COM 3110: Digital Media, Culture, and Communication Key Concepts

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78 Terms

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Key Performance Indicators (KPIs)

KPIs are quantifiable metrics that measure the progress of specific marketing goals, helping marketers assess the effectiveness of their strategies.

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Likes

A metric used to measure the popularity of a post or content on social media.

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Engagement

A measure of how much users interact with content, including likes, comments, and shares.

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Follower Growth

The increase in the number of followers on a social media account over a specific period.

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Traffic Conversions

The percentage of visitors who take a desired action on a website after arriving from social media.

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Social Interactions

Any engagement activity that users perform on social media, such as likes, comments, and shares.

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Social Sentiment

The overall attitude or emotional tone expressed in social media conversations about a brand or topic.

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Social Shares

The act of sharing content from one user to another on social media platforms.

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Web Visitors by Channel Source

The analysis of website traffic based on the source of visitors, such as social media, direct, or referral.

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Reach Growth Rate

The rate at which the number of unique users who see your content increases over time.

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Follower Growth Rate

The speed at which a social media account gains new followers over a specified period.

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Engagement Rate

The ratio of total engagement (likes, comments, shares) to the total number of followers or impressions.

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Traffic Directed to Your Site

The amount of web traffic that comes from social media platforms to your website.

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Cost per Click (CPC)

The amount of money spent for each click on a paid advertisement.

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Sales Generated

The total revenue produced from sales attributed to social media marketing efforts.

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Artificial intelligence (AI)

A field developing intelligent machines and software that simulate human thought or work.

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Call to action

An instruction that tells the customer what to do next.

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Google Trends

A free Google tool that lets people explore what citizens around the world are searching for on Google.

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Landing page

The first page a visitor encounters when they go to a website.

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Mega-influencers

Influencers with 1 million or more followers.

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Nano-influencers

Influencers with 10,000 followers or fewer.

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The Five Steps of the Critical Process

A framework for analyzing media that includes Description, Analysis, Interpretation, Evaluation, and Engagement.

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Description

Paying close attention, taking notes, and researching the subject under study.

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Analysis

Discovering and focusing on significant patterns that emerge from the description stage.

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Interpretation

Asking and answering, 'What does this mean?' and 'So what?' questions about one's findings.

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Evaluation

Arriving at a judgement about whether something is good, bad, or mediocre, which involves subordinating one's personal taste to the critical 'bigger picture.'

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Affordances

The features or capabilities of a technology that help establish how we use it.

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Culture

The forms and systems of expressions that individuals, groups, and societies use to make sense of daily life, communicate with other people, and articulate their values.

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Technological determination

A common but sometimes simplistic way of thinking that sees technology as an independent force that appears out of nowhere and changes everything.

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Mass communication

The process of designing cultural messages and stories and delivering them to increasingly large and diverse audiences through mass media channels like newspapers, magazines, movies, radio, and television.

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Mass personal communication

Ways in which we communicate that mix and match aspects of mass and interpersonal communication.

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Remix culture

A society in which people are able to create and communicate by mixing, editing, combining, manipulating, or repurposing existing texts.

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Filter bubbles

Spaces where we are exposed only to ideas and opinions that match our existing beliefs.

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Digital divide

The growing contrast between the 'information haves' - those who can afford to purchase a computer and pay for internet services - and the 'information have nots' - those who may not be able to afford a computer or pay for internet services.

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Walled gardens

Highly managed environments brought to us by apps, where users may feel they have the entire internet at their fingertips, but are actually limited to specific content.

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Deepfakes

Images or videos that use advanced digital editing technology to create fraudulent but convincing content.

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HTML

Hypertext markup language, a language for displaying text, images, and other multimedia that allowed users to link files to one another.

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Gameplay

The way in which the rules structure how players interact with the game.

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Modding

The most advanced form of collective intelligence in gaming, slang for 'modifying game software or hardware.'

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Collective Intelligence

A term coined by French professor Pierre Levy in 1997 to describe the internet's ability to enable us to share our knowledge and acknowledge it to others.

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Home consoles

Devices people use specifically to play video games, putting digital games on a path to becoming a mass medium.

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Intellectual property

Stories, characters, personalities, and music that require licensing agreements.

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Cover music

A song recorded or performed by someone other than the original writer or artist.

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Streaming music

The format of choice for accessing music today, shifting from ownership to access.

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Radio Act of 1912

Legislation passed in response to the Titanic tragedy to regulate amateur radio operators and ensure radio waves are collective property.

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ARPAnet

The original internet designed by the U.S. Defense Department's Advanced Research Projects Agency.

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Podcasting

The practice of making audio files available on the internet for download or streaming.

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Telecommunications Act of 1996

Legislation that changed the rules concerning access to public airwaves by eliminating most ownership restrictions on radio.

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Content delivery services

Services that generate revenue from both advertising and subscription fees.

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Over the top media services (OTT)

Streaming sites like Hulu and Netflix that allow access to TV content through an internet connection without traditional providers.

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Megaplexes

Facilities with fourteen or more screens.

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B movies

Marginal films made with small budgets and famous stars.

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A movies

Highly anticipated films made with big budgets and famous stars.

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Yellow journalism

An era characterized by sensational stories and a focus on dramatic detective stories, named after a comic called 'Hogan's Alley.'

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Citizen journalism

News dissemination by activist amateurs and concerned citizens using the internet and social media.

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USA Today

A newspaper that changed the look of most major U.S. dailies in 1982.

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Zines

Self-published magazines.

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General-interest magazine

Magazines covering a wide variety of topics aimed at a broad national audience.

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Magalogs

Publications that combine a glossy magazine style with the sales pitch of retail catalogs.

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AARP Bulletin and AARP The Magazine

Magazines with some of the largest circulations in the U.S., aimed at senior citizens over 50.

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Decline in daily newspapers

A trend that began during the Great Depression with the rise of radio.

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TV Guide

A publication that succeeded due to its availability at supermarket checkout lines.

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Subsidiary rights

The rights an author sells for a book to be used in other media, such as a screenplay.

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Trade books

Hardbound and paperback books aimed at general readers and sold at commercial retail outlets.

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Mass media

Industries that produce and distribute cultural products.

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Communication

Creation and use of symbol systems that convey information.

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Niche nation

Society in which people navigate a more varied and complex media landscape.

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Media Environment

Media as a habitat in which we conduct almost every aspect of daily life.

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Post modern era

Period from the 1950s onward.

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Internet

A vast network of fiber optics.

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Confirmation bias

Favoring information that conforms to our preexisting beliefs over information that challenges them.

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Surveillance capitalism

Making money by controlling users' personal data.

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Data mining

Tracking search histories, locations, browser settings, etc.

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Cookies

Computer files that automatically collect and transfer information between a website and a user's browser.

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Game Publishers

Release games to the public.

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Game Developers

Write the codes for games.

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Digital games

Recognized as a legitimate form of free speech in 2011.

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