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Reflex
unlearned, automatic response by an organism to a stimulus in the environment
Instinct
unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans
Learning
change in behavior or knowledge that is the result of experience
Associative learning
form of learning that involves connecting certain stimuli or events that occur together in the environment (classical and operant conditioning)
Ivan Pavlov
Russian scientist, primarily known for his work with dogs pertaining to classical conditioning
Classical conditioning
learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior
Unconditioned stimulus (UCS)
stimulus that elicits a reflexive response
Unconditioned response (UCR)
natural (unlearned) behavior to a given stimulus
Neutral stimulus (NS)
stimulus that does not initially elicit a response
Conditioned stimulus (CS)
stimulus that elicits a response due to its being paired with an unconditioned stimulus
Conditioned response (CR)
response caused by the conditioned stimulus
Higher-order conditioning
(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus
Acquisition
period of initial learning in classical conditioning in which a human or an animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit the conditioned response
Extinction
decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus
Spontaneous recovery
return of a previously extinguished conditioned response
Stimulus discrimination
ability to respond differently to similar stimuli
Stimulus generalization
demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus
John B. Watson
founder of behaviorism
Behaviorism
focus on observing and controlling behavior
Operant conditioning
form of learning in which the stimulus/experience happens after the behavior is demonstrated
B.F. Skinner
American psychologist, behaviorist
Law of effect
behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged
Positive reinforcement
adding a desirable stimulus to increase a behavior
Negative reinforcement
taking away an undesirable stimulus to increase a behavior
Punishment
implementation of a consequence in order to decrease a behavior
Positive punishment
adding an undesirable stimulus to stop or decrease a behavior
Negative punishment
taking away a pleasant stimulus to decrease or stop a behavior
Shaping
rewarding successive approximations toward a target behavior
Primary reinforcer
has innate reinforcing qualities (e.g., food, water, shelter, sex)
Secondary reinforcer
has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)
Continuous reinforcement
rewarding a behavior every time it occurs
Partial reinforcement
rewarding behavior only some of the time
Fixed interval reinforcement schedule
behavior is rewarded after a set amount of time
Variable interval reinforcement schedule
behavior is rewarded after unpredictable amounts of time have passed
FIxed ratio reinforcement schedule
set number of responses must occur before a behavior is rewarded
Variable ratio reinforcement schedule
number of responses differ before a behavior is rewarded
Radical behaviorism
staunch form of behaviorism developed by B. F. Skinner that suggested that even complex higher mental functions like human language are nothing more than stimulus-outcome associations
Cognitive map
mental picture of the layout of the environment
Latent learning
learning that occurs, but it may not be evident until there is a reason to demonstrate it
Observational learning
type of learning that occurs by watching others
Models
person who performs a behavior that serves as an example (in observational learning)
Vicarious reinforcement
process where the observer sees the model rewarded, making the observer more likely to imitate the model's behavior
Vicarious punishment
process where the observer sees the model punished, making the observer less likely to imitate the model's behavior