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Last updated 1:12 PM on 3/14/26
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333 Terms

1
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Quadratic Formula

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Sum of Roots of a Quadratic Equation

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Product of Roots of a Quadratic Equation

<p></p>
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Binomial Expansion

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rth term of a Binomial Expansion

rth = nCm * an-m * bm

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Arithmetic Progression: Common Difference

d = a2 - a1

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Arithmetic Progression: nth term

an = a1 + (n-1)d

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Arithmetic Progression: Sum of first n terms

<p></p>
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Geometric Progression: Common Ratio

r = a2 / a1

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Geometric Progression: nth term

an = a1 * rn-1

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Geometric Progression: Sum of first n terms

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Sum of Infinite Geometric Progression

Sn = a1 / (1 - r)

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Harmonic Progression: Common Difference of Reciprocals

d = 1 / a2 - 1 / a1

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Harmonic Progression: nth Term

an = 1 / (a1 + (n - 1)d)

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Arithmetic Mean

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Geometric Mean

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Harmonic Mean

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Relationship between Means of Two Numbers

AM * HM = GM2

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Types of Variation and their Relationships

Direct: x = ky

Indirect: x = k / y

Joint: x = kyz

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Permutation: General Formula

nPr = n! / (n - r)!

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Permutation: The number of permutations of n objects taken

all at a time in which there are alike objects

n! / (n1! n2! n3! …)

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Permutation: The number of ways of partitioning a set of n

objects into r groups with specific number of elements per group.

n! / (n1! n2! n3! …)

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Cyclic Permutation: taken r at a time

(nCr) (r - 1)! = nPr / r

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Cyclic Permutation: taken all at a time

(n - 1)!

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Combination: General Formula

nCr = n! / [r! (n - r)!]

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Summation of Combinations

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Probability: Multiplication Rule

P(A and B) = P(A) * P(B | A)

Note: P(B | A) = Probability that event B occurs given that event A occurred

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Probability: Bayes’ Theorem

P(A) * P(B | A) = P(B) * P(A | B)

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Probability: AND Rule for independent events

P(A and B) = P(A) * P(B)

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Probability: Addition Rule

P(A or B) = P(A) + P(B) - P(A and B)

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Probability: Complementary Events

P(A) = 1 - P(Ac)

Note: Ac = event not A

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Binomial Probability Distribution

P(x) = px * qn - x * nCx

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Geometric Probability Distribution

P(n) - qn-1 * p

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Poisson Probability Distribution

<p></p>
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Standard Normal Distribution (CALCTECH)

  1. Get value of Z-score

  2. Stat Mode → 1 then AC (don’t type anything)

  3. Apps → 7: Distr

    1. For 1: P( → Input the Z-score, you will get the area to the left of the z-score to negative infinity.

    2. For 2: Q( → Input the Z-score, you will get the area between the z-score and the middle point (mean of the dataset).

    3. For 3: R( → Input the Z-score, you will get the area to the right of the z-score to positive infinity.

<ol><li><p>Get value of Z-score</p></li><li><p>Stat Mode → 1 then AC (don’t type anything)</p></li><li><p>Apps → 7: Distr </p><ol><li><p>For 1: P( → Input the Z-score, you will get the area to the left of the z-score to negative infinity.</p></li><li><p>For 2: Q( → Input the Z-score, you will get the area between the z-score and the middle point (mean of the dataset).</p></li><li><p>For 3: R( → Input the Z-score, you will get the area to the right of the z-score to positive infinity.</p></li></ol></li></ol><p></p>
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Pythagorean Theorem

a2 + b2 = c2

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Oblique Triangle: Sine Law

a / sinA = b / sinB = c / sinC

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Oblique Triangle: Cosine Law

a2 = b2 + c2 - 2bc cosA

b2 = a2 + c2 - 2ac cosB

c2 = a2 + b2 - 2ab cosC

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Trigonometry: Pythagorean Relations

sin2A + cos2A = 1

1 + tan2A = sec2A

1 + cot2A = csc2A

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Sum and Difference of Two Angles: Sine

sin(A + B) = sinA cosB + cosA sinB

sin(A - B) = sinA cosB - cosA sinB

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Sum and Difference of Two Angles: Cosine

cos (A + B) = cosA cosB - sinA sinB

cos (A + B) = cosA cosB + sinA sinB

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Sum and Difference of Two Angles: Tangent

tan (A + B) = tan A + tan B / (1 - tanA tan B)

tan (A - B) = tan A - tan B / (1 + tanA tan B)

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Double Angle: Sine

sin2A = 2 sinA cosA

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Double Angle: Cosine

cos 2A = cos2A - sin2A

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Double Angle: Tangent

tan 2A = 2 tanA / (1 - tan2A)

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Half- Angle Identities

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Square Identites

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Area of Triangle: Base and Altitude

A = ½ bh

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Area of Triangle: Two sides and included angle

A = ½ ab sinC

A = ½ bc sinA

A = ½ ac sinB

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Area of Triangle: Three sides

Heron’s Formula: A = √s(s - a)(s - b)(s - c)

s = ½ (a + b + c)

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Area of Triangle: Three angles and one side

A = a2 sinB sinC / 2 sinA

A = b2 sinA sinC / 2 sinB

A = c2 sinA sinB / 2 sinC

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Period and Amplitude: Sine Function

y = A sin(Bx + C) + D

Period = P = 2π / B

Amplitude = A

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Period and Frequency: Cosine Function

y = A cos(Bx + C) + D

Period = P = 2π / B

Amplitude = A

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Period and Frequency: Tangent Function

y = A tan(Bx + C) + D

Period = P = π / B

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<p>Medians of a Triangle</p>

Medians of a Triangle

ma = ½ √ 2b2 + 2c2 - a2

mb = ½ √ 2a2 + 2c2 - b2

mc = ½ √ 2a2 + 2b2 - c2

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<p>Altitudes of a Triangle</p>

Altitudes of a Triangle

ha = 2AT / a

hb = 2AT / b

hc = 2AT / c

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Angle Bisectors of a Triangle

ba = 2√bcs(s - a) / (b + c)

bb = 2√acs(s - b) / (a + c)

bc = 2√abs(s - c) / (a + b)

<p>b<sub>a</sub> = 2√bcs(s - a) / (b + c)</p><p>b<sub>b</sub> = 2√acs(s - b) / (a + c)</p><p>b<sub>c</sub> = 2√abs(s - c) / (a + b)</p>
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Spherical Excess

E = A + B + C - 180°

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Spherical Deflect

D = 360° - (a + b + c)

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<p>Right Spherical Triangle</p>

Right Spherical Triangle

Sin-Ta-Ad: Sine of middle = product of tangent of adjacent parts

i.e., sinb = tana * tan(co-A)

Sin-Co-Op: Sine of middle = product of cosine of opposite parts

i.e., sin(co-c) = cosa * cosb

Note: co-A = complement of A (equal to 90 - A)

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Oblique Spherical Triangle: Sine Law

sina / sinA = sinb / sinB = sinc / sinC

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Oblique Spherical Triangle: Cosine Law for Sides

cosa = cosb cosc + sinb sin c cosA

cosb = cosa cosc + sina sin c cosB

cosc = cosa cosb + sina sin b cosC

64
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Oblique Spherical Triangle: Cosine Law for Angles

cosA = -cosB cosC + sinB sinC cosa

cosB = -cosA cosC + sinA sinC cosb

cosC = -cosA cosB + sinA sinB cosc

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Area of Spherical Triangle

A = π r2 E / 180°

Note: See pic for computation of spherical excess, given the sides

<p>A  = π r<sup>2</sup> E / 180°</p><p>Note: See pic for computation of spherical excess, given the sides</p>
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Conversion: minute of arc to feet

1 minute of arc = 6080 ft

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Conversion: statute mile to feet

1 statute mile = 5280 ft

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Conversion: nautical mile to statute mile

1 nautical mile = 1.1516 statute mile

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Conversion: knot to nautical mile per hour

1 knot = 1 nautical mile per hour

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Polygons: Sum of Interior Angles

Σθ = 180° (n - 2)

n = number of sides

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Polygons: Number of Diagonals

d = n(n - 3) / 2

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Perimeter of Regular Polygon

P = sn

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Area of Regular Polygon

A = Pa / 2 = s2 n / (4 tan(180° / n))

a = apothem

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Area of Parallelogram

A = bh

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Area of Trapezoid

A = h(b1 + b2) / 2

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Area of Kite and Rhombus

A = d1d2 / 2

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Area of General Quadrilateral

A = √(s - a)(s - b)(s - c)(s - d) - abcd cos2θ

θ = (A + C) / 2 or θ = (B + D) / 2

s = (a + b + c + d) / 2

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Circle: Circumference

C = πd = 2πr

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Circle: Area

A = πr2

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Arc Length

s = rθ

Note: θ is in radians.

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Circle: Sector Area:

A = r2θ / 2 = πr2θ / 360

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Circle: Segment Area

A = r2 (θ - sinθ) / 2

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<p>Circle: Two Chords Rule</p>

Circle: Two Chords Rule

a × b = c × d

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<p>Circle: Two Secants Rule</p>

Circle: Two Secants Rule

AC × AB = AE × AD

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<p>Circle: Secant-Tangent Rule</p>

Circle: Secant-Tangent Rule

AB2 = AC × AD

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Cyclic Quadrilateral

d1 × d2 = ac + bd

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<p>Circle Inscribed in a Triangle</p>

Circle Inscribed in a Triangle

AT = rs

s = ½ (a + b + c)

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<p>Circle Circumscribing a Triangle</p>

Circle Circumscribing a Triangle

AT = abc / 4R

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<p>Escribed Circle</p>

Escribed Circle

AT = r(s - a)

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Prism: Volume and Surface Area

V = AB h

TSA = 2AB + LSA

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Truncated Prism: Volume and Surface Area

V = AB have

TSA = A1 + A2 + LSA

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Pyramid: Volume and Surface Area

V = AB h / 3

TSA = AB + LSA

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Tetrahedron: Volume and Surface Area

V = a3 / 6√2

SA = a2 √3

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Hexahedron (Cube): Volume and Surface Area

V = a3

SA = 6a2

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Octahedron: Volume and Surface Area

V = √2 / 3 × a3

SA = a2 × 2√3

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<p>Cylinder: Volume and Surface Area</p>

Cylinder: Volume and Surface Area

V = AB h = π r2

TSA = 2π r2 + 2π r h

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<p>Cone: Volume and Surface Area</p>

Cone: Volume and Surface Area

V = π r2 h / 3

TSA = π r2 + π r l

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<p>Sphere: Volume and Surface Area</p>

Sphere: Volume and Surface Area

V = 4π r3 / 3

SA = 4π r2

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<p>Volume of a Spherical Segment</p>

Volume of a Spherical Segment

1 Base: V = πh2(3R - h) / 3

2 Bases: V = πh(3a2 + 3b2 + h2) / 6

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