Consumer Behavior and Motivation

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These flashcards cover key vocabulary and concepts from the lecture on consumer behavior and motivation.

Last updated 6:24 AM on 2/4/26
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63 Terms

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Motivation

The reason or reasons one has for acting or behaving in a particular way.

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Motive

An internal, unobservable force that drives action.

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McGuire’s Psychological Motives

More specific to consumer behavior, and organizes motives into 16 categories, the categories ultimately split into two different ways

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Consumer Buyer Behavior

The study of individuals, groups, or organizations and the processes they use to select, secure, use, and dispose of products, services, experiences, or ideas to satisfy needs.

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Cognitive Motives

Motives that focus on adapting to an environment and achieving a sense of meaning through thinking, learning, and problem solving.

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Affective Motives

Motives that deal with the need to feel satisfied and obtain personal goals, focusing on emotions and feelings.

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Preservation-oriented Motivation

Motivation aimed at maintaining stability, consistency, and the status quo.

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Growth-oriented Motivation

Motivation that focuses on self-improvement, personal development, and change.

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Active Response (I)

motivations are internally initiated

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Passive Response

motivations arise in response to the environment or circumstances

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Internal Behavior

These behaviors help achieve an outcome associated with the individual 

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External Behavior

These behaviors help achieve an outcome focused on a relationship with the environment

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Manifest Motives

Motives that are freely admitted by consumers and are clear and direct in their appeal.

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Latent Motives

Motives that are either unknown to the consumer or that the consumer is reluctant to admit, often leading to indirect appeal.

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Approach-Approach Conflict

A conflict that arises when choosing between two equally desirable options.

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Avoidance-Avoidance Conflict

A conflict where a consumer must choose between two unattractive options.

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Approach-Avoidance Conflict

A conflict involving a single option that has both positive and negative attributes.

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Personality

An individual's characteristic response tendencies across similar situations.

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Trait Theories

Theories that suggest all individuals have internal traits related to action tendencies and that measurable differences exist between individuals.

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Multi-Trait Approach

Identifies several traits that in combination capture a substantial portion of the individual, most common is the five-factor model

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Five-Factor Model

A personality model categorizing traits into five dimensions: (EIAOC)

Extroversion, Instability, Agreeableness, Openness to Experience, and Conscientiousness.

  • Extroversion: prefers to be in a group, talkative with others, bold 

  • Instability: emotionally reactive, prone to stress and anxiety 

  • Agreeableness: sympathetic, kind to others, “go along, get along”  

  • Open to experience: imaginative, appreciate of art, finds novel solutions

  • Conscientiousness: Organized, disciplined, goal-oriented, and reliable 

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Single Trait Approach

emphasize one personality trait as being particularly relevant to understanding behavior

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Single Trait Theories (ECU)

  • Consumer Ethnocentrism: how much someone believes it is “right” to buy products made in their own country and “wrong” to buy foreign product

    • High Ethnocentrism = buys domestic products

    • Low Ethnocentrism = buys foreign products

  • Need for Cognition: Reflects on a consumer’s engagement and thinking.  Consumers high in NFC enjoy thinking and processing information deeply. They respond better to detailed, fact-based messages

  • Need for Uniqueness: These consumers value scarce, distinctive, or exclusive products.

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Consumer Ethnocentrism - Single Trait Theory

The belief that it is ‘right’ to buy products made in one's own country and ‘wrong’ to buy foreign products.

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Need for Cognition

People with high NFC individuals enjoying deep processing. They respond better to detailed fact based messages. Women have high NFCs

NFC = engagement level of thinking and processing information

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Need for Uniqueness

A consumer's desire to differentiate oneself through consumption, valuing scarce or distinctive products.

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Brand Personality

A set of human characteristics associated with a brand, influencing consumer perception.

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Emotion

Strong, relatively uncontrolled feelings that influence behavior and are linked to needs, motivation, and personality.

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Perception

The process through which individuals perceive, transform, and store information.

