Kinematics Formulas to Know for AP Physics 1 (AP)

studied byStudied by 6 people
0.0(0)
learn
LearnA personalized and smart learning plan
exam
Practice TestTake a test on your terms and definitions
spaced repetition
Spaced RepetitionScientifically backed study method
heart puzzle
Matching GameHow quick can you match all your cards?
flashcards
FlashcardsStudy terms and definitions

1 / 19

20 Terms

1

Kinematics equations

They describe the relationships between velocity, acceleration, and displacement, providing the tools to solve a wide range of motion-related physics problems.

New cards
2

v = v₀ + at

Relates final velocity (v) to initial velocity (v₀), acceleration (a), and time (t).

New cards
3

v = v₀ + at

Used for scenarios with uniform acceleration.

New cards
4

Δx = v₀t + ½at²

Calculates displacement (Δx) under constant acceleration.

New cards
5

Δx = v₀t + ½at²

Combines the effects of initial velocity and acceleration over time. Useful for determining distance traveled from rest or with an initial velocity.

New cards
6

v² = v₀² + 2aΔx

Links the squares of velocities to acceleration and displacement.

New cards
7

v² = v₀² + 2aΔx

Helpful when time is unknown or unnecessary. Highlights the connection between kinetic energy and work.

New cards
8

x = x₀ + vt (for constant velocity)

Describes position (x) of an object moving at a constant velocity (v). Shows displacement as directly proportional to time for constant velocity.

New cards
9

v_avg = (v + v₀) / 2

Calculates average velocity (v_avg) for uniformly accelerating objects. Represents the arithmetic mean of initial and final velocities.

New cards
10

v_avg = Δx / Δt

Defines average velocity as total displacement (Δx) divided by total time (Δt).

New cards
11

a = Δv / Δt

Defines acceleration (a) as the rate of change in velocity (Δv) over time (Δt). Indicates how quickly an object accelerates or decelerates.

New cards
12

Δx = v_avg * t

Calculates displacement (Δx) using average velocity (v_avg) and time (t). Works for both constant and variable velocities.

New cards
13

x = ½(v + v₀)t

Computes displacement (x) from the average of initial and final velocities over time.

New cards
14

x = ½(v + v₀)t

Derived from average velocity, suitable for uniformly accelerated motion.

New cards
15

Δy = v₀y * t + ½gt²

for vertical motion under gravity

New cards
16

Δy = v₀y * t + ½gt² (for vertical motion under gravity)

Describes vertical displacement (Δy) under gravity’s influence. Includes initial vertical velocity (v₀y) and gravitational acceleration (g).

New cards
17

Δy = v₀y * t + ½gt²

Crucial for solving projectile motion and free-fall problems.

New cards
18

Δx = v_avg * t

Simplifies distance calculations over a time period.

New cards
19

x = ½(v + v₀)t

Helps determine distance when acceleration is involved.

New cards
20

x = x₀ + vt (for constant velocity)

Used to find an object’s position without acceleration.

New cards
robot