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Common ASD client factor challenges
Executive function, sensory processing, repetitive behaviors, motor skills, social awareness, communication
Sensorimotor play in ASD examples
Spinning wheels, dropping objects repeatedly, mouthing objects
Takata Sensorimotor stage age
Birth-2 years
Takata Sensorimotor examples
Shaking rattles, banging toys, mouthing objects
Takata Symbolic/Simple Constructive stage age
2-4 years
Takata Symbolic play examples
Feeding doll, pretending block is phone
Takata Dramatic/Complex Constructive stage age
4-7 years
Takata Dramatic play examples
Playing house, school, doctor
Takata Games stage age
7-12 years
Takata Games examples
Sports, board games, video games
Takata Recreational stage age
12-16 years
Takata Recreational examples
Organized sports, hobbies, social hangouts
Theory of Mind hypothesis
Difficulty understanding others' thoughts, beliefs, and intentions
Weak Central Coherence hypothesis
Focus on details rather than whole picture
Joint Attention definition
Sharing attention toward an object/event through gaze or pointing
Executive Dysfunction hypothesis
Impairments in working memory, task initiation, and organization
Evaluation process starting point
Occupational profile
Areas considered during evaluation
Communication, attention/motivation, sensory processing, praxis, motor skills
Applied Behavior Analysis (ABA) focus
Skill acquisition and behavior shaping through reinforcement
DIR/Floortime focus
Relationship-based social emotional development
TEACCH approach
Environmental structure and visual supports
Relationship Development Intervention (RDI) goal
Build flexible thinking and problem solving
Early Start Denver Model
Naturalistic developmental model using shared activities and parent coaching
Social participation interventions
Play scripts, peer buddy systems, visual supports
Early Intervention age range
Birth to 3 years
IFSP definition
Individualized Family Service Plan under IDEA Part C
IFSP review timeline
Every 6 months
Early Intervention setting
Natural environments (home, daycare, community)
Key EI strategies
Family-centered care and coaching
Transition planning for EI
Begins around age 2 for transition to school services
First step to enable play in EI
Positioning
Play activity goal 1
Arouse and engage
Play activity goal 2
Prompt emerging skills
Play activity goal 3
Reinforce higher-level skills
Play activity goal 4
Promote generalization across settings
General hospital pediatric services
Labor and delivery, NICU, pediatric units
Trauma center pediatric cases
Severe burns, TBI, multiple fractures
Children's hospital focus
Rare conditions, developmental disabilities, chronic illness
OT priorities in hospital settings
Prevent complications, resume able self, restore skills
Types of challenging behavior
Active and passive
Active challenging behavior examples
Throwing toys, hitting
Passive challenging behavior examples
Withdrawal, sitting under table
Antecedent intervention definition
Prevent behavior before it occurs
Examples of antecedent interventions
Visual schedules, timers
Consequence intervention focus
Reinforcement rather than punishment
Functional Communication Training (FCT)
Teach communication to replace problem behavior
Contingency method example
First work then bubbles
Motor control definition
How the CNS organizes movement
Motor learning definition
Process of acquiring and retaining motor skills
Cognitive stage of motor learning
Initial learning requiring heavy feedback
Associative stage of motor learning
Skill refinement through practice
Autonomous stage of motor learning
Skill becomes automatic
Whole task training definition
Practicing the entire activity
Benefit of whole task training
Better coordination and real-world performance
Part task training definition
Breaking task into smaller components
Variability practice goal
Develop flexible motor strategies
Blocked practice definition
Repeated practice of same movement
Distributed practice definition
Practice with rest between attempts
Variable practice definition
Same skill practiced in different ways
Intrinsic feedback definition
Sensory feedback from the learner
Extrinsic feedback definition
Feedback from therapist or environment
Knowledge of performance
Information about movement quality
Knowledge of results
Information about task success
Mental practice definition
Imagining movement without performing it
Order parameters
Define specific movement pattern
Control parameters
Variables that modify movement (ex speed)
Perturbations
Disruptions forcing adaptation
Affordances
Properties of objects that invite action
Degrees of freedom definition
Number of joints CNS must control
Benefit of reducing degrees of freedom
Simplifies movement and improves accuracy
Attractor state definition
Habitual movement pattern body returns to
Motor deficits in DCD
Poor timing, reduced reaction time, poor bimanual accuracy
Motor deficits in JIA
Slow movement and reduced endurance
Motor deficits in ASD
Motor planning difficulties and sensory variability
Motor deficits in CP
Postural control deficits and spasticity
Motor deficits in OI
Limited repetition reduces motor learning opportunities
OTPF client factors for handwriting
Fine motor control, visual motor integration, attention, praxis, posture, sensory processing
OTPF body structures for handwriting
Hands, fingers, wrist, forearm, visual system
Motor skills in handwriting
Stabilizing paper, bilateral coordination, pencil manipulation
Process skills in handwriting
Initiating writing, sequencing letters, maintaining pace
Social interaction skills in handwriting
Requesting help and participating in class
Palmar supinate grasp
Fisted grasp with arm movement
Digital pronate grasp
Fingers hold pencil but arm moves as unit
Static tripod grasp
Hand moves as unit with limited finger movement
Dynamic tripod grasp
Localized finger movement with stable arch
Handwriting development 10-12 months
Scribbling
Handwriting development age 2
Mimics horizontal and vertical lines
Handwriting development age 3
Copies vertical and horizontal lines and circle
Handwriting development age 4-5
Copies cross and some letters/numbers
Handwriting development age 5-6
Copies letters and writes name
IDEA Part B
Provides IEP services for ages 3-21
ADHD school eligibility category
Other Health Impairment
Section 504 purpose
Provides accommodations for students with disabilities
MTSS Tier 1
Universal supports for all students
MTSS Tier 2
Targeted interventions for at-risk students
MTSS Tier 3
Intensive individualized supports
Assistive Technology definition
Any device used to improve functional capabilities of individuals with disabilities
SETT framework
Student, Environment, Task, Tool
HAAT framework
Human, Activity, Assistive Technology, Context
AT evaluation factors
Effectiveness, affordability, portability, durability, safety, usability, acceptance