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define consumption
study of the processes involved when individuals/groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs & desires
consumption path
acquisition → exchange → possession → grooming → divestment
why should firms understand consumer behavior
retention
consumer lifetime value
product development
define needs
things that you need to survive
define wants
needs that intersect w culture, society, & personality
→ types of food, drink
define demand
wants backed by buying power
darksides of consumption
consumer terrorism
addictive/compulsive consumption ~ consumed consumers → organ selling, human trafficking
anti consumption - culture jamming
sensory marketing
sight, sound, smell, touch, taste
→ sephora
define perception
process by which people select, organize, & interpret sensations via the 5 senses
information processing model
exposure → attention → interpretation → memory
selective exposure
when consumers avoid ad exposure
voluntary exposure
consumers actively seek ad exposure (superbowl)
interpretation
set of 7 psychological principles that explain how the human visual system perceives/organizes images
closure principle
people will “close the gaps” in an image to complete it
principle of similarity
people will group objects that share the same characteristics
figure ground principle
one part of the stimulus dominates, the other parts recede into the background
positioning
the way consumers perceive a product on important features relative to competing products
how to draw a perceptual map
identify product/service
identify 2 attributes
quantifiable, represent interesting trade off (don’t correlate)
identify competitors
develop simple survey
fill in attributes for each competitor
create map
identify saturated markets & market opportunities
preference map
captures ideal points
how to create a preference map
identify consumer ideal points (D) through a survey, use same attributes as perceptual map
create map
identify demand clusters
compare perceptual & preference maps to identify true opportunities
motivations
processes that lead people to behave as they do
drive theory
focuses on biological needs that produce unpleasant states of arousal which consumers are motivated to reduce - return to balanced state of homeostasis
expectancy theory
expectations of achieving desirable outcomes motivate our behavior - focuses on cognitive needs
utilitarian needs
needs of practical/functional use - dishwasher, washing machine
hedonic needs
emotional needs that are fun based - collecting comics, shoes
maslows hierarchy
humans are motivated by unfulfilled needs & one or more levels of needs may be present at one time; lower levels must be satisfied before moving up
freud’s psychoanalytical theory of personality
the id
the superego
the ego
the id
desire to gratify primal & instinctive needs
superego
internalization of societal norms
→ serves as conscience
ego
balances the urges/impulses of id & superego & meets needs of both
rational model of consumer decision making
event trigger/problem recognition → information search → evaluation of alternatives → product choice → outcome (purchase/acquisition)
attitudes
general evaluation of people, objects, advertisements, issues
affect attitude
consumer emotion/feeling towards an object
behavior attitude
consumer actions towards the product
cognition attitude
consumer thoughts on an object, willingness to pay
hierarchies of attitudes
standard
low involvement
experiental
standard attitude hierarchy
cognition → affect → behavior
low involvement hierarchy
cognition → behavior → affect
experiental hierarchy
affect → behavior → cognition
attitude formation
4 theories
cognitive dissonance
balance theory
self perception theory
social judgment theory
cognitive dissonance
when confronted w inconsistencies among attitudes, we will take action to resolve that inconsistency ~ buyer’s remorse w justification of the purchase, ego similarity
balance theory
considers how a person perceives relations among different objects & how attitudes are altered such that they are consistent
self perception theory
must have positive attitude toward object if we consumer it
social judgement theory
people form attitudes about objects in light of what they know/feel - framing bias
taste tests
use: diagnose problems & evaluating components of marketing mix
discrimination test
preference test
discrimination test
shows if people can tell the difference between brands but does not show preference
preference test
shows if one brand is preferred over another
involvement
the way we purchase changes depending on involvement levels
low involvement
heuristics: buy on a whim, out of habit, cheap, familiar, available
high involvement
heuristics: buy what works, is the best, what we like → we care
irrational decision making
variety seeking: seeking new alternatives over familiar ones, switch to ones we like less (ice cream example)
reversal of independence of irrelevant alternatives
A is preferred to B out of choice set A/B, when C is introduced, expanding the choice set to A/B/C, must not make B preferable to A
prospect theory
when a choice is framed one way, people may display risk aversion, but when offered the same choice another way, may display risk seeking behavior
low involvement inertia vs. brand loyalty
inertia: repeat purchase w low involvement/emotional attachment
→ brand switching when items are unavailable
high involvement rules
lexicographic rule
elimination by aspects ratio
conjunctive rule
lexicographic rule
rational; consumer will purchase product that performs best on most important attribute
elimination by aspects ratio
application of lexicographic rule; consumers will use a filtering rule to eliminate alternatives
→ ex: only buy silver cars
conjunctive rule
consumers will only consider alternatives from 1 brand
conjoint analysis definition
method to eliminate structure of consumer’s preferences given their overall evaluation of a set of alternatives
→ x1 = body style of car, x2 = base price, x3 = charge time/mpg/tank size
assumptions of conjoint analysis
conjoint analysis is indirect elicitation technique that assumes consumers are not good at articulating wants but good at choosing from a given set & comparing options
→ assumes people are highly rational, carefully weigh options & make calculated decisions
outcomes of conjoint analysis
used by managers to assess monetary relative importance to individual features of product
→ goal of conjoint analysis is selection of optimal design to maximize consumer utility
define partworth
estimated value a consumer places on a specific feature of a product/service
limitations of conjoint analysis
better for durable products; harder to do for services/intangible objects
partworth values indicate relative importance, but not magnitude
partworths do not indicate monetary value
introducing new attributes can alter results; must redo conjoint analysis
long tail theory argument
businesses can profit by offering a vast selection of unique, niche items in small quantities, rather than only focusing on high volume popular products
→ “sell less of more”: sell more variety at smaller quantities
3 forces of the long tail
democratizing the tools of production
democratizing the tools of distribution
connect supply & demand
6 themes of the long tail
there are far more niche goods than hits
the costs of reaching those niches are falling dramatically
filters can drive demand down the tail
the demand curve flattens
there are so many niche products that collectively they can comprise a market rivaling the hits
natural shape of demand is revealed
define metaverse
blend of digital stuff
→ immersive digital entry ~ gaming, virtual concerts, VR/AR
phygital product
digital & physical product/service w tie-ins that intersect
metaverse experience
events, tours, fan activation that solidifies brand engagement
metaverse marketing
use of immersive digital environments - virtual worlds, gaming platforms, VR, phygital - to transform products, services, & brands in ways that transcend geographic & physical boundaries
3 phase model of metaverse marketing
brainstorm a metaverse collaboration → roblox, fortnite, minecraft
add phygital tie-in → packaging, QR codes, limited edition products
plan a culminating real world/hybrid experience
digital marketing
messaging to consumers through digital channels
percentage of internet sales
15.6%
online buyer penetration rate
79.9%
percentage of americans who use social networking sites - young & old
91%
what do companies use social media for
brand building
what is the most popular measure of social media impact
clickthroughs
percentage of adults 50-64 use social media
73%
what is a major concern for marketers
highly selective nature of consumer exposure
what depends on how the consumer frames the product
utilitarian/ego expression
→ ex: wearing collectible shoes vs not wearing them
what describes a low involvement repeat purchase
inertia
to control for fatigue, researchers set the number of attributes they are testing to __ or less
9
what is the self perception theory similar to
low involvement hierarchy of attitudes
what do perceptual maps NOT assess
consumer ideal points
the quantitative formula for taste tests does what
eliminates guessers who guessed correctly
what is the 2nd force of the Long Tail defined by
aggregates who sell/distribute hit & niche products
define the 1st force of the long tail theory
reduction in cost/complexity of creating content/products
define 3rd force of the long tail theory
use filters & recommendations to help consumers find niche products from an immense inventory filled w their interests