PRELIM GD

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Last updated 2:42 PM on 8/29/25
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47 Terms

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Arcade (Platforms)

Games are stand-alone game systems found in public venues—such as malls and amusement parks.

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Console (Platforms)

Games are usually played in the home, hooked up to a television set.

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Computer (Platforms)

Games are played on desktop computers and laptops. This platform adds complexity to the development process due to non-standard setups and a variety of systems.

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Online (Platforms)

Games are played on a computer platform or through a console system connected to the Internet.

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Handheld (Platforms)

This gaming device is a lightweight, portable game console with a built-in screen, game controls, and speakers.

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Mobile (Platforms)

Games designed for mobile devices, such as smartphones, tablets, and portable media players.

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Tabletop (Platforms)

Games are played on top of tables. These include board, card, and dice games, and even pen-and-paper games

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Times Intervals

These are time-dependent elements that affect the pacing of the game.

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Turn-Based

It allows each player, whether artificially generated or human, to take a turn.

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Real-Time

The opposite of a turn-based game. In this case, there is no time interval between turns. In fact, there are no turns at all.

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Time-Limited

It is a compromise between turn based and real-time games. It limits the time each player has for their turn.

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Single-Player

Only one person can play the game. Any additional players (usually opponents) in the game are known as AI characters or NPCs.

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Two-Player

It also known as head-to-head game, the players play against each other or team up to fight a common enemy.

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Local Multiplayer

All players sit in the same space and play the game on the same machine—sharing the same screen using separate input devices or controllers.

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LAN-Based Multiplayer

Allows players to share the game on a local area network without sharing the screen or input device.

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Online Multiplayer

In this mode, players connect their devices to the Internet and share the game.

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Massively Multiplayer Online Role-Playing Game (MMORPG)

It persists 24 hours per day and maintain a subscription-based revenue model in which players pay a monthly fee to continue playing it.

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Entertainment

Many games were developed purely to entertain the players, and many people play games to escape from the stresses of daily life or to relieve boredom.

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Social

When more than one person is playing a game, the players might be motivated to interact socially with their opponents or team members.

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Educational

Games are developed to teach while they entertain.

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Recruitment & Training

Games have also been used by the military, government, and even for-profit corporations.

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Health and Fitness

These games include those used for psychological therapy, physical rehabilitation, and even exergames.

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Consciousness and Change

These games might be created by non-profit, political, or religious groups to raise awareness of certain beliefs, attitudes, values, lifestyles, and causes.

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Aesthetics and Creativity

Some games are created to elicit creative expression or aesthetic appreciation from players or are developed to express or share artistic ideas.

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Marketing and Advertising

Some games are created to market a product or service to consumers.

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Advergames

These are specifically designed as advertising tools and used as an alternative to other web-based advertising, such as banners.

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Advertainment

Sites developed to showcase a brand contain games and discussion forums, becoming a fun hangout for customers.

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Action

It involves quickly destroying your enemies while avoiding being destroyed yourself. These games tend to be simpler because they focus on player reaction time.

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Platformer

It focuses on players moving quickly through an environment—often jumping and dodging to avoid obstacles, and sometimes collecting items along the way.

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Shooters

It focuses on combat between a player and the other characters in the game world— usually in the form of shooting with guns and other weapons.

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First-person shooters (FPS)

The player has a first person perspective and cannot see his or her character onscreen.

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Third-person shooters

Allow players to see their characters, along with the rest of the game world.

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Racing

The standard scenario involves the player’s vehicle racing one or more opponents on a variety of roads or terrains.

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Fighting

Each player controls a figure on screen and uses a combination of moves to attack the opponent and to defend against the opponent’s attacks.

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Adventure

These are all about unraveling stories, exploring worlds, collecting, navigating mazes, decoding messages, and solving puzzles.

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Action-Adventure

It is the only hybrid genre that has distinguished itself as an accepted genre.

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Casino

These are often electronic versions of popular games—such as roulette, craps, poker, blackjack, and slot machines.

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Puzzle

It focuses on the player solving a puzzle or series of puzzles without controlling a character. There is little or no story and can be either real-time or turn based.

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Role-Playing Games

It is characterized by containing strong storylines—but also contain player-characters that improve throughout the course of the game.

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Simulations

It attempts to replicate systems, machines, and experiences using real-world rules.

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Vehicle Simulations

The player usually operates complicated machinery (such as jet fighters, ships, or tanks).

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Sports and Participatory Simulations

Engages the player to experience the simulation as a participant within it.

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Process Simulations

It involves real-world systems or processes. These games are also known as construction and management sims (CMS), or toy games.

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Strategy

They have their origin in classic board games such as chess, where players are required to manage a limited set of resources to achieve a particular goal.

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Turn-Based Strategy (TBS)

In these games, resource management involves discrete decisions such as what types of resources to create, when to deploy them, and how to use them to the best advantage.

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Real-Time Strategy

These games incorporate a real-time interval. The players are under such constant time pressure that they do not have the opportunity to truly ponder a move.

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Massively Multiplayer Online Games (MMO)

These games enable hundreds or thousands of players to interact in a game world simultaneously they are connected to via the Internet.