io day 2

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall with Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/112

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No study sessions yet.

113 Terms

1
New cards

Leadership Emeegence

People who become leaders already possess traits and characteristics fit for leadership roles.

2
New cards

Affective Identity Motivation

Those who lead for the sake of leading others.

3
New cards

Noncalculative Motivation

Those who lead for personal gain.

4
New cards

Social Normative Motivation

Those who led because the situation calls for it.

5
New cards

Leader Performance

This idea posits that excellent leaders possess particular traits that poor performing leaders do not.

6
New cards

Need for Power

People lead because they desire to be in control of others.

7
New cards

Need for Achievement

People lead because they desire success and accomplishments.

8
New cards

Need for Affiliation

People lead because they desire to be around other people.

9
New cards

Leadership Motive Pattern

Pattern coming from the high need for power and low need for affiliation.

10
New cards

Person-Oriented Leaders

Leaders with high considerations and concern for their people. They are warm, caring, and supportive of their subordinates.

11
New cards

Task-Oriented Leaders

Initiates structure and emphasizes their role in the structure. They are highly concerned with each everyone's roles so they can attain their formal goals.

12
New cards

Lack of Training

It can also be a lack of experience. Leaders are not given enough time to exercise proper leadership.

13
New cards

Cognitive Deficiencies

Those who do not learn from their mistakes. Shows no ability to reflect on actions and decisions.

14
New cards

Fiedler’s Contingency Model

A theory that posits leadership effectiveness is dependent on the interaction between the leader and situation.

15
New cards

Least-Preferred Coworker (LPC) scale

to help leader identify their leadership style.

16
New cards

Informational Style

For the climate of IGNORANCE.

17
New cards

Magnetic Style

For the climate of DESPAIR.

18
New cards

Position Style

For the climate of INSTABILITY.

19
New cards

Affiliation Style

For the climate of ANXIETY.

20
New cards

Coercive Style

For the climate of CRISIS.

21
New cards

Tactical Style

For the climate of DISORGANIZATION

22
New cards

Instrumental Style

Planning, organizing, and controlling the activities of employees.

23
New cards

Supportive Style

Concern for employees

24
New cards

Participative Style

Allows employees to participate in decision-making.

25
New cards

Achievement-Oriented Style

Provide goals and rewards which increases based on performance.

26
New cards

Vroom-Yetton Model

A leadership theory that aims to aid leader in their decision-making. It considers that ability of subordinates to decide too.

27
New cards

Autocratic A1

the leader will make the decision by himself or herself, using the information readily available.

28
New cards

Autocratic (A2)

the leader will consult the group members to gain more informations, then will make the decision himself or herself. The final decision may or may not be shared with the group.

29
New cards

Consultative (C1)

the leader will consult individuals to seek their opinion. The leader will make the decision himself or herself.

30
New cards

Consultative (C2)

the leader will consult the group to seek individual opinions and suggestions. The leader will make the decision himself or herself.

31
New cards

Collaborative (G2)

the group will make the decisions. The leader will play a supportive role to ensure that everyone agrees on the decisions.

32
New cards

Transactional Leadership

Leans toward a task—oriented style. Directive goals, Monitors performance, and provide consequences for success or failure.

33
New cards

Contingent Reward

Rewards successful followers.

34
New cards

Management by exception-active

Actively monitors behaviors and punishes for failure.

35
New cards

Management by exception-passive

Not actively monitoring behavior and only corrects behavior when it is extreme.

36
New cards

Charisma

High moral and ethical standards. Lead through enthusiasm.

37
New cards

Intellectual Stimulation

Open thinking, encourages change, and challenges the status quo.

38
New cards

Individual Consideration

Takes the time to mentor or coach followers individually.

39
New cards

Power

The capacity to influence and control resources, even without a formal position.

40
New cards

Authority

The legitimate right to make decisions and direct others, derived from one’s formal position in the organization.

41
New cards

Legitimate Power (1)

Authority from a formal position.

42
New cards

Reward Power

Ability to provide valued rewards

43
New cards

Coercive Power

Ability to punish or sanction.

44
New cards

Expert Power

influence based on knowledge and expertise

45
New cards

Referent Power

influence based on personal characteristics and charisma.

46
New cards

Legitimate Power (2)

Power derived from one’s formal position or role in the organizational hierarchy. Also known as positional power or authority.

47
New cards

Line Authority

Direct supervisory authority over subordinates.

48
New cards

Staff Authority

Advisory authority to assist line mangers.

49
New cards

Functional Authority

Authority over specific functions across departments.

50
New cards

Peter Principle

Employees are promoted in their current role, not their ability to perform at the next level.

