Key Fiction Terms

  • Theme: Central or dominant idea

  • Cliches: trite or overused expressions

  • Morals: lessons dramatized by the work


  • Myth: A story that embodies the beliefs of the people and the society that they live in. It can be considered, in this context,  a type of introspection to a people’s origins and religious ideals

  • Allegory: A message or moral principle that is communicated through a story in which the characters personify the concepts and qualities in the literal and figurative meaning

  • Symbol: A symbol can be a person, object, action, place, or event that has a more complex and subtle meaning than what is being presented on the surface

  • Universal/Archetypal symbols: A perception/expectation everyone can impose on an individual or thing

  • Conventional Symbols: Objects that people in a similar culture think represent a certain idea or ideal 


  • Tone: The attitude of the narrator or author of a work toward the subject matter, characters, or audience. Attitude of the speaker or author of a work toward the subject itself or the audience as determined by the word choice and arrangement of the piece.

  • Style: The way a writer uses Language selecting and arrating words to say what he or she wants to say. Style encompasses elements such as word choice; syntax; sentence length and structure; and the presence, frequency and prominance of imagery and figure of speech. 

  • Stream of-Consciousness: is a narrative style that tries to capture a characters thought process in a realistic way (a style that mimics thought) When random ideas and feeling put out onto the page without an structured order

  • Alliteration: Repetition of consonant sounds (usually the initial sounds) in a series of words May be reinforced by repeated sounds within and at the end of words. 

  • Near Rhyme: Rhyming in which the words sound the same but do not rhyme perfectly. Examples include “worm” and”swarm,” and “bait” and “paid.” 

  • Parallelism: A parallel construction in which similar or repeated words, phrases, clauses, or sentences structure appear. Example- “She likes to run in the morning, swim in the afternoon, and hike in the evening.”

  • Formal diction: The usage of a sophisticated language, without slang or colloquialism. Such as talking with your boss or teacher. 

  • Informal diction: The relaxed conversational language that we use every day. Such as talking with friends or family.

  • Imagery: Words and phrases that describe the concrete experience of the five senses

  • Figures of speech: Expressions such as hyperbole, metaphor, metonymy, personification, simile, synecdoche, and understatement- that use words to achieve effects beyond ordinary language

  • Metaphors: Concise form of comparison equating two things that may at first seem completely dissimilar, often an abstraction and a concrete image

  • Similes: Comparison of two seemingly unlike things using the words like or as

  • Personification: A figure of speech that endows inanimate objects or abstract ideas with a life or human characteristics.

  • Hyperbole: Figurative language that depends on intentional overstatement or extreme exaggeration 

  • Understatement: Intentional downplaying of a situation's significance often for ironic or humorous effect.

  • Allusions: Reference often to literature history, mythology, or the Bible, that is unacknowledged in the text but that the the author expects a reader to recognize


  • Dramatic irony occurs when a narrator perceives less than the readers do

  • Situational irony occurs when what happens is in conflict with what the readers expect

  • Verbal irony occurs when the narrator says one thing but means another

  • Persona: the term used for first-person narrators whose personalities and opinions differ from the author’s own; the actual word persona means mask

  • Unreliable Narrators are narrators that due to confusion, naivety, instability, or even insanity, misinterpret events and misdirect readers

  • Third-Person Omniscient Narrators are all knowing, moving freely from one character’s mind to another

  • Third-Person Limited-Omniscient Narrators are narrators that focus only on what one character experiences

  • Objective Narrators without directly telling the reader the characters' inner thoughts or feelings.


  • Historical Setting: A particular historical period, and the events and customs associated with it; knowledge of the period in which a story is set may be useful/essential

  • Geographical Setting: Where story takes place; can help explain any language or cultural difference that occur to the readers

  • Physical Setting: can influence the mood of a story along with its development


  • Dynamic Characters: characters who change based on their experiences throughout the story and develop even further by the conclusion. They may even become a separate character altogether compared to their first appearance or introduction.

  • Static Characters: characters who rarely show major development throughout the story and experiences. They stay relatively the same from start to finish.

  • Flat Characters: characters who are not very developed or fleshed out, these are the cardboard cut outs and can often times be stereotypical characters.

  • Round Characters: characters who are well developed with multiple layers to them

  • Foils: a character who contrasts with another character


  • Protagonist: The leading main character of a story and the major character who drives the action in a drama. Not confined to being a hero.

  • Antagonist: A person who actively opposes or is hostile to someone or something; an adversary.Not confined to being a villain.

  • Exposition: Basic information presented to readers at the beginning of a story so they can understand follow-up events 

  • Crisis: Peak of the story’s action or moment of highest tension.

  • Climax: The highest and most intense point of a story. (Crisis usually occurs here) 

  • Resolution/Denouement: Draws action to a close and accounts for all remaining loose ends.

  • Flashback: A past event or situation that takes the narrative back in time to a situation where the story action takes place. 

  • Foreshadowing: Introducing elements of a story early, often trivial, only for them to be revealed as significant.

  • Media Res: Starting in the middle of something