Key Fiction Terms

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Last updated 7:26 PM on 4/3/24
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48 Terms

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Theme

Central or dominant idea

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Cliches

Trite or overused expressions

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Morals

Lessons dramatized by the work

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Myth

Story embodying beliefs of a society, introspection to origins and religious ideals

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Allegory

Message or moral principle communicated through personified characters

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Symbol

Person, object, or event with a deeper meaning than presented

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Universal/Archetypal symbols

Expectations imposed on individuals or things

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Conventional Symbols

Objects representing specific ideas or ideals

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Tone

Attitude of the narrator or author towards subject matter or audience

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Style

Writer's use of language, including word choice and sentence structure

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Stream of-Consciousness

Narrative style capturing character's thoughts realistically

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Alliteration

Repetition of consonant sounds in a series of words

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Near Rhyme

Words that sound similar but do not rhyme perfectly

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Parallelism

Similar or repeated structures in words, phrases, or sentences

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Formal diction

Sophisticated language without slang or colloquialism

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Informal diction

Relaxed conversational language used in daily interactions

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Imagery

Words describing concrete experiences of the senses

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Figures of speech

Expressions like hyperbole, metaphor, and simile

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Metaphors

Concise comparison equating two seemingly dissimilar things

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Similes

Comparison of unlike things using "like" or "as"

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Personification

Endowing inanimate objects with human characteristics

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Hyperbole

Intentional overstatement or exaggeration

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Understatement

Downplaying a situation's significance

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Allusions

Unacknowledged references to literature, history, or mythology

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Dramatic irony

Narrator perceives less than readers

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Situational irony

Conflict between what happens and what's expected

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Verbal irony

Saying one thing but meaning another

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Persona

First-person narrators with differing personalities from the author

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Unreliable Narrators

Misinterpret events and misdirect readers

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Third-Person Omniscient Narrators

All-knowing, moving between characters

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Third-Person Limited-Omniscient Narrators

Focus on one character's experiences

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Objective Narrators

Do not reveal characters' inner thoughts or feelings

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Historical Setting

Events and customs associated with a particular historical period

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Geographical Setting

Where the story takes place, explaining cultural differences

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Physical Setting

Influences the mood and development of a story

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Dynamic Characters

Change and develop based on experiences

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Static Characters

Show little development throughout the story

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Flat Characters

Underdeveloped and stereotypical characters

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Round Characters

Well-developed with multiple layers

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Foils

Characters contrasting with another character

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Protagonist

Leading character driving the action, not confined to being a hero

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Antagonist

Person opposing or hostile to someone or something, not confined to being a villain

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Exposition

Basic information presented at the beginning of a story

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Crisis

Peak of the story's action or moment of highest tension

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Climax

Highest and most intense point of a story

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Resolution/Denouement

Concludes the action and resolves loose ends

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Flashback

Past event taking the narrative back in time

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Foreshadowing

Introducing elements early that become significant later