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Optical Unconscious
Photography reveals things unseen by the human eye, exposing visual worlds and limitations of human visions.
Seeing and Not Seeing
Photography highlights cultural blind spots and focuses on what remains unseen beyond natural vision.
Spirit Photography
Nineteenth-century photographs that claimed to capture spirits, exploring hidden realms.
Photography and Race
Photography reinforced cultural disparities regarding race (anthropomorphic grids)
Technological Expansion of Vision
Photography extends human sight, revealing the limits of partially perceived realities.
Deprofessionalisation of Portrait Photography
Smaller, accessible cameras allowed amateurs to create portraits, reducing reliance on professionals.
Mechanical Objectivity
The camera symbolized objectivity, capturing 'truth' mechanically without human interpretation.
Phenakistoscope
An early optical toy creating an illusion of movement through spinning discs.
Zoetrope
A revolving drum with sequential drawings producing the illusion of motion.
Magic Lanterns
Devices projecting images on surfaces, serving as precursors to cinema.
Kinetoscope
Edison and Dickson's device for individual film viewing using 35 mm film.
Cinématographe
The Lumière brothers’ invention combining camera, printer, and projector in one device.
Eadweard Muybridge Motion Studies
Used sequential photography to capture animal movements, forming the basis for motion pictures.
Reducing Exposure Time
Advances in photography that allowed shorter exposure times for analyzing motion.
Chronophotography (Marey)
Sequential photography capturing movement for scientific study and motion analysis.
Denaturalization
Techniques in photography and cinema that disrupted habitual perception, making familiar objects strange.
Natural Magic
An intellectual tradition blending science and spectacle to explain natural phenomena with optical devices.
Magic Lantern (1659)
An early projector using hand-painted glass slides to create moving images.
Peepshow Boxes
Intimate optical devices providing storytelling experiences through small openings.
Persistence of Vision
The principle behind motion illusion, observable in devices like the zoetrope and phenakistoscope.
Phantasmagoria
Eerie lantern shows projecting ghostly images, blending science with occult spectacle.
Abstraction of Art
People could experience art from photographs without seeing, e.g., a statue or original art piece in real life, emphasizing the abstraction of art over physical presence and its surroundings.
Screen Practices
Visual storytelling methods using projection and screens, including shadow plays and panoramas. (Observer remains still, not moving)
Interactive Media Origins
Touch-based practices with optical devices like the zoetrope foreshadowing modern interactivity.
Camera Obscura
Early optical device projecting external scenes onto a surface, used for art and spectacle.
Mobile Practice
The observer is actively interacting with media, technology that allows for dynamic engagement e.g. immersive exhibitions.
Peep Practice
Intimate viewing through small optical devices, personal close-up interaction
Touch Practice
A method of engaging with media that involves tactile interaction, allowing users to manipulate and experience content through touch (smartphones)