VR, Neurodiversity & perceptual differences

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seminar 4, reading on neurodiversity, synaesthesia & aphantasia

Last updated 4:25 PM on 1/18/26
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33 Terms

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VR & neurodiversity

  • allows us to research perceptual & cognitive processes

  • can explore individual differences in neurodiversity by stimulating sensory input

    • crucial for developing interventions

  • allows researchers to create controlled environments that can be tailored to explore specific cognitive processes

  • VR results provide deeper insights into how neurodivergent individuals perceive & process info

  • further research is needed to explore how VR can be used to better understand the perceptual experiences of individuals with ADHD

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Visual processing & VR (University of Glasgow) (Savickaite, 2023)

  • Study explored how individuals w/varying levels of neurodivergent traits (Autism & ADHD) process complex visual information

  • P w/higher autistic traits showed more detailed but less organised visual recall on the Rey–Osterrieth Complex Figure (ROCF) task.

  • Those scoring high on the attention-to-detail subscale of the Autism Spectrum Quotient performed better on fine-detail tasks, suggesting this trait enhances detailed visual memory in VR settings

  • For ADHD traits, no significant relationship was found

    • may be due to ADHD impacting multiple cognitive processes

  • used miced method to see measure of drawing strat whil post task itnerviews offering valuable insight 

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VR for mixed methods research

  • VR can facilitate a mix of qualitative (P’s subejctive experience) & quantitative (spatial coord)

  • By combining methods, researchers can gain a more comprehensive understanding of individual differences in perception, ultimately informing more effective interventions and support for neurodiverse populations

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Autism has difficulties with

  • social interactions

  • sensory processing 

  • repetitive behaviour

  • affects 1% of UK pop

  • is not a deficit but a difference in perceptual experience

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Autobiographical accounts

  • lot of the understanding about perceptual differences is from autobiographical or lab studies

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Perceptual organisation

  • global processing - you get a gist of everything

  • local processing - you focus on specific elements

  • autistic individuals tend to have more local processing 

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Navon task

  • a way of looking into global vs local processing

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VR applications in autism 

  • most social interaction training and intervention

    • but concerns whether we are ateaching them to mask better 

  • sensory aspect of perception have no been investigated

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Rey Osterrieth Complex Figure (ROCF) task

  • common used task

  • a drawing task to look at global vs local processing

  • you are asked to draw it from memory immediately and after time

<ul><li><p>common used task</p></li><li><p>a drawing task to look at global vs local processing </p></li><li><p>you are asked to draw it from memory immediately and after time </p></li></ul><p></p>
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experiment 1 (University of Glasgow) (Savickaite, 2023)

  • Pilot/Exploratory 2d

  • Local & Global processing styles

  • ASD &ADHD*

  • ROCF task

  • found higher attention switching, communication and attention to detail was found to be sigificant in the local

  • GO OVER THIS PAPER

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experiment 2 (University of Glasgow) (Savickaite, 2023)

  • VR & ROCF task

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Discussion (University of Glasgow) (Savickaite, 2023)

  • task was suitable but no 3D so future research

  • Individual differences 

  • Problems with VR itself

  • Too much data

    • had coord for looking at their process but it was limited use

    • started collecting qual (found how they were approaching it)

  • Different statistical analysis required

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key take aways (Savickaite, 2023)

  • comparing measure to formalise 3 groups of patterns

    • organisational, outline or part-orientated

  • identified that there are limitations of ROCF stuff

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Experiment 3 (University of Glasgow)

  • focus on chapter 7

  • final goal of study

  • provided prompts of drawing

  • thematic analysis 

    • autisitic sensoru differences

    • masking

    • sharing perspective 

  • enjoyed control of enviroment

  • ended up being theraputic task to get people talking

  • could be refined to be a therapy

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Synaesthesia

  • stimulation in one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway

    • cross-wiring of senses creates vivid, unique experiences that are both multi-sensory and consistent over time

  • 3x higher in autistic individuals than general pop (Baron-Cohen, 2013)

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why study synaesthetes in VR

  • VR helps simulate a world where sound has color or letters have texture

  • helps both researchers & non-synaesthetes appreciate the complexity of the condition

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Synaesthesia & Aphantasia

  • neurodiverse conditions related to perceptual experience 

  • offer unique windows into how the brain processes sensory information and forms perceptions

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Aphantasia

  • complete absence of voluntary visual mental imagery

  • cannot summon images in their mind’s eye when thinking about objects, people, or scenes

  • often referred to as the "blind mind,"

  • represents the opposite end of the spectrum from those with vivid mental imagery

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why study aphantasia in VR

  • VR allows researchers to observe how individuals without mental imagery interact with tasks typically reliant on visualization, such as drawing or object manipulation

  • exploring perceptual deficits

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VR & Synaesthesia/Aphantasia

  • VR has become a powerful tool for studying these conditions

  • allows researchers to simulate & explore perceptual differences in ways that were not possible in traditional research setting

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VR for synaesthesia (Taylor et al, 2023)

  • VR simulated synaesthetic cross-modal experiences like grapheme–colour associations.

  • created synthetic experience for both non-synaesthesis

  • p could navigate immersive 3D environments where they interacted w/objects and accompanying sensory experiences 

  • Made perceptual cross overs shareable

    • enhancing understanding & self-expression for neurodivergent individuals

  • reported that it was accurate in mirroring synaestheses brains 

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Methods for VR & synaesthesia (Taylor et al, 2023)

  • standard VR tools & controllers to allow participants to explore environments where visual & auditory inputs were cross-modally linked, simulating synaesthetic experience

  • when P heard musical notes in the VE also saw vibrant colors corresponding to the pitch/tone of the sounds

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Findings of VR & synaesthesia (Taylor et al, 2023)

  • found that immersive VR was effective in both replicating the synaesthetic experience & in demonstrating to non-synaesthetes richness of these perceptual experiences

  • Non-synaesthetic P gained greater empathy & understanding for the complexity of synaesthetic perception

  • Synaesthetes given opportunity to visualize their multi-sensory world allowing for comparisons between their internal experiences & the simulated VR experience.

<ul><li><p><span>found that immersive VR was effective in both replicating the synaesthetic experience &amp; in demonstrating to non-synaesthetes richness of these perceptual experiences</span></p></li><li><p><span>Non-synaesthetic P gained greater empathy &amp; understanding for the complexity of synaesthetic perception</span></p></li><li><p><span>Synaesthetes given opportunity to visualize their multi-sensory world allowing for comparisons between their internal experiences &amp; the simulated VR experience.</span></p></li></ul><p></p>
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VR for Aphantasia (Li et al., 2023)

  • explored how VR can be used to study the perceptual world of individuals w/aphantasia

  • P w/aphantasia engaged in a drawing task using OpenBrush, a VR tool that allows for three-dimensional drawing

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methods for VR & Aphantasia (Li et al., 2023)

  • 4 P who were asked to complete drawing tasks within a virtual space using VR controllers & headsets

  • asked to draw basic shapes, familiar objects, & personal memories, tasks typically associated w/mental imagery

  • P provided verbal reflections on their experience, explaining how they approached the drawing tasks without aid of mental imagery

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VR drawing tool study

  • Participants (autistic and neurotypical) draw in 3D space while behavioural data and qualitative reports are recorded

  • It exemplifies mixed methods—quantitative tracking plus qualitative experiential data.

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Findings for VR & Aphantasia (Li et al., 2023)

  • p w/aphantasia relied heavily on external references or structured guidelines to complete the tasks, as they lacked the ability to internally visualize the objects

  • However, the immersive nature of VR allowed them to explore their drawings in ways that traditional 2D media could not.

    • e.g could “walk around” their drawings or view them from different angles, compensating for their inability to internally visualize the objects

  • This interactive nature of VR provided a novel method to engage with their environment despite the lack of visual mental imagery.

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What is the main promise of VR as a therapeutic and research tool?

  • VR offers controlled, repeatable, &immersive environments

  • complex phenomena (e.g. phobic stimuli, sensory overloads, social interactions) can be precisely manipulated, measured, and experienced.

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How does VR benefit research into autism and neurodiversity?

  • It bridges the gap between subjective experience & objective measurement by allowing direct manipulation of perceptual environments that are otherwise hard to study

  • VR offers a way to create experiments that are not constrained by the limitations of the physical world

  • allows researchers to study inner perceptual worlds of individuals w/these conditions in ways that were previously impossible

  • VR offers a promising avenue for future research into neurodiversity and sensory processing

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The Benefits of VR in Understanding Perceptual Differences

  • VR provides a medium for illustrating subjective perceptual differences in a way that traditional research methods cannot

  • allows for the visualization of abstract or subjective sensory experiences, VR makes invisible perceptual differences visible

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Findings from the studies show what difference in processing?

  • Autistic individuals often favour local (detail-focused) processing

  • neurotypicals lean toward global (whole-focused) processing.

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what is meant by neuro inclusive design in VR

  • Designing systems that account for different sensory thresholds and preferences—offering adjustable brightness, contrast, pacing, and motion for comfort and accessibility.

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issue of most VR systems

  • They are built around neurotypical assumptions, ignoring sensory diversity and the need for flexible, user-controlled experiences

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