* cooling of entire body caused by exposure to low/rapidly falling temperature (cold moisture, snow, or ice)
* breathing is slow/shallow, faint pulse/undetectable
* Body tissues feel semi-rigid, and arms/ legs may feel stiff
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Superficial Frostbite
* ice crystals are forming in the upper skin layers after exposure to temperature of 32º or lower
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Deep Frostbite
* ice crystals form in deeper tissues after exposure to temperature of 32º or lower
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Shock
* life-threatening medical condition whereby the body suffers from insufficient blood flow throughout the body
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Septic Shock
* results from bacteria multiplying in the blood & releasing toxins
* Common causes are pneumonia, intra-abdominal infections (i.e. ruptured appendix), and meningitis
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Anaphylactic Shock
* severe hypersensitivity or allergic reaction
* caused by allergy to insect stings, medications, or foods (nut/berries/seafood)
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Cardiogenic Shock
* heart is damaged & unable to supply sufficient blood to the body
* caused by heart attack/congestive heart failure
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Hypovelemic Shock
* caused by severe blood & fluid loss —> makes the heart unable to pump blood through body
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Neurogenic Shock
* caused by spinal cord injury
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Cardiopulmonary Resuscitation (CPR)
* combo of rescue breathing & chest compressions delivered to victims in cardiac arrest
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Steps of CPR
* CAB- Circulation, Airway, Breathing
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CPR Chain of Survival
* 1. Recognize/activate CPR
* 2. Chest Compressions
* 3. AED/defibrillator
* 4. Rapid Defibriation
* 5. Effective ALS (EMS)
* 6. Integrated post-cardiac arrest care
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Operation Risk Management (ORM)
* systemic, decision-making process used to identify/manage hazards that endanger naval resources
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5 Step ORM Process

1. Identify hazards- identify/conduct prelim hazard analysis
2. Assess hazards- each hazards identified, determine degree of risk w/ probability & severity
3. Make risk decisions- develop risk control options (most serious first)
4. Implement Controls- measures used to eliminate/reduce hazards
5. Supervise- conduct f/u evans of controls
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Mishap Classes
* 3 classifications of mishaps
* Class A, Class B, Class C
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Class A Mishap
* total material property damage is $2,000,000 or more
* Injury/occupational illness results in fatality OR permenant disability
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Class B Mishap
* Total material property damage is $500,000 or more (less than 2 mil)
* Injury/occupational illness in permanent partial disability
* OR 3 or more personnel are inpatient hospitalized
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Class C Mishap
* Total material property damage is $50,000 or more (less than $500,000)
* No fatal illness/disease that causes loss of time from work or disability at any time
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ORM PPE
* established as last line of dense in event of emergency
* examples: carnials (impact, hearing, & eye protection); gloves, foot protection (steel toe boots)
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Chemical Warfare
* intended for use in military operations to kill, seriously injure, or incapacitate personnel due to physiological effect
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Nerve Agents
* disrupt nerve impulses to the body while damaging body functions rather than tissue =
* Ex. sarin (GB), Tabun (GA), SOMAN (GD), and VX
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Blister Agents
* liquid/solid that can cause inflammation, blisters, & general destruction of tissues which often results in temporary blindness and/or death
* Ex. distilled mustard (HD), Lewisite (L), Phosgene Oxime (CX), and Levinstein Mustard (HL)
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Blood Agents
* gaseous agent that attacks enzymes carrying oxygen in the blood stream
* rapid breathing or choking due to lack of oxygen in blood
* Ex. Hydrogen Cyanide (AC), Cyanogen Chloride (CK), and Arline (SA)
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Choking Agents
* gaseous/liquid casualty agents w/ initial symptoms including tears, dry throat, nausea, vomiting, and/or headache
* lungs can become filled w/ fluid making the victim feel like they are drowning causing breathing to become rapid/shallow
* Ex. Phosgene (CG), and Diphosgene
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M9 Chemical Agent Detector Paper
* detects the presence of liquid chemical agents by turning red/reddish color
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Biological Warfare
* use of agents to vcause disease, sickness, or death to reduce the effectiveness of opposing combatant forces
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Pathogens
* bacteria, rickettsia, viruses, fungi, protozoa, and prions
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Toxins
* based on organism that produced them
* Mycotoxins (fungi), bacterial, algal, animal venoms, and plant toxins
* Primary groups based on physiological effects are neurotoxins, cytotoxins, enterotoxins, and dermatoxins
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Radiological Warfare
* use of radiological weapons to produce widespread injury & death of all life
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High Altitude Air Burst
* altitudes in excess of 100,000 ft w/ ionosphere disruptions & EMP
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Air Burst
* fireball does not reach the surface
* vacuum created collects debris caused by the severe blast damage results in radiation fallout
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Surface Bursts
* worst fallout due to fireballtouching the surface which results in massive radioactive fallout
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Shallow Underwater Burst
* small fireball & blast wave
* causes large waves & water contamination
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Deep Underwater Burst
* less visual than shallow underwater burst w/ less visual effects & yields greater contaminated water
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Ready-Shelter
* just inside weather envelope w/ access to deep shelter
* provide minimum shielding from nuclear radiation & allows crew to remain close to battle stations
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Deep- Shelter
* low in ship & near centerline
* provide maximum shielding from nuclear radiation
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DT-60 Dosimeter
* non-self reading high range casualty dosimeter
* determines total amount of gamma radiation to which the wearer is exposed
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MOPP (Mission Oriented Protective Posture)
* management tool used to coordinate the use of systems & equipment in chemical/biological environment
* 5 Levels- 0-4
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MOPP Level 0
* Issue IPE, accessible w/in 5 minutes
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MOPP Level 1
* Afloat- JSLIST, Mask, gloves readily available
* Ashore- Don protective equipment, M9 tape
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MOPP Level 2
* Afloat- mask carried, decon supplies stage
* Ashore- additional to level 1 - don protective over-boots
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MOPP Level 3
* Afloat- GQ, install filters, don over-boots
* Ashore- fill canteens, activate decon supplies
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MOPP Level 4
* Afloat- don mask/hood, gloves, circle william, counter measure washdown
* Ashore- gloves w/liners, untie bow in renton cord, loop between legs, & secure to web belt
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Firefighting Fundamentals
* primary duty of firefighter is to save lives
* secondary- extinguish firsts & limit damage to azure craft, shipboard, airfield installed equipment, and/or airfield structures
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Fire Tetrahedron
* Heat
* Fuel
* Oxygen
* Chemical Chain reaction
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Class Alpha Fire
* combustibles that produce ash
* i.e. burning wood, cloth, textiles/fibrous materials, & paper products
* Extinguish using: water OR Aqueous Film Forming Foam (AFFF)
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Class Bravo Fire
* flammable liquid substances
* i.e. gasoline, jet fuel, oil, etc.
