Chap10 Interface Design

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Last updated 2:27 AM on 4/6/26
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44 Terms

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Layout

The structure of the screen divided into navigation (top), work (middle), and status (bottom) areas.

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Content Awareness

Ensuring users always know where they are, where they came from, and what information is displayed.

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Aesthetics

The visual appeal of an interface; includes balanced white space, readable fonts, limited colors/patterns.

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Ease of Learning vs. Ease of Use

Balancing design for frequent users (efficiency) and infrequent users (simplicity).

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Consistency

Keeping elements uniform across screens and applications to reduce learning time and confusion.

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Minimize User Effort

Interfaces should require minimal steps to perform actions (the "three-click rule").

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User Interface Design Process

Steps: Understand users → Organize interface → Define standards → Develop prototypes → Evaluate/test.

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Personas

Fictional user profiles that represent different user types, goals, and behaviors.

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Scenarios

Narratives describing how users perform tasks and interact with the system

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Interface Structure Diagram (ISD)

Diagram showing relationships and navigation paths between all screens, forms, and reports.

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Interface Standards

Rules defining consistent interface elements (metaphors, icons, actions, templates).

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Interface Metaphor

Familiar concept used to represent system functions (e.g., calendar, shopping cart).

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Interface Objects

Represent real-world entities within the interface (e.g., customer, employee).

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Interface Actions

Common user operations such as buy, save, delete, or exit

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Interface Icons

Visual symbols representing actions or status (e.g., trash can = delete, disk = save).

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Interface Templates

Layout guides ensuring consistency across all screens and forms.

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Inline CSS

Style rules written directly within an HTML file.

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External CSS

Style rules stored in a separate stylesheet linked to an HTML file.

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Prototyping

Creating mockups or simulations of screens, forms, and reports to test usability.

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Paper Prototype

Hand-drawn sketches used to visualize the interface quickly.

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Wireframe Diagram

Basic screen layout showing placement of elements without design detail.

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Storyboard

Sequence of screens showing navigation flow or user interaction steps.

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Wireflow Diagram

Combines wireframes with navigation arrows to illustrate user paths.

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Language Prototype

Functional prototype built using actual programming or markup languages (e.g., HTML).

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Navigation Design

Ensuring users can move through the system intuitively and recover easily from mistakes.

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Types of Menus

Includes drop-down, pop-up, tab, ribbon, or icon-based menus guiding user navigation.

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Input Design

Focuses on accurately capturing user data while minimizing effort and errors.

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Online Processing

Transactions recorded and updated in real-time.

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Batch Processing

Transactions collected and processed together at a later time.

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Source Data Automation

Using devices like barcode scanners or RFID to capture data directly from its origin.

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Minimize Keystrokes

Reduce manual typing by using dropdowns, defaults, or lookup fields.

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Input Validation

Checks ensuring data entered meets required criteria (e.g., format, range, completeness).

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Output Design

Ensuring system reports and outputs provide the right amount of information in a usable format.

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Report Types

Include detail, summary, exception, and graphical reports.

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International & Cultural Issues

Interface considerations for language, color meaning, time perception, and cultural values.

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Multilingual Requirements

Support for multiple languages or localized content.

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Cultural Dimensions (Hall & Hofstede)

Frameworks addressing cultural differences (e.g., context, time, power distance, collectivism).

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Nonfunctional Requirements

Interface must support web, mobile, and customizable local adaptations.

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Interface Evaluation/Testing

Assessing usability through heuristic, walkthrough, interactive, A/B, or formal lab testing.

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Heuristic Evaluation

Comparing design against established usability principles or checklists.

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Interactive Evaluation

Users directly interact with the system prototype and provide feedback.

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A/B Testing

Comparing multiple interface versions to determine which performs best.

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Walkthrough Evaluation

Team walkthrough simulating user interactions step-by-step.

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Formal Usability Testing

Controlled lab testing involving detailed observation and performance measurement.

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