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Design
The process of creating a plan or blueprint for a product or environment, taking into consideration factors such as functionality, aesthetics, usability, and market demand.
Universal Design
The principle that all engineered products and environments should be usable by all people, regardless of their abilities or disabilities, without the need for modification or specialized adaptations.
Equitable Use
The design of a product or environment that is useful and accessible to people with diverse abilities, ensuring equal opportunities for everyone to use and benefit from the design.
Flexibility in Use
The design of a product or environment that can accommodate a wide range of individual preferences and abilities, allowing users to customize and adapt the design to their specific needs and preferences.
Simple and Intuitive Use
The design of a product or environment that is easy to understand and use, minimizing the need for complex instructions or training.
Perceptible Information
The design of a product or environment that effectively communicates necessary information to the user, using clear and understandable cues and feedback.
Tolerance in Error
The design of a product or environment that reduces hazards and the likelihood of errors or accidents, minimizing the negative consequences of human errors.
Low Physical Effort
The design of a product or environment that can be used efficiently and comfortably, requiring minimal physical exertion or strain from the user.
Size and Space for Approach and Use
The design of a product or environment that is appropriate and accessible for all users, regardless of their body type or physical abilities, providing sufficient space and clearance for approach and use.
Artistic Design
The visual aspect of design that focuses on the aesthetics and appeal of a product, incorporating principles of art such as balance, contrast, emphasis, directional movement, harmony, and rhythm to create visually pleasing and engaging designs.