mktg 490 terms exam 2

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Last updated 1:25 AM on 3/21/26
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76 Terms

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Episodic Memory

Your personal memory scrapbook. Stores things YOU experienced, like the first time you tried a product or visited a store.

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Semantic Memory

Your brain's encyclopedia. Stores general facts and knowledge, like knowing what a "sale" means or what a brand stands for.

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Explicit Memory

Memory you use ON PURPOSE, like trying to remember a brand name when you're at the store.

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Implicit Memory

Memory that works WITHOUT you realizing it, like humming a jingle you never tried to learn.

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Recognition

Seeing something and knowing you've seen it before, like picking the right answer on a multiple choice test.

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Recall

Pulling info from your brain with NO hints, like writing an answer on a blank test.

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Chunking

Grouping info together to remember it easier, like memorizing a phone number in groups instead of one digit at a time.

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Rehearsal

Repeating something over and over so it sticks in your memory, like replaying a song until you know the words.

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Elaboration

Connecting new info to things you already know. Makes memory way stronger.

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Dual Coding

Learning something two ways at once, seeing a picture AND reading words about it. Double input equals better memory.

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Schema

A mental folder your brain has for a topic. Like your "fast food restaurant" folder already knows there's a menu, a counter, and it's quick.

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Script

A mental outline for how a sequence of events goes, like your brain's "going to the movies" routine: buy ticket, get popcorn, find seat, watch movie.

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Priming

When one thing gets your brain ready to think about related things, like seeing a Pepsi ad making you think about soda more.

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Spreading Activation

When one memory lights up connected memories too. Think of it like dominoes falling one after another.

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Prototype

The most typical example of a category, like McDonald's being the go

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Consideration Set

The short list of brands you'd actually think about buying when you need something.

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Decay

Memories fade over time if you never use them, like a muscle getting weak without exercise.

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Interference

When memories get mixed up or block each other. Old memories can block new ones (proactive) or new ones can mess up old ones (retroactive).

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Serial Position Effect

You remember the FIRST and LAST things in a list best. The stuff in the middle gets forgotten most easily.

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Primacy Effect

Remembering the FIRST items in a list best.

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Recency Effect

Remembering the LAST items in a list best.

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Retrieval Cues

Hints or triggers in your environment that help you pull a memory out of your brain.

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Attitude

How you feel about something. Your overall like or dislike toward a brand, product, or idea.

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Cognitive Component

The THINKING part of an attitude. What you BELIEVE about something, like "Nike makes quality shoes."

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Affective Component

The FEELING part of an attitude. How something makes you FEEL emotionally, like "I love Nike, it makes me feel cool."

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Conative Component

The DOING part of an attitude. Your intention to actually act, like planning to buy something next time.

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Favorability

How positive or negative your attitude is toward something.

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Accessibility

How quickly an attitude pops into your head. Strong attitudes come to mind instantly.

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Confidence

How SURE you are about your attitude. You feel more confident about things you have personally experienced.

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Persistence

How long an attitude sticks around over time. Strong attitudes last longer.

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Resistance

How hard it is to change an attitude. Really strong attitudes are tough to budge.

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Ambivalence

Having MIXED feelings about something, like loving fast food taste but feeling guilty about eating it.

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Central Route to Persuasion

When you think HARD about a message and carefully consider the arguments. Happens when you are really interested and paying attention.

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Peripheral Route to Persuasion

When you do NOT think hard and just pick up on quick clues, like liking an ad because a celebrity is smiling in it.

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Cognitive Responses

The thoughts that pop into your head while watching an ad. Can be supportive or doubtful.

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Counterarguments

Mentally pushing back on what an ad says. Makes the ad less effective on you.

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Support Arguments

Thoughts that AGREE with the ad's message. Makes the ad more persuasive.

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Source Derogations

Doubting the person delivering the message, like not trusting a random influencer pushing a product.

