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Engineering Mechanics
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Resultant of a Force System: Components
Rx = ΣFcosα
Ry = ΣFsinα
α is angle wrt x-axis
Resultant of a Force System: Magnitude and Direction
R = √(Rx2 + Ry2)
Θ = tan-1(Ry / Rx)
α is angle wrt x-axis
Moment about a Point
M = Fd
Centroid and Effective Forces
Concentrated Load (Point): F = P
Uniformly Distributed Load: F = wL @ L/2
Uniformly Varying Load (Triangular): F = wL/2 @ L/3
Squared Property of Parabola (Parabolic Cable)
d12 / h1 = d22 / h2
d = distance from lowest point to support
h = height of supports from lowest point
Parabolic Cable: Minimum and Maximum Tension
Tmin = (w dmax2 / 2 hmax)
Tmax = √((Tmin)2 + (w dmax)2)
Length of Catenary Cable
S = (T0 / W0) sinh(W0 x / T0)
Catenary Cable: Tension at any Point
T = T0 cosh(W0 x / T0)
Catenary Cable: Vertical Distance of Lowest Point to any Point of the Cable
y = (T0 / W0) [cosh(W0 x / T0) - 1]
Friction Force
Ff = µs N (static friction)
Ff = µk N (dynamic friction)
Angle of Friction
tanΘ = F / N
when Θ = α, tanα = µ = F / N
Belt Friction
T2 / T1 = eµß
T2 > T1
ß = subtended angle in radians
Rectangle: Area, Centroid, Moment of Inertia
A = bh
Centroid = (b/2, h/2)
Ix = bh3 / 12
Iy = hb3 / 12
Triangle: Area, Centroid, Moment of Inertia
A = bh / 2
Centroid = (b/3, h/3)
Ix = bh3 / 36
Iy = hb3 / 36
Circle: Area, Centroid, Moment of Inertia
A = πr2 = πd2 / 4
Centroid = (d/2, d/2)
Ix = πd4 / 64
Iy = πd4 / 64
Quarter Circle / Spandrel
A = πr2 / 4
Centroid = (4r/3π, 4r/3π)
Ix = 0.055r4
Iy = 0.055r4
Rectilinear Motion: Uniform Motion
s = vt
a = 0
Rectilinear Motion: Uniformly Accelerated Motion
a = constant
v = v0 ± at
s = v0 t ± at² / 2
v² = v0² ± 2a (x - x0)
Rectilinear Motion: Instantaneous vs. Average
Instantaneous Velocity: v = dx / dt
Instantaneous Acceleration: a = dv / dt = d2x / dt2
Average Velocity: vave = (x - x0) / (t - t0)
Average Acceleration: aave = (v - v0) / (t - t0)
Rectilinear Motion: Free Fall
v2 = v1 ± gt
v22 = v12 ± 2gy
y = v1t ± gt2 / 2
t = √(2y / g)
ymax = v12 / 2g
(+) - upwards
(-) - downwards
Projectile Motion
v0x = v0 cosΘ
v0y = v0 sinΘ
x = v0x t
t = v0 sinΘ / g + √(2hmax / g)
hmax = ymax + h
ymax = v02sin2Θ / 2g
Projectile Motion: General Formula for height of projectile
y = xtanΘ - gx2 / (2v02cos2Θ)
Rotational Motion
ω = dΘ / dt
α = dω / dt
s = rΘ
v = rω
Rotational Motion: Acceleration Components
aT = αr
aN = ω2r = v2 / r
a = √(aT2 + aN2)
Work
W = F d
Power
P = W / t
Gravitational Potential Energy
PE = m g h
Spring Potential Energy
PE = kx2 / 2
Kinetic Energy
KE = mv2 / 2
Conservation of Mechanical Energy
PE1 + KE1 = PE2 + KE2
For PE = KE: m g h = mv2 / 2
v = √2gh
Linear Momentum and Impulse
p = m × v
Conservation: mv1 = mv2
J = F × t
Coefficient of Resitution
e = - (vB2 - vA2) / (vB1 - vA1)
Particle Kinetics: Centripetal Force
Fcf = mv2 / r
Particle Kinetics: Banked Curves
Friction is Considered: tan (Θ + Φ) = v2 / gR
Car is Slipping: tan (Θ - Φ) = v2 / gR
Design Angle of Banking: tan (Θ) = v2 / gR