GMetrix Chapters 1 - 6

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/28

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

29 Terms

1
New cards

Concept Art

Provides a unifying point for art direction

2
New cards

Game Mechanics

Score accumulation, attacking, and player health are examples of:

3
New cards

Casual games

This game type often features mechanics such as card games, board games simple arcade style games and puzzles.

4
New cards

Art Director

At a game studio, the person is responsible for ensuring the overall look and feel is consistent

5
New cards

NDA

Possible release information about work at a studio is often governed by this kind of legal contract

6
New cards

The Plane has internal divisions and more polygons

Which of the following statements best differentiates a Quad from a Plane?

7
New cards

The Sprite Editor

Which tool allows you to manually slice an image into multiple sprites?

8
New cards

Label and Type

The project window toolbar allows searching of assets by

9
New cards

MP3, OGG, WAV, AIFF

Acceptable formats for audio are:

10
New cards

Smoothness

Material Property: spreading of light on a microsurface detail

11
New cards

Albedo

Color without any lighting data

12
New cards

Normal

The material property is a map that causes polygons to appear and light as if they had more surface detail than they actually do

13
New cards

Rigidbody

If a game object has this component it will fall with gravity

14
New cards

Raycast

This locates Colliders along the path of a ray

15
New cards

Modify the file structure of assets

The Project Window allows you to:

16
New cards

The file path of the selected asset

The breadcrumb trailing the project window shows:

17
New cards

C# and UnityScript

The two script types supported in Unity are:

18
New cards

The current placement of objects in the scene and hierarchy

Saving a scene saves:

19
New cards

An asset type that stores a GameObject with components and properties

A Prefab in the Unity Editor is:

20
New cards

FBX

Unity can import this transfer file format for models having meshes, bones, skin weights, and animation:

21
New cards

Drag

In a Rigidbody component, this determines the air resistance from forces affecting the GameObject

22
New cards

Hierarchy Window

Which window allow parenting of GameObjects:

23
New cards

Locate colliders along the path of a ray

The role of a raycast is to:

24
New cards

Components>Physics>Box Collider

To add a Box Collider to a GameObject using the top menu, choose:

25
New cards

Use Gravity

In a Rigidbody, this enables objects to fall:

26
New cards

Drag windows by their tabs into new locations

To reconfigure the Unity Editor user interface...

27
New cards

Project Window

Which window in the Unity Editor allows you to view, sort, and organize all of the assets for the game?

28
New cards

Cutout

The material rendering mode uses black in an alpha channel to define where a material is exactly NOT appearing:

29
New cards

Controls the color and strength of reflection

The Specular property of a material...