51
New cards

Self-Esteem

A person views himself/herself as worthy or valuable.

52
New cards

Chronic Self-Esteem

Overall feelings about oneself.

53
New cards

Situational Self-Esteem

Feelings on a particular situation

54
New cards

Socially Influenced Self-Esteem

Feelings based on expectations of others.

55
New cards

Self-Fulfilling Prophecy

An individual performs based on their experience.

56
New cards

Galatea Effect

One’s belief in themselves leads to better performance.

57
New cards

Pygmalion Effect

When people believe something is true (such as positive feedback) they will act in accordance with this belief.

58
New cards

Golem Effect

When negative expectations result in a decrease in performance.

59
New cards

Intrinsic Motivation

People who are motivated because of the tasks and the challenges that come with their role.

60
New cards

Extrinsic Motivation

People who are motivated by external materials such as salary, bonuses, recognition, and promotion.

61
New cards

Acquired Needs for Achievement

People who enjoy challenges and accomplishments.

62
New cards

Acquired Needs for Affiliation

People who enjoy working with people being involved with others.

63
New cards

Acquired Need for Power

People who are not merely after success, they look after influence.

64
New cards

Self-Regulation

One’s capacity to track the progress of the goals they set by themselves.

65
New cards

Job Expectations

Employees must be given the right expectations of job role.

66
New cards

Job Characteristics Theory by Hackman and Oldham (1976)

A theory suggesting that job itself can make it more or less motivating for an employee.

67
New cards

Skill Variety

The capacity to use different skills.

68
New cards

Task Identity

Efforts lead to the desired outcome.

69
New cards

Task Significance

Efforts are seen and recognized.

70
New cards

Autonomy

Employees can exercise control over themselves.

71
New cards

Job Feedback

Employees are given prompt and accurate feedback.

72
New cards

Maslow’s Hierarchy of Needs

A theory stating that people have needs set on hierarchy where the lower need must be met first before accomplishing higher needs.

73
New cards

Aldefer’s ERG Theory

Aldefer posits that a person can skip through levels and come back when necessary.

74
New cards

Existence

related to survival and physiological needs.

75
New cards

Relatedness

related to social connections, friendships, and belongingness.

76
New cards

Growth

related to achieving one’s full potential and development.

77
New cards

Herzberg’s Two-factor Theory

A theory that postulates that motivation in a job involves two factors—hygiene factors and motivators.

78
New cards

Hygiene factors

are job-related but do not concern job itself (coworkers, work environment, salaries, and bonuses).

79
New cards

Motivators

are those that result directly from the job (tasks, responsibilities, achievements, and job role)

80
New cards

Vroom’s Expectancy Theory

A theory that posits a worker’s motivation is influenced by three factors: Expectancy, Instrumentality, Valence

81
New cards

Expectancy

The perceived relationship between one's effort and the expected outcome.

82
New cards

Instrumentality

The level at which a worker’s effort, when noticed, will lead to the expected outcome.

83
New cards

Valence

The value the employee places on a particular on a particular outcome.

84
New cards

Adam’s Equity Theory

Posits that employees motivations are affected by how fairly they believe they are being treated

85
New cards

Input

Personal factors we provide to the job such as time, effort, and education. Even our fare and time spent commuting or driving to work.

86
New cards

Output

Factors we receive from the job, such as salary, bonuses, recognition, and promotion. This also includes, coworkers, environment, and schedule.

87
New cards

Input/Output Ratio

You get this by mentally dividing your output value by your input value. This itself is not useful but becomes vital when compared to others’ input/output ratio.

88
New cards

Goal setting

is a method where employees are given specific goals to increase performance.

89
New cards

Operant Conditioning

is a concept which shows how employees can be motivated by the use of rewards and punishment.

90
New cards

Individual incentives

are given to employees individually, which aims to increase the individual’s appropriate behavior.

91
New cards

Pay for performance (Earnings-at-risk[EAR

EMPLOYEES ARE PAID BASED ON Productivity.

92
New cards

Merit Pay

employees are paid based on their performance’s appraisal.

93
New cards

Group Incentives

are given to groups of employees, and they aim to foster teamwork over individual competition.

94
New cards

Profit Sharing

companies share their profits above a certain amount with their employees.

95
New cards

Gainsharing

incentives are given based on a group's performance.

96
New cards

Stock Options

companies allow their employees to buy portions of their stocks as investments.

97
New cards
98
New cards

Job Satisfaction

the degree to which employees have a positive attitudes and feelings about their work and work environment. It represents the effective response to one's job.

99
New cards

Global Satisfaction

overall feelings above the job as a whole.

100
New cards

Facet Satisfaction

feelings about specific aspects of the job.