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Algorithm
A step-by-step process or set of instructions used to solve a problem.
A command that displays text or values to the screen.
Declare a variable
To create a variable and give it a name.
Variable
A named storage location that holds data.
Initialize a variable
To assign a variable its first value.
Concatenation
Combining two or more strings into one.
String Variable
A variable that stores text.
Integer Variable
A variable that stores whole numbers.
Float Variable
A variable that stores numbers with decimals.
Input
Data entered into a program by the user.
Exponentiation
Raising a number to a power.
Modulus
An operation that returns the remainder of a division.
Type conversion
Changing a value from one data type to another.
Properties of an object
Attributes or characteristics that describe an object.
Event
An action that triggers code to run.
Callback function
A function passed as an argument to another function to be executed later.
Arithmetic Operators
Mathematical symbols used to perform calculations.
Snake case
A naming convention where words are lowercase and separated by underscores.
Function
A reusable block of code that performs a specific task.
Boolean
A data type that can only be true or false.
Logical Operators
Operators that combine or modify Boolean values.
Comparison Operators
Operators that compare values and return true or false.
If statement
A conditional statement that runs code if a condition is true.
Else statement
A statement that runs code if the if condition is false.
Sequential programming
Code that runs in order, one line at a time.
Non-sequential programming
Code that does not always run in order.
For loops
A loop that repeats a block of code a specific number of times.
Pseudorandom
Numbers that appear random but are generated using an algorithm.
Infinite loop
A loop that never ends unless stopped.
While Loop
A loop that runs as long as a condition is true.
Break
Stops a loop immediately.
Continue
Skips the current loop iteration and moves to the next one.