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Brand Personalities: 5 Dimensions

  1. Sincerity 

  2. Excitement 

  3. Competence 

  4. Sophistication 

  5. RuggednessM

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Mechanisms used to develop brand personalities

  • Celebrity endorsers

  • User imagery (showing typical users and their habits)

    • This allows for potential customers see themselves as users of the product

  • Executional factors (music, tone, pacing, visuals)

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The process which we receive, transform and store information (4)

  1. Exposure

  2. Attention

  3. Interpretation

  4. Adaptation

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Exposure

A stimulus enters the consumer’s sensory field

  1. Selective: ad avoidance, muting ads 

One way marketers try to go around ad avoidance is product placement within movies, video game properties, etc. 

  1. Voluntary exposure: opting to follow a brand or receive promotional texts ex: watching the super bowl ads

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Attention

The consumer allocates mental resources to the stimulus.

  1. Stimulus: physical characteristics, size color, position 

  2. Individual: characteristics that distinguish from each other, motivation and ability

  3. Situation: other stimuli in the environment ex: crowds or long lines, crowd clutter

*Subliminal Stimuli: a message presented so quickly or quietly that consumers are not aware of their presence, unlikely to have an impact

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Interpretation

The consumer assigns meaning to the stimulus.Relative process influenced by one’s own experiences and reference points 

Because interpretation is relative, it is subject to individual bias 

  1. Semantic meaning: The objective, dictionary definition of a message.

  2. Psychological meaning: The subjective meaning shaped by personal experiences, culture, and context.

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Cognitive vs Affective Interpretation

  1. Cognitive: a process where stimuli are placed into existing categories of meaning 

  2. Affective: the emotional feeling or response triggers by a marketing stimulus 

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How a consumer interprets a marketing stimulus is determined by three factors

  • Individual: inherit traits, learning and knowledge, expectations

  • Stimulus: size, shape, color 

    • Stimulus organization refers to the physical arrangement of the objects 

  • Situation: mood, colors used in the stimulus, surroundings 

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Twilight Zone

The transition zone is the first 5–15 feet inside a store entrance where consumers are adjusting physically and mentally. Shoppers are not yet ready to process information, so signage and promotions placed here are often ignored.

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JND: Just Noticeable Difference

JND is the smallest change in a stimulus that consumers can detect. Marketers use JND strategically:

  • To keep price increases unnoticed

  • To ensure product improvements are noticeable

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Short-Term Memory (STM)

Temporary storage with limited capacity used for active processing of information. Limited capacity (5–9 items), temporary, used for active processing

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Strategies to Improve STM Capacity

  • Repetition

  • Chunking

  • Organization of information

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Long-Term Memory (LTM)

Unlimited capacity storage for knowledge, experiences, and emotions, remembered long-term.There are 3 types of LTM

  • Semantic Memory

  • Episodic Memory

  • Flashbulb Memory

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LTM Semantic Memory

Basic knowledge and feelings about a concept, representing a fundamental understanding. (ex: Honda is a car manufacture)

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Episodic Memory

Memory of sequences of events that an individual has personally experienced. (Ex: A milestone life event such as graduation)

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Flashbulb Memory

A vivid and detailed memory of the circumstances surrounding a surprising event. (ex: remembering an exciting event)

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****Two important memory structures are schemas and scripts

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Schemas

  • Cognitive structures that represent knowledge about concepts or objects.

    • Concepts acquire depth of meaning by being associated with other concepts 

    • A pattern of such association is called a schema 

    • They consist of personal opinions, and experiences, and objective fact based information. 

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Scripts

  • Scripts: Knowledge structures that represent sequences of events or behaviors.

    • Helps individuals perform routine consumption tasks effectively 

      • Ex: bruising teeth or sorting recycling

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Involvement in Learning

The level of motivation a consumer has towards learning material, influencing the depth of processing.

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High involvement Learning

  • situation in which the consumer is motivated to learn the material.  Leads to cognitive learning, analytical reasoning, and deeper processing.

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Low involvement Learning

  • situation in which a consumer has little to no motivation to learn the material. Leads to learning through repetition and conditioning.

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Classical Conditioning

  • Learning through association between stimuli; common in low-involvement situations.

