GCSE PE - AQA - Paper 2

studied byStudied by 2 people
0.0(0)
Get a hint
Hint

Ability

1 / 84

encourage image

There's no tags or description

Looks like no one added any tags here yet for you.

85 Terms

1

Ability

Inherited, stable traits that determine an individual's potential to learn or acquire a skill

New cards
2

Adaptability

The potential to change with ease

New cards
3

Adrenaline

Natural hormone released to speed heart rate up

New cards
4

Aggression

A deliberate intent to harm or injure another person, which can be physical or mental

New cards
5

Amateur

This term defines someone who: takes part in an activity as a hobby, rather than for financial gain/ has another main job outside of sport/ takes part for fun/ could be at a lower level

New cards
6

Arousal

A physical and mental (physiological and psychological) state of alertness/readiness, varying from deep sleep to intense excitement/ alertness

New cards
7

Balanced diet

It is defined as eating: the right amount (for energy expended)/ the right amount of calories/ according to how much you exercise/ different food types to provide suitable nutrients, vitamins and minerals

New cards
8

Beta blockers

Drugs that are used to steady nerves by controlling heart rate which have a calming and relaxing effect.

New cards
9

(Blood) doping

Defined by World Anti-Doping Agency (WADA) as the misuse of techniques and/or substances to increase one's red blood cell count

New cards
10

Body composition

The percentage of body weight which is fat and non-fat (muscle and bone).

New cards
11

Calorie

A unit which measures heat or energy production in the body, normally expressed as Kcal.

New cards
12

Carbohydrate

The body's preferred energy source

New cards
13

Closed skill

A skill which is not affected by the environment or performers within it and the skill tends to be done the same way each time

New cards
14

Commercialisation

To manage or exploit (an organisation, activity, etc) in a way designed to make a profit (i.e.: sponsorship and the media)

New cards
15

Contract to compete

Unwritten agreement to follow and abide by the written and unwritten rules

New cards
16

Deep breathing

Slow, deep breaths whilst relaxed

New cards
17

Dehydration

Excessive loss of body water interrupting the function of the body

New cards
18

Hydration

Having enough water to enable normal functioning of the body

New cards
19

Rehydration

Consuming water to restore hydration

New cards
20

Direct aggression

Aggressive act which involves physical contact with others, eg a punch.

New cards
21

Diuretic drugs

Drugs that remove fluid from the body, elevating the rate of bodily urine excretion

New cards
22

Ectomorph

A somatotype characterised by being tall and thin - Individuals with narrow shoulders and narrow hips

New cards
23

Endomorph

A somatotype, characterised by a pear shaped body/fatness - Individuals with wide hips and narrow shoulders

New cards
24

Erythropoietin (EPO)

A type of peptide hormone that increases the red blood cell count

New cards
25

Etiquette

A convention or unwritten rule in an activity. It is not an enforceable rule but it is usually observed

New cards
26

Externally-paced skill

The skill that is started because of an external factor, the speed, rate or pace of the skill is controlled by external factors, eg an opponent.

New cards
27

Extrinsic feedback

Received from outside of the performer, eg from a coach

New cards
28

Extrovert

Sociable, active, talkative, out-going personality type usually associated with team sports players

New cards
29

Feedback

Information a performer receives about their performance which can be given during and/or after performance.

New cards
30

Fine movement

Small and precise movement, showing high levels of accuracy and coordination which involves the use of a small group of muscles

New cards
31

Gamesmanship

Attempting to gain an advantage by stretching the rules to their limit, eg time wasting

New cards
32

Goal setting

A method to increase motivation and reduce anxiety

New cards
33

S in SMART

Specific - to the demands of the sport/muscles used/movements used

New cards
34

M in SMART

Measurable - it must be possible to measure whether they have been met

New cards
35

A in SMART

Accepted - they must be accepted by the performer and others involved, eg coach

New cards
36

R in SMART

Realistic - they are actually possible to complete

New cards
37

T in SMART

Time bound - over a set period of time

New cards
38

Performance goals

Personal standards to be achieved - Performers compare themselves against what they have already done or suggest what they are going to do and there is no comparison with other performers.

New cards
39

Outcome goals

Focus on end result/winning

New cards
40

Gross movement

Using large muscle groups to perform big, strong, powerful movements

New cards
41

Guidance

A method to convey information to a performer

New cards
42

Types of guidance

Visual (seeing), verbal (hearing), manual (assist movement - physical), mechanical (use of objects/aids)

New cards
43

Health

A state of complete physical, mental and social well-being, and not merely the absence of disease or infirmity (as per the World Health Organisation- WHO)

New cards
44

Ill health

Refers to being in a state of poor physical, mental and/or social wellbeing

New cards
45

Hooliganism

Disorderly, aggressive and often violent behaviour by spectators at sporting events

New cards
46

Home field advantage

Gaining an advantage in a sporting event from being in familiar surroundings, with the majority of the spectators supporting you

New cards
47

Indirect aggression

Aggression which does not involve physical contact as the aggression is taken out on an object to gain advantage, eg hitting a tennis ball hard during a rally