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Ad Execution Thoughts

Thoughts about HOW an ad is made, like noticing the music, visuals, or humor rather than the actual message.

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Source Credibility

How trustworthy and expert the person delivering the message seems. A doctor recommending medicine is more credible than a stranger.

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Sleeper Effect

You dismiss a message at first because the source seems untrustworthy. But over time you forget WHO said it while still remembering the message, and it starts to feel true.

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One Sided Message

An ad that only shows the positives. Can seem biased.

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Two Sided Message

An ad that mentions both the positives and some negatives. Sounds more honest and is actually more believable.

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Fear Appeals

Ads that make you feel scared or worried to motivate a change in behavior. Works best when paired with a clear solution.

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Terror Management Theory

When people are reminded of death or mortality, they cling harder to their identity and the brands that are tied to who they are.

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Match Up Hypothesis

A celebrity spokesperson works best when they actually FIT the product, like an athlete endorsing sports gear.

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Emotional Contagion

Emotions are contagious. If an ad makes you feel happy, you catch that feeling and transfer it onto the brand.

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Peripheral Cues

Quick mental shortcuts your brain uses when you are not really paying attention, like buying something because the packaging looks nice.

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Thin Slice Judgments

Super fast first impressions formed from almost no information, like instantly liking a brand from a quick glance at its logo.

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Body Feedback

Your physical movements and sensations affect your attitudes. Nodding while watching an ad makes you like it more. Frowning makes you like it less.

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Heuristics

Mental shortcuts used to make quick decisions without much thinking, like assuming expensive means good quality.

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Frequency Heuristic

The more you see something, the more you assume it must be good or popular.

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Truth Effect

When something is repeated many times it starts to FEEL true, even if it is not actually proven.

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Mere Exposure Effect

The more you are exposed to something, the more you like it, just from pure familiarity.

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Wearout

When an ad gets so repetitive that you start to feel annoyed by it. Too much exposure makes you like it less.

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Classical Conditioning

Learning to like something by associating it with something you already enjoy. A brand plays happy music so you start to associate happiness with that brand.

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Evaluative Conditioning

A type of conditioning that changes how positively or negatively you feel about something through repeated pairing with good or bad stimuli.

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Excitation Transfer

Your body is already emotionally charged from something like a game or movie and you transfer that leftover excitement onto whatever you see next, including ads.

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Problem Recognition

When you realize there is a gap between what you HAVE right now and what you WANT or NEED. This is what kicks off the buying process.

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Ideal State

What you WISH things were like, such as wanting a new pair of stylish shoes.

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Actual State

What things ARE like right now, such as your current shoes being worn out.

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Internal Search

Looking for information inside your own brain before going anywhere else, like thinking of brands you already know before Googling.

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External Search

Looking for information OUTSIDE your own head, like reading reviews, asking friends, or searching online.

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Confirmation Bias

Tending to notice and remember information that supports what you already believe, and ignoring information that contradicts it.

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Diagnosticity

How useful a piece of information is for telling products apart from each other.

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Vividness

Vivid, colorful, and emotional information is far more memorable than plain statistics or facts.

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Prepurchase Search

Searching for information specifically because you are about to make a purchase.

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Ongoing Search

Constantly keeping up with information about a topic you love, even when you are not currently buying anything.

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Perceived Risk

How risky you think a purchase is. The higher the risk, the more searching a consumer will do before buying.

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Brand Uncertainty

Not being sure which brand is the best option. Higher uncertainty leads to more searching before a decision is made.

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Graded Structure

The idea that some members of a category are considered better or more typical examples than others.

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Taxonomic Categories

Categories organized by shared features, like grouping all beverages together.

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Goal Derived Categories

Categories organized around a specific goal rather than shared features, like "things I need for a road trip."

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Superordinate Level

The broadest, most general category level, like "beverages."

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Basic Level

The middle category level that people use most naturally, like "soda."

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Subordinate Level

The most specific and narrow category level, like "Diet Coke."

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