Unconditioned stimuli: Sound of classical music, sight of food when hungry 

Unconditioned response: Feeling of relaxation, increased salivation 

Ex: using music and nostalgia to evoke emotions are two typical approach to classical conditioning in marketing 

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Operant Conditioning (AKA Instrumental Learning)

Learning through reinforcement of behaviors, more common in high-involvement situations.Ex: reward points in an app (CFA, Starbucks, Duolingo)

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Cognitive Learning

Encompasses mental activities to solve problems or cope with situations without direct experience.

There are 3 types of cognitive learning

  • Iconic route learning: learning a concept or the association between two or more without conditioning. Ex: Arby's “We have the Meats”

  • Vicarious learning (modeling): Consumers do not need to directly experience a reward or punishment to learn the consequences of behavior, they can simply observe the outcomes of others to learn.

  • Analytical reasoning: Requires individuals to restructure and combine existing and new information to form associations and concepts.

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Retrieval Failure = forgetting

When the information can’t be recalled from long-term memory, often due to memory interference.

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Strength of Learning

How easily we are able to access, or retrieve, information from LTM is partially determined by strength of learning 

Learning is strengthened through:

  • Importance: the value that customers place on the information learned. It increases elaboration, strengthens learning, and distinguishes high- from low-involvement situations.

  • Message Involvement: Evoking the sense, playing music, and eliciting an emotional response are ways to increase message involvement. Brands can also use self-referencing, in which the consumers can relate the marketing information to themselves.   

  • Mood: positive mood creates stronger linkages between brands and concepts and enhances the likelihood of retrieval from LTM   

  • Reinforcement: Reinforcement increases the likelihood that a behavior will be repeated and strengthens how quickly and how well information is learned and remembered.

  • Repetition: increases accessibility and strengthens association. The more you are exposed to information, the more likely you are to remember it 

  • Dual coding (verbal + visual): learning the same information in different contexts: Ex: Geico gecko and the geico caveman. Can also relate to information being stored in different memory modes, such as verbal, visual, or auditory.  

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Attitude

An enduring organization of motivational, emotional, perceptual, and cognitive processes towards an aspect of the environment.

Attitudes are learned

Consist of 3 Components

  1. Cognitive (how we think)

  2. Affective (how we feel)

  3. Behavioral (how we act)

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Cognitive

  • consumer’s beliefs and thoughts about a product, consist of perceived emotional benefits of consuming a product and objective features and functionality 

    • **It is important for marketers to distinguish between 

      • product features: are objective and nonevaluative  (ex: 5 mg of sodium for serving) 

      • product benefits: evaluative in nature and may be mashed on more subjective criteria (ex: low sodium products are better for your health) 

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Affective

  • Feelings and emotional responses toward a product.

    • Utilitarian and hedonic product benefits 

      • Utilitarian benefits: Functional, practical, problem-solving.

*If it helps you solve a problem or complete a task, it’s utilitarian.

  • Ex: toothpaste: prevents cavities, whitens teeth

  • Hedonic benefits: Emotional, sensory, pleasure-oriented.

*If it’s about pleasure, enjoyment, or emotions, it’s hedonic.

  • Ex: perfume or cologne: makes you feel attractive, boost confidence 

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Central Route

A method of attitude change involving deep processing and strong, stable attitudes.

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Peripheral Route

A method of attitude change based on reliance on peripheral cues (celebrity, music) and weaker attitudes.

  • The competitive context also plays a role in whether or not peripheral cues could become relevant under high involvement 

    • Ex: two or more brands have comparable product features or functionality, consumers may use peripheral cues as a tiebreaker

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Elaboration Likelihood Model (ELM)

A theory explaining how attitudes are formed and changed under varying conditions of involvement.

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Appeals used by Marketers to influence attitude change 

  • Fear: negative consequences, unsafe behavior (ex: texting and driving)  

  • Humorous: used to increase liking

  • Comparative Ads: directly compare the features or benefits of two or more brands 

  • Spokeschafters/ Celebrity Endorsement: Jake from State Farm 

  • Sponsorship: