Adv Peds midterm study guide

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Last updated 5:38 PM on 4/6/26
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101 Terms

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Common ASD client factor challenges

Executive function, sensory processing, repetitive behaviors, motor skills, social awareness, communication

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Sensorimotor play in ASD examples

Spinning wheels, dropping objects repeatedly, mouthing objects

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Takata Sensorimotor stage age

Birth-2 years

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Takata Sensorimotor examples

Shaking rattles, banging toys, mouthing objects

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Takata Symbolic/Simple Constructive stage age

2-4 years

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Takata Symbolic play examples

Feeding doll, pretending block is phone

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Takata Dramatic/Complex Constructive stage age

4-7 years

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Takata Dramatic play examples

Playing house, school, doctor

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Takata Games stage age

7-12 years

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Takata Games examples

Sports, board games, video games

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Takata Recreational stage age

12-16 years

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Takata Recreational examples

Organized sports, hobbies, social hangouts

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Theory of Mind hypothesis

Difficulty understanding others' thoughts, beliefs, and intentions

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Weak Central Coherence hypothesis

Focus on details rather than whole picture

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Joint Attention definition

Sharing attention toward an object/event through gaze or pointing

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Executive Dysfunction hypothesis

Impairments in working memory, task initiation, and organization

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Evaluation process starting point

Occupational profile

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Areas considered during evaluation

Communication, attention/motivation, sensory processing, praxis, motor skills

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Applied Behavior Analysis (ABA) focus

Skill acquisition and behavior shaping through reinforcement

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DIR/Floortime focus

Relationship-based social emotional development

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TEACCH approach

Environmental structure and visual supports

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Relationship Development Intervention (RDI) goal

Build flexible thinking and problem solving

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Early Start Denver Model

Naturalistic developmental model using shared activities and parent coaching

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Social participation interventions

Play scripts, peer buddy systems, visual supports

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Early Intervention age range

Birth to 3 years

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IFSP definition

Individualized Family Service Plan under IDEA Part C

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IFSP review timeline

Every 6 months

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Early Intervention setting

Natural environments (home, daycare, community)

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Key EI strategies

Family-centered care and coaching

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Transition planning for EI

Begins around age 2 for transition to school services

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First step to enable play in EI

Positioning

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Play activity goal 1

Arouse and engage

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Play activity goal 2

Prompt emerging skills

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Play activity goal 3

Reinforce higher-level skills

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Play activity goal 4

Promote generalization across settings

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General hospital pediatric services

Labor and delivery, NICU, pediatric units

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Trauma center pediatric cases

Severe burns, TBI, multiple fractures

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Children's hospital focus

Rare conditions, developmental disabilities, chronic illness

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OT priorities in hospital settings

Prevent complications, resume able self, restore skills

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Types of challenging behavior

Active and passive

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Active challenging behavior examples

Throwing toys, hitting

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Passive challenging behavior examples

Withdrawal, sitting under table

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Antecedent intervention definition

Prevent behavior before it occurs

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Examples of antecedent interventions

Visual schedules, timers

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Consequence intervention focus

Reinforcement rather than punishment

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Functional Communication Training (FCT)

Teach communication to replace problem behavior

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Contingency method example

First work then bubbles

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Motor control definition

How the CNS organizes movement

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Motor learning definition

Process of acquiring and retaining motor skills

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Cognitive stage of motor learning

Initial learning requiring heavy feedback

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Associative stage of motor learning

Skill refinement through practice

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Autonomous stage of motor learning

Skill becomes automatic

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Whole task training definition

Practicing the entire activity

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Benefit of whole task training

Better coordination and real-world performance

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Part task training definition

Breaking task into smaller components

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Variability practice goal

Develop flexible motor strategies

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Blocked practice definition

Repeated practice of same movement

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Distributed practice definition

Practice with rest between attempts

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Variable practice definition

Same skill practiced in different ways

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Intrinsic feedback definition

Sensory feedback from the learner

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Extrinsic feedback definition

Feedback from therapist or environment

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Knowledge of performance

Information about movement quality

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Knowledge of results

Information about task success

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Mental practice definition

Imagining movement without performing it

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Order parameters

Define specific movement pattern

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Control parameters

Variables that modify movement (ex speed)

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Perturbations

Disruptions forcing adaptation

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Affordances

Properties of objects that invite action

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Degrees of freedom definition

Number of joints CNS must control

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Benefit of reducing degrees of freedom

Simplifies movement and improves accuracy

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Attractor state definition

Habitual movement pattern body returns to

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Motor deficits in DCD

Poor timing, reduced reaction time, poor bimanual accuracy

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Motor deficits in JIA

Slow movement and reduced endurance

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Motor deficits in ASD

Motor planning difficulties and sensory variability

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Motor deficits in CP

Postural control deficits and spasticity

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Motor deficits in OI

Limited repetition reduces motor learning opportunities

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OTPF client factors for handwriting

Fine motor control, visual motor integration, attention, praxis, posture, sensory processing

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OTPF body structures for handwriting

Hands, fingers, wrist, forearm, visual system

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Motor skills in handwriting

Stabilizing paper, bilateral coordination, pencil manipulation

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Process skills in handwriting

Initiating writing, sequencing letters, maintaining pace

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Social interaction skills in handwriting

Requesting help and participating in class

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Palmar supinate grasp

Fisted grasp with arm movement

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Digital pronate grasp

Fingers hold pencil but arm moves as unit

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Static tripod grasp

Hand moves as unit with limited finger movement

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Dynamic tripod grasp

Localized finger movement with stable arch

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Handwriting development 10-12 months

Scribbling

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Handwriting development age 2

Mimics horizontal and vertical lines

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Handwriting development age 3

Copies vertical and horizontal lines and circle

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Handwriting development age 4-5

Copies cross and some letters/numbers

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Handwriting development age 5-6

Copies letters and writes name

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IDEA Part B

Provides IEP services for ages 3-21

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ADHD school eligibility category

Other Health Impairment

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Section 504 purpose

Provides accommodations for students with disabilities

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MTSS Tier 1

Universal supports for all students

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MTSS Tier 2

Targeted interventions for at-risk students

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MTSS Tier 3

Intensive individualized supports

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Assistive Technology definition

Any device used to improve functional capabilities of individuals with disabilities

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SETT framework

Student, Environment, Task, Tool

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HAAT framework

Human, Activity, Assistive Technology, Context

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AT evaluation factors

Effectiveness, affordability, portability, durability, safety, usability, acceptance

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