* Extinguish using: AFFF, Halon 1211, Purple K Powder (PKP), and Carbon Dioxide (CO2)
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Class Charlie Fire
* energized electrical fires attacked by using non-conductive agents
* Extinguish using:
* Energized: CO2, halon, PKP, & H2O in fog patterns w/ minimum distance of 4 ft
* De-energized: Treat as Class A, B, or D fire
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Class Delta Fire
* combustible metals such as magnesium/titanium
* Extinguished using: H2O & high velocity fog
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Aqueous Film Forming Foam (AFFF)
* liquid concentrat composed of synthetic fluorocarbon surfactant materials that are noncorrosive
* unlimited shelf life
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Water (H2O)
* not generally considered for combating large aircraft fuel fires
* typically used to cool area for personnel
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Halon 1211
* primarily used on Class B/ Class C but can be effective on Class A
* colorless/ faintly sweet scent
* electrically nonconductive gas that leaves no residue to clean up
* Inhibits chemical chain reaction process
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Carbon Dioxide
* intended for Class B & Class C
* colorless/odorless
* fire suppression through displacement of oxygen to below level that is required to support combustion
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Purple K (PKP/ Potassium Bicarbonate)
* primarily for Class B
* dry chemical that interrupts the combustion chain
* does not have cooling capabilities = NOT permanent extinguishing capabilities
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Flight Line/Airfield Safety Equipment
* flight deck safety shoes
* cranial impact helmet
* protective eye goggles
* leather gloves
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Runways
* paved areas used for aircraft takeoff and landing
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Threshold Markings
* parallel stripes on the ends of runways
* 12 ft wide by 150 ft long
* designate landing area
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Overrun Area
* ends of the runways that provide effective deceleration area for aborting or overshooting aircraft
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MA-1 Series Overrun Barrier
* designed to stop tricycle landing gear equipped aircraft not equipped w/ tail hooks
* utilized for emergency stopping @ shortest landing distance
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Taxiways
* paved areas for aircraft to move between parking aprons, runways, and airfield services
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Parking Apron
* open paved areas adjacent to hangers, fuel, services often considered flight line
* used for parking, servicing, & loading
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Compass Calibration Pad (Compass Rose)
* numbered in relation to their magnetic heading rounded off to the nearest 10º
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Airfield Rotating Beacon
* used to ID airport’s location w/ below VFR weather conditions
* Military airfields use 2 white lights & one green flashing 12-15 x per minute
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Flight Deck Safety Equipment
* protective jersey
* cranial impact helmet
* protective eye goggles
* leather gloves
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Yellow Jersey
* aircraft handling officer
* flight deck officer
* catapult officer
* air bos’n
* arresting gear officer
* plane directors
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White Jersey
* safety department
* air transport officer
* landing signal officer
* squadron plane inspectors (troubleshooter)
* medical
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Brown Jersey
* plane captains
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Blue Jersey
* aircraft handling and chock crewman
* elevator operators
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Green Jersey
* catapult and arresting gear personnel
* squadron aircraft maintenance personnel
* helipcopter landing signal enlisted-man
* photographers
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Red Jersey
* crash & salvage
* EOD
* Ordnance handling personnel
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Purple Jersey
* aviation fuel crew
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Support Equipment (SE)
* never pass under any part of a parked aircraft
* driven/parked adjacent to aircraft to prevent collision
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Danger Areas
* intakes/exhaust
* flight controls
* compressed gases
* cryogenics
* explosives
* hazardous materials
* eye/hearing/ other environmental dangers
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Procedures for Grounding
* first hook up a grounding strap to a certified static ground then to aircraft grounding receptacle
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Wind Velocity
* determines which category of tie-down must be used for securing aircraft
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Wind Velocity Up to 45 knots
* ***Initial tiedown***: a minimum of 6 chains are required
* used immediately prior to, in between, or immediately after flight
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Wind Velocity Up to 45 Knots
* Normal Weather Tie down
* 9 chains required
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Wind Velocity 46-60 Knots
* Moderate weather tie-down
* 14 chains required
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Wind Velocity Above 60 Knots
* Heavy Weather tie-down
* 20 chains required
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NO-Step Markings
* aircraft critical walkways that cannot be walked on