New cards
48

Information processing

Gathering data from the display (senses), prioritising the most important stimuli to make a suitable decision

New cards
49

Introvert

A quiet, passive, reserved, shy personality type, usually associated with individual sports performance

New cards
50

Intrinsic feedback

Feedback received via receptors in the muscles with sensations that are felt by the performer, providing information from movement

New cards
51

Level playing field

The same for all competitors

New cards
52

Media

Diversified technologies which act as the main means of mass communication

New cards
53

Printed media eg

Newspapers

New cards
54

Broadcast media eg

TV and radio

New cards
55

Internet/social media eg

Facebook

New cards
56

Outdoor media eg

Billboards

New cards
57

Mental health and well-being

A state of well-being in which every individual realises his/her own potential, can cope with the normal stresses of life, can work productively and fruitfully, and is able to make a contribution to her or his community (as per WHO) - It works in conjunction with physical and social health.

New cards
58

Mental rehearsal/visualisation/imagery

Cognitive relaxation techniques involving control of mental thoughts and imagining positive outcomes

New cards
59

Mesomorph

A somatotype, characterised by a muscular appearance - Individuals with wide shoulders and narrow hips

New cards
60

Minerals

Inorganic substances which assist the body with many of its functions, eg bone formation (Calcium)

New cards
61

Intrinsic motivation

The drive that comes from within (eg for pride, satisfaction, a sense of accomplishment, self-worth)

New cards
62

Extrinsic motivation

The drive to perform well or to win in order to gain external rewards (eg prizes, money, praise)

New cards
63

Narcotic analgesics

Drugs that can be used to reduce the feeling of pain

New cards
64

Nutrition

The intake of food, considered in relation to the body's dietary needs

New cards
65

Good nutrition

An adequate, well balanced diet, combined with regular physical activity.

New cards
66

Obese

A term used to describe people with a large fat content, caused by an imbalance of calories consumed to energy expenditure + a body mass index (BMI) of 30 or over (or over 20% above standard weight for height ratio)

New cards
67

Open skill

A skill which is performed in a certain way to deal with a changing or unstable environment, eg to outwit an opponent.

New cards
68

Peptide hormones

Drugs that stimulate the production of naturally occurring hormones (eg EPO), which increase red blood cell count/oxygen carrying capacity

New cards
69

Physical health and well-being

All body systems working well, free from illness and injury + Ability to carry out everyday tasks - It works in conjunction with social and mental health

New cards
70

Physiology

Study of how our cells, muscles and organs work together, and how they interact

New cards
71

Positive self-talk

Developing cognitive positive thoughts about your own performance

New cards
72

Sedentary lifestyle

A lifestyle with irregular or no physical activity

New cards
73

Self-paced skill

The skill is started when the performer decides to start it - The speed, rate or pace of the skill is controlled by the performer

New cards
74

Skill

A learned action/learned behaviour with the intention of bringing about predetermined results, with maximum certainty and minimum outlay of time and energy

New cards
75

Skill classification

Categorisation of sporting skills in accordance with set continua

New cards
76

Social health and well-being

Basic human needs are being met (food, shelter and clothing). The individual has friendship and support, some value in society, is socially active and has little stress in social circumstances - It works in conjunction with physical and mental health.

New cards
77

Somatotype

A method of classifying body type

New cards
78

3 Somatotypes

Ectomorph, endomorph & mesomorph

New cards
79

Sponsor

An individual or group that provides financial support to an event, activity, person, or organisation

New cards
80

Sponsorship

Provision of funds or other forms of support to an individual or event in return for some commercial return

New cards
81

Sportsmanship

Conforming to the rules, spirit and etiquette of a sport

New cards
82

Stimulants

Drugs that have an effect on the central nervous system, ie they increase mental and/or physical alertness

New cards
83

Tangible

Something that can be seen and touched, eg a trophy

New cards
84

Vitamins

Organic substances that are required for many essential processes in the body, eg Vitamin A for structure and function of the skin

New cards
85

Well-being

Involves physical, mental and social well-being - The dynamic process that gives people a sense of being comfortable, healthy or happy

New cards

Explore top notes

note Note
studied byStudied by 89 people
Updated ... ago
5.0 Stars(3)
note Note
studied byStudied by 5 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 10 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 202 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 27 people
Updated ... ago
5.0 Stars(3)
note Note
studied byStudied by 15 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 15 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 22122 people
Updated ... ago
4.8 Stars(237)

Explore top flashcards

flashcards Flashcard131 terms
studied byStudied by 22 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard145 terms
studied byStudied by 8 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard34 terms
studied byStudied by 53 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard51 terms
studied byStudied by 18 people
Updated ... ago
4.0 Stars(1)
flashcards Flashcard81 terms
studied byStudied by 5 people
Updated ... ago
5.0 Stars(2)
flashcards Flashcard20 terms
studied byStudied by 69 people
Updated ... ago
5.0 Stars(3)
flashcards Flashcard230 terms
studied byStudied by 30 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard57 terms
studied byStudied by 11 people
Updated ... ago
5.0 Stars(5)