Comprehensive Marketing and Product Management Terms for Business Students

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Last updated 6:26 PM on 3/26/26
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168 Terms

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Good

A tangible physical entity

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Service

An intangible result of the application of human and mechanical efforts to people or objects

3
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Idea

A concept, a philosophy, an image, or an issue

4
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Consumer Products

Products purchased to satisfy personal and family needs

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Business Products

Products bought to use in an organization's operations, to resell, or to make other products

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Convenience Products

Relatively inexpensive products that are purchased frequently and that require a minimum amount of effort on the part of the consumer to select and purchase

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Shopping Products

Items customers don't buy often and that they need to think carefully about before purchasing

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Speciality Products

Items with unique characteristics that buyers are willing to expend considerable effort to obtain

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Unsought Products

Products that consumers are either unaware of or are not interested in actively considering before purchase

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Installations

Facilities and nonportable major equipment

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Accessory Equipment

Equipment that does not become part of the final physical product but is used in production or office activities

12
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Raw Materials

Basic natural materials that become part of a physical product

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Component Parts

Items that become part of the physical product and are either finished items ready for assembly or products that need little processing before assembly

14
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Process Materials

Materials that are used directly in the production of other products but are not readily identifiable

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MRO Supplies

Maintenance, repair, and operating items that facilitate production and operations but do not become part of the finished product

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Business Services

The intangible products that many organizations use in their operations

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Product item

A specific version of a product that can be designated as a distinct offering among a firm's products

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Product Line

A group of closely related product items viewed as a unit because of marketing, technical, or end-use considerations

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Product Mix

The total group of products that an organization makes available to customers

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Width of Product Mix

The number of product lines a company offers

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Depth of product mix

The average number of different product items offered in each product line

22
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Product life cycle

The progression of a product through four stages: introduction, growth, maturity, and decline

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Introduction stage

First stage of the product life cycle, in which the product is initially released into the market and when sales start at zero and profits are negative

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Growth stage

The stage of a product's life cycle when sales rise rapidly and profits reach a peak and then start to decline

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Maturity stage

The stage of a product's life cycle when the sales curve peaks and starts to decline as profits continue to fall

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Decline stage

The stage of a product's life cycle when sales fall rapidly due to the reduction in the original needs and wants or because of the introduction of another product innovation

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Product adoption process

The stages buyers go through in accepting a product

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Innovators

First adopters of new products

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Early adopters

Careful choosers of new products

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Early majority

Those adopting new products just before the average person

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Late majority

Skeptics who adopt new products when they feel it is necessary

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Laggards

The last adopters, who distrust new products

33
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Brand

A name, term, design, symbol, or any other feature that identifies one marketer's product as distinct from those of other marketers

34
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Brand name

The part of a brand that can be spoken

35
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Brand Mark

The part of a brand not made up of words

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Trademark

A legal designation of exclusive use of a brand

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Trade name

The full legal name of an organization

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Brand equity

The value of a brand, as determined by the consumer's perception of its quality and appeal

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Brand Loyalty

A customer's favorable attitude toward a specific brand

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Brand recognition

A customer's awareness that the brand exists and is an alternative purchase

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Brand preference

A customer's awareness that the brand exists and is an alternative purchase

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Brand insistence

The degree of brand loyalty in which a customer strongly prefers a specific brand and will accept no substitute

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Manufacturer brands

Brands owned by the manufacturer rather than the reseller

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Private distributor brands

Brands owned by a reseller

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Generic brand

Brands indicating only the product category

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Individual branding

A marketing approach in which every product or service provided by a company is promoted and sold using its own distinct brand name and identity

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Family branding

A strategy where a company markets and promotes its wide range of products or services with a single, unified brand name and identity

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Brand extension

Using an existing brand to brand a new product in a different product category

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Co-branding

A strategy that involves two or more brands collaborating to create a joint product, service, or marketing campaign that leverages the strengths and equity of each brand

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Brand licensing

An agreement whereby a company permits another organization to use its brand on other products for a licensing fee

51
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Family packaging

Using similar packaging for all of a firm's products or packaging that has one common design element

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Labeling

Providing identifying, promotional, or other information on package labels

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Line extension

A marketing strategy that uses an existing brand to introduce a new item into the same product line

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Product modification

Change in one or more characteristics of a product

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Quality modifications

Changes relating to a product's dependability and durability

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Function modification

Changes affecting a product's versatility, effectiveness, convenience, or safety

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Asethetic modifications

Changes to the sensory appeal of a product

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Disruptive innovation

Identifies old technologies that can be exploited in new ways or develops new business models to give customers more than they've come to expect from current products in a specific market

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New product development process

A seven-phase process for introducing products

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Idea generation

The methodical search for new product ideas

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Screening

The process of evaluating new product ideas to identify those with the greatest potential for success

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Concept testing

Testing new product ideas by asking a target group of customers to provide feedback to determine potential consumer appeal

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Business analysis

Evaluating the potential contribution of a product idea to the firm's sales, costs, and profits

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Breakeven analysis

Calculating how many units a company would have to sell to begin making a profit

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Payback analysis

Computing the time period required to recover the funds that would be invested in developing the new product

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Product development

The phase in which the organization creates a prototype—or a working model—to determine the feasibility of developing the product as a viable market offering

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Test marketing

A limited introduction of a product in geographic areas that represent the desired market

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Commercialization

Fully introducing the product into the market

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Product differentiation

Creating and designing products so that customers perceive them as distinct from competing products

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Quality

The ability of a product to satisfy a customer's needs as anticipated

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Level of quality

The amount of quality a product possesses

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Consistency of quality

The degree to which a product has the same level of quality over time

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Product design

How a product is conceived, planned, and produced

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Styling

The physical appearance of a product

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Product features

Specific design characteristics that allow a product to perform certain tasks

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Customer services

Human or mechanical efforts or activities that add value to a product

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Product positioning

The place that a brand occupies in the minds of customers relative to the competition

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Product deletion

Eliminating a product from the product mix

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Intangibility

A service is not physical and therefore cannot be touched

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Inseparability

The inability to differentiate between the production and consumption of the service

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Perishability

Refers to the fact that services cannot be resold or stored for future sale

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Heterogeneity

Variation in quality

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Client based relationships

Interactions that result in satisfied customers who use a service repeatedly over time

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Customer contact

The level of interaction between provider and customer needed to deliver the service

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Off peak pricing

The practice of reducing prices of services used during slow periods in order to boost demand

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Product manager

The person within an organization responsible for a product, a product line, or several distinct products that make up a group

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Brand manager

The person responsible for a single brand

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Venture team

A cross-functional group that creates entirely new products that may be aimed at new markets

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Price competition

Emphasizing price as an issue and matching or beating competitors' prices

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Nonprice competition

Emphasizing factors other than price to distinguish a product from competing brands

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Pricing objectives

Goals that describe what a firm wants to achieve through pricing

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Demand curve

A graph of the quantity of products a firm expects to sell at various prices if other factors remain constant

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Price elasticity of demand

A measure of the sensitivity of demand to changes in price

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Fixed costs

Costs that do not vary with changes in the number of units produced or sold

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Average fixed cost

The fixed cost per unit produced

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Variable costs

Costs that vary in proportion to the number of units produced or sold

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Average variable cost

The variable cost per unit produced

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Total cost

The sum of average fixed and average variable costs, times the quantity produced

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Average total cost

The sum of the average fixed cost and the average variable cost

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Marginal cost (MC)

The extra cost incurred by producing one more unit of a product

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