Ch. 14: Advertising in Digital, Mobile, and Social Media

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Last updated 6:35 PM on 3/30/26
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40 Terms

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Social Media (Oxford Definition)

Websites and applications that enable users to create and share content or participate in social networking.

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Web 2.0

The functionalities of the internet that allow users to interact with each other and create/share content.

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Web 3.0

The transition to sites and e-services that use machine learning and AI to interpret a web full of data.

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Digital Media

All marketing content delivered through the internet, including websites, search ads, and email.

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Social Media (Marketing Context)

Online platforms where users create, share, and engage with content driven by likes, comments, and community interaction.

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Mobile Media

Marketing through mobile devices anytime/anywhere, including app-based ads, SMS, and push notifications.

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Programmatic Media Buying

The trend of making media buys automatically, which is increasing as digital and mobile media evolve.

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Earned Media

Incremental exposure a brand earns through natural viral engagement and consumer interactions without paying for placement.

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Owned Media

Media that a brand or organization owns, such as their official website or social media pages.

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Paid Media

Advertisements on social media or other platforms that a brand pays to place.

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Consumer Virtual Identity

The pseudo-image or desired identity consumers create for themselves online, often using avatars.

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Brand Virtual Identity

The strategy of brands establishing a personality and talking like people to build relationships online.

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Site Stickiness

A metric used to measure how long a consumer stays on a specific website.

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Bounce Rate

A metric representing the percentage of visitors who leave a site after viewing only one page.

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Bid-based Advertising Model

A payment model where brands bid for specific keywords or audiences in search engines and social media.

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Cost-per-click (CPC)

A digital advertising revenue model where advertisers pay for pulled exposures rather than pushed messages.

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Click Fraud

A disadvantage of digital advertising where funds are lost to fraudulent or automated clicks on ads.

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Native Advertising

A form of paid media where the ad experience follows the natural form and function of the user experience, such as social media post ads.

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Display Ads

Advertisements that consumers can click on, though they often create digital clutter.

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Interstitial Ads

Also called "pre-rolls," these ads appear before the consumer sees their desired content.

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Paid Search

The practice of paying for one of the top spots in search engine results to increase clicks and sales.

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Search Engine Optimization (SEO)

The process of using keywords and useful content to improve a website's long-term organic search ranking.

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Retargeting

A strategy to make push advertising more like pull advertising by delivering ads based on a consumer's previous online behavior.

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E-Tail

The branch of e-commerce focused specifically on online retailing and the online shopping process.

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Interactivity Advantage

The ability for a consumer to click through an ad to immediately learn more about a brand's features and values.

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Integration Advantage

The ease with which digital and mobile media can be coordinated with other forms of promotion.

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Digital Footprint

The trail of data consumers leave online that reveals their lifestyle and allows brands to engage them more effectively.

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Cyber-identity Theft

A "dark side" of digital media that can inhibit consumers from shopping or banking online due to security fears.

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Online Resistance

When consumers push back against companies using social media solely as a way to market and sell.

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Privacy Seals

Tools intended to help online consumers manage their privacy, though many users do not pay attention to them.

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Advergaming

An illustrative brand integration where a brand spokesperson or personality is a main character in a video game.

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Demonstrative Brand Integration

Featuring a brand, service, or product as a key, functional part of a video game.

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Social Couponing

Sites that sell price discounts only if a set number of other consumers also buy or download the deal.

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Contest

A sales promotion that usually requires the consumer to demonstrate a specific skill to win.

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Sweepstakes

A sales promotion that is primarily a game of chance.

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Sampling/Trial Offers

IBP tools used via email or digital campaigns to acquire consumer email addresses for opt-in contact.

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Viral Video

Marketing content encouraged by consumers or advertisers that spreads rapidly through online sharing.

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M-Commerce

The use of mobile devices to conduct commercial transactions online.

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Site Clutter

A downside of display ads where too many advertisements compete for consumer attention on a single page.

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Location-based Ads

A mobile marketing feature that delivers advertisements based on the user's current geographic position

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