A systematic application of reinforcement theory to modify employee behaviors in the workplace.
2
New cards
ability
Having the skills and knowledge required to perform the job.
3
New cards
conditions
External factors that affect performance such as organizational support and clear expectations.
4
New cards
content (need) theories of motivation
Focus on what motivates people.
5
New cards
continuous schedule
When reinforcers follow all instances of positive behavior.
6
New cards
deficit principle*
A satisfied need is not a motivator of behavior.
7
New cards
distributive justice
The degree to which the outcomes received from the organization are fair.
8
New cards
equity theory
A person compares their ratio of outcomes over inputs to another person's ratio to see if they are equal.
9
New cards
esteem needs
The desire to be respected by one's peers and feel self respect.
10
New cards
existence
Physiological and safety needs.
11
New cards
expectancy
degree the person believes that high levels of effort will lead to desired level of performance.
12
New cards
expectancy theory
motivation is a function of expectancy x instrumentality x valence
13
New cards
extrinsic motivation
performing an activity because it is related to a desirable outcome such as pay
14
New cards
fixed-interval schedules
Rewarding behavior after a set amount of time.
15
New cards
fixed-ratio schedules
Rewarding behavior after a set number of occurrences.
16
New cards
growth need
The need to develop as a person and grow.
17
New cards
hygiene factors
External context of the job: company policies
18
New cards
Intrinsic motivation
Pursuing an activity because it is inherently enjoyable
19
New cards
instrumentality
The degree to which the person believes that performance will lead to an outcome such as rewards.
20
New cards
law of effect*
A behavior that is followed by a pleasant outcome will be repeated while behavior followed by an unpleasant outcome will not be repeated.
21
New cards
motivation
An energizing force and directs behavior toward a certain goal.
22
New cards
motivators
Factors that are intrinsic to the job
23
New cards
need for achievement
Having a strong need to be successful.
24
New cards
need for affiliation
Wanting to be liked and accepted by others.
25
New cards
need for power
Wanting to influence others and control their environment.
26
New cards
negative punishment* (extinction)
Taking away pleasant outcomes following poor behavior to eliminate the behavior.
27
New cards
negative reinforcement
Removal of unpleasant outcomes once desired behavior is demonstrated.
28
New cards
physiological needs
The need for air
29
New cards
positive reinforcement
Adding pleasant outcomes after a desired behavior to increase the likelihood of the behavior.
30
New cards
process theories of motivation*
Focus on the thought processes as someone decides how much effort to give.
31
New cards
positive punishment*
Presenting unpleasant consequences following unwanted behaviors.
32
New cards
referent
A person we compare ourselves to in equity theory.
33
New cards
relatedness
A need to belong and be connected to other people.
34
New cards
safety need
The need to be free from danger and pain.
35
New cards
self-actualization need
The need to become all you are capable of becoming.
36
New cards
social needs
The needs of bonding with other human beings
37
New cards
valence
The perceived value of an outcome (reward) of performance.
38
New cards
variable interval*
Rewarding someone on average every certain amount of time but exact time span varies.
39
New cards
variable ratio
Rewarding someone on average every N behaviors but the exact number varies each time.
40
New cards
autonomy
The degree to which people have the freedom to decide how to perform their tasks
41
New cards
bonuses
One-time rewards that follow specific accomplishments of employees.
42
New cards
empowerment
The removal of conditions that make a person powerless.
43
New cards
feedback
The degree to which people learn how effective they are being at work.
44
New cards
gainsharing
A companywide program in which employees are rewarded for performance gains compared to past performance.
45
New cards
goal commitment
The degree to which a person is dedicated to reaching the goal.
46
New cards
growth need strength
The degree to which a person has higher order needs
47
New cards
job characteristics model
Five core job dimensions
48
New cards
Job crafting
Proactive changes employees made in their own job descriptions
49
New cards
job enlargement
Expanding the tasks performed by employees to add more variety.
50
New cards
job enrichment
A job redesign technique allowing workers more control over how they perform their own tasks.
51
New cards
job rotation
Moving employees from job to job at regular intervals.
52
New cards
job specialization
Breaking down tasks to their simplest components and assigning them to employees so that each person would perform few tasks in a repetitive manner.
53
New cards
MBO - Management by Objectives
Setting companywide goals derived from corporate strategy
54
New cards
merit pay
Giving employees a permanent pay raise based on past performance.
55
New cards
motivation potential score
(skill variety+task identity+task significance)/3 x autonomy x feedback
56
New cards
piece rate incentives
Payment to employees made on the basis of their individual output.
57
New cards
profit sharing
Programs involving sharing a percentage of company profits with all employees.
58
New cards
sales commissions
Rewarding sales employees with a percentage of sales volume or profits generated.
59
New cards
SMART goal
A goal that is Specific
60
New cards
stock option
Giving an employee the right
61
New cards
skill variety
The extent to which the job requires a person to utilize multiple high-level skills.
62
New cards
task identity
The degree to which a person is in charge of completing an identifiable piece of work from start to finish.
63
New cards
task significance
Whether a person's job substantially affects other people's work
64
New cards
active listening
listening for content and feeling
65
New cards
communication
The process by which information is exchanged between individuals through a common system of symbols
66
New cards
crucial conversations
Discussions in which the stakes are high
67
New cards
decode
The process of assigning meaning to a received message.
68
New cards
effective communication*
The intended meaning and perceived meaning are the same.
69
New cards
efficient communication*
The least resource cost to transmit message.
70
New cards
encode
The translation of ideas into words.
71
New cards
filtering
The distortion or withholding of information to manage a person's reactions.
72
New cards
grapevine
The informal gossip network within a given organization.
73
New cards
information overload
What occurs when the information processing demands on an individual's time to perform interactions and internal calculations exceed the supply or capacity of time available for such processing.
74
New cards
jargon
A specific set of acronyms or words unique to a specific group or profession.
75
New cards
kinesthetic
Nonverbal communication through gestures
76
New cards
KISS principle*
Keep it short and simple
77
New cards
medium
The way that a sender's message is conveyed.
78
New cards
mixed messages
When verbal and nonverbal communication doesn't match
79
New cards
multitasking
Performing more than one activity at the same time
80
New cards
noise
Anything that interferes with or distorts the message being transformed.
81
New cards
nonverbal communication
All aspects of communication other than the word meaning
82
New cards
paralanguage
Nonverbal communication of how we say things
83
New cards
proxemics
Nonverbal use of space to convey meaning
84
New cards
public relations
Professionals who create external communications about a client's product
85
New cards
receiver
The person who a message is intended to reach.
86
New cards
richness of communication medium
How much communication contains nonverbal cues
87
New cards
selective perception
The personal filtering of what we see and hear to suit our own needs.
88
New cards
semantics
The meaning of a word or phrase.
89
New cards
sender (source)
The person initiating a communication.
90
New cards
storytelling
A narrative account of an event or events.
91
New cards
verbal communication
Use of words in written or spoken communication
92
New cards
adjourning phase
The fifth and final stage later added to the Tuckman model.
93
New cards
after-action review
A meeting conducted at the end of a project where team members discuss what went right and wrong and what to do better.
94
New cards
boundary-spanning roles
Roles group members take to interact with relevant people outside the group.
95
New cards
cohesion
The degree of camaraderie within the group.
96
New cards
collective efficacy
A group's perception of its ability to successfully perform well.
97
New cards
cross-functional teams
Teams that involve individuals from different parts of the organization staff.
98
New cards
empowered teams
Teams that have the responsibility as well as the authority to achieve their goals.
99
New cards
formal work group
Is made up of managers
100
New cards
forming
Stage when the group comes together for the first time.