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Learning
A relatively permanent change in behavior or knowledge due to experience.
Associative learning
Learning that two events occur together (stimulus–stimulus or behavior–consequence).
Reflexes
Automatic, simple responses to stimuli.
Instincts
Complex, innate behavioral patterns.
Classical conditioning
Learning where a neutral stimulus becomes associated with a stimulus that produces a natural response.
Unconditioned stimulus (UCS)
Stimulus that naturally triggers a response.
Unconditioned response (UCR)
Natural, unlearned reaction to a UCS.
Neutral stimulus (NS)
Stimulus that initially produces no response.
Conditioned stimulus (CS)
Previously neutral stimulus that now triggers a response.
Conditioned response (CR)
Learned response to a conditioned stimulus.
Higher-order conditioning
When a new neutral stimulus becomes a CS by being paired with an existing CS.
Acquisition
Initial learning of the CS–CR association.
Extinction
Weakening of the CR when the CS is no longer paired with the UCS.
Spontaneous recovery
Reappearance of a previously extinguished CR.
Stimulus discrimination
Responding only to the specific conditioned stimulus.
Stimulus generalization
Responding similarly to stimuli similar to the CS.
Operant conditioning
Learning through consequences that increase or decrease behavior.
Positive reinforcement
Adding something pleasant to increase behavior.
Negative reinforcement
Removing something unpleasant to increase behavior.
Positive punishment
Adding something unpleasant to decrease behavior.
Negative punishment
Taking away something pleasant to decrease behavior.
Shaping
Reinforcing small steps toward a target behavior.
Primary reinforcer
Naturally rewarding (e.g., food, water).
Secondary reinforcer
Learned reinforcer (e.g., money, praise).
Continuous reinforcement
Rewarding a behavior every time it occurs.
Partial reinforcement
Rewarding behavior sometimes.
Fixed interval schedule
Reward after a predictable amount of time.
Variable interval schedule
Reward after unpredictable time intervals.
Fixed ratio schedule
Reward after a set number of responses.
Variable ratio schedule
Reward after an unpredictable number of responses.
Observational learning
Learning by watching others.
Models
People whose behavior is observed and imitated.
Vicarious reinforcement
Seeing someone else get rewarded, increasing likelihood of imitation.
Vicarious punishment
Seeing someone else get punished, decreasing likelihood of imitation.
Memory
Processes of encoding, storing, and retrieving information.
Encoding
Transforming information into a form the brain can store.
Storage
Retention of encoded information.
Retrieval
Bringing stored information into awareness.
Automatic processing
Encoding without conscious effort.
Effortful processing
Encoding that requires attention and work.
Semantic encoding
Encoding meaning.
Visual encoding
Encoding images.
Acoustic encoding
Encoding sounds.
Sensory memory
Immediate, brief recording of sensory information.
Short-term memory
Limited-capacity memory lasting about 20 seconds.
Long-term memory
Relatively permanent and limitless storehouse of information.
Explicit memory
Conscious memories of facts and events.
Implicit memory
Unconscious memories such as skills and conditioned responses.
Recall
Retrieving information without cues.
Recognition
Identifying information you’ve previously learned.
Relearning
Learning something faster the second time.
Equipotentiality hypothesis
All areas of cortex can potentially store memories.
HSAM (highly superior autobiographical memory)
Condition where people recall personal events with extreme accuracy.
Amygdala
Brain area for emotional memories and fear.
Hippocampus
Forms new explicit memories.
Cerebellum
Forms implicit memories and conditioned responses.
Prefrontal cortex
Working memory and decision-making.
Neurotransmitters
Chemicals that enable communication and memory formation.
Flashbulb memory
Vivid memory of an emotionally significant event.
False memory
Inaccurate memory created through reconstruction.
Anterograde amnesia
Inability to form new memories.
Retrograde amnesia
Loss of past memories.
Transience
Memory fades over time.
Absentmindedness
Lapses in attention leading to forgetting.
Blocking
Temporary inability to retrieve information.
Misattribution
Confusing the source of information.
Suggestibility
Misleading information alters memory.
Bias
Personal beliefs distort memory.
Persistence
Unwanted memories that keep returning.
Forgetting
Failure to retrieve stored info.
Encoding failure
Information never properly entered memory.
Proactive interference
Old information disrupts new learning.
Retroactive interference
New information disrupts old learning.
Chunking
Organizing information into meaningful units.
Self-reference effect
Remembering information better when related to oneself.
Rehearsal
Repeating information to maintain it in memory.
Distributed practice
Studying spaced over time improves retention.
Consciousness
Awareness of yourself and your environment.
Meta-analysis
Statistical combination of many research studies.
Evolutionary psychology
Examines behavior through evolutionary adaptation.
Biological rhythms
Regular cycles in physiological processes.
Circadian rhythm
24-hour biological clock for sleep/wake cycles.
Homeostasis
Body’s tendency to maintain internal balance.
Melatonin
Hormone that regulates sleep cycles.
Sleep debt
Chronic lack of sleep leading to impaired functioning.
Sleep rebound
Making up for lost sleep, especially REM and deep sleep.
REM sleep
Dreaming stage with high brain activity and muscle paralysis.
Stage 1 sleep
Light sleep with drifting brain waves.
Stage 2 sleep
Deeper sleep with sleep spindles.
Stage 3 sleep
Deep, slow-wave sleep.
Dreams
Sequences of images, emotions, and thoughts during sleep.
Activation-synthesis theory
Dreams are the brain’s attempt to make sense of random neural activity.
Information-processing theory
Dreams help organize and consolidate memories.
Lucid dreams
Dreams in which the dreamer is aware and can control them.
Depressant
Drug that slows nervous system activity.
Stimulant
Drug that increases nervous system activity.
Opioid
Drug for pain relief that produces euphoria.
Hallucinogen
Drug that alters perception and sensory experiences.
Dependence
Needing a drug to function normally.
Tolerance
Needing more of a drug to get the same effect.