Unit 2: Cognition (NEW CED)

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128 Terms

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Perception

The process of organizing and interpreting sensory information to give meaning to our environment.

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Bottom-up processing

An approach where perception starts with sensory input and works up to the brain's integration of this information.

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Top-down processing

Information processing guided by higher-level mental processes, drawing on experience and expectations to construct perceptions.

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Schema

A concept or framework that organizes and interprets information.

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Perceptual set

A mental predisposition to perceive one thing and not another.

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Gestalt psychology

Emphasizes that we often perceive the whole rather than the sum of the parts.

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Closure

The perceptual tendency to mentally fill in gaps in a visual image to perceive objects as wholes.

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Figure and ground

The organization of the visual field into objects (figures) that stand out from their surroundings (ground).

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Proximity

The perceptual tendency to group together visual and auditory events that are near each other.

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Similarity

The perceptual tendency to group together elements that seem alike.

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Attention

The focusing of mental resources on select information.

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Selective attention

The focusing of conscious awareness on a particular stimulus.

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Cocktail party effect

The ability to focus auditory attention on a particular stimulus while filtering out other stimuli.

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Inattentional blindness

Failing to see visible objects when attention is directed elsewhere.

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Change Blindness

Failing to notice changes in the environment.

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Binocular depth cues

Depth cues, such as retinal disparity, that depend on the use of two eyes.

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Retinal disparity

A binocular cue for perceiving depth by comparing images from the retinas in the two eyes.

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Convergence

A binocular cue for perceiving depth by the extent to which the eyes converge inward when looking at an object.

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Monocular depth cues

Depth cues, such as interposition and linear perspective, available to either eye alone.

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Relative clarity

A monocular cue for perceiving depth; hazy objects are seen as farther away than sharp, clear objects.

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Relative size

A cue that allows determining the closeness of objects to an object of known size.

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Texture gradient

A gradual change from coarse to fine texture signaling increasing distance.

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Linear perspective

Parallel lines appear to converge with distance.

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Aptitude tests

Tests designed to predict a person's future performance; aptitude is the capacity to learn.

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Fixed mindset

The idea that we have a set amount of an ability that cannot change.

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Growth mindset

The belief that one's skills and qualities can change and improve through effort and dedication.

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Explicit memory

Memory of facts and experiences that one can consciously know and 'declare.'

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Episodic memory

The collection of past personal experiences that occurred at a particular time and place.

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Semantic memory

Memory for factual information.

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Implicit memory

Retention independent of conscious recollection.

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Procedural memory

A type of long-term memory of how to perform different actions and skills.

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Prospective memory

Remembering to perform a planned action or recall a planned intention at some future point in time.

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Long-term potentiation

An increase in a cell's firing potential after brief, rapid stimulation. Believed to be a neural basis for learning and memory.

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Working memory model

A model that suggests that memory involves a series of active, temporary memory stores that manipulate information.

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Working memory

A newer understanding of short-term memory that involves conscious, active processing of incoming auditory and visual-spatial information, and of information retrieved from long-term memory.

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Central executive

The part of working memory that directs attention and processing.

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Phonological loop

The part of working memory that holds and processes verbal and auditory information.

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Visuospatial sketchpad

The part of working memory that holds visual and spatial information.

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Multi-store model

A model of memory that suggests information passes through three stages: sensory memory, short-term memory, and long-term memory.

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Sensory memory

The immediate, very brief recording of sensory information in the memory system.

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Iconic memory

A momentary sensory memory of visual stimuli; a photographic or picture-image memory lasting no more than a few tenths of a second.

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Echoic memory

A momentary sensory memory of auditory stimuli; if attention is elsewhere, sounds and words can still be recalled within 3 or 4 seconds.

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Short-Term Memory

Activated memory that holds a few items briefly before the information is stored or forgotten.

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Long-Term Memory

The relatively permanent and limitless storehouse of the memory system. Includes knowledge, skills, and experiences.

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Automatic processing

Unconscious encoding of incidental information, such as space, time, and frequency, and of well-learned information.

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Effortful processing

Encoding that requires attention and conscious effort.

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Encoding

The processing of information into the memory system—for example, by extracting meaning.

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Storage

The retention of encoded information over time.

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Retrieval

The process of getting information out of memory storage.

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Levels of processing model

The theory that deeper levels of processing result in longer-lasting memory codes.

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Shallow encoding

Processing information based on its surface characteristics.

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Deep encoding

Processing information based on its meaning and the significance of the information.

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Mnemonic devices

Memory aids, especially those techniques that use vivid imagery and organizational devices.

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Method of loci

A mnemonic device that involves imagining placing items around a room or along a route.

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Chunking-Grouping

Organizing items into familiar, manageable units; often occurs automatically.

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Categories-Grouping

Grouping information into categories that share common attributes.

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Hierarchies-Grouping

Organizing items into a hierarchy, starting with general categories and working down to specific examples.

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Spacing effect

The tendency for distributed study or practice to yield better long-term retention than is achieved through massed study or practice.

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Massed practice

Cramming information all at once. It is less effective than spaced practice.

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Distributed practice

Spacing the study of material to be remembered by including breaks between study periods.

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Serial position effect

Our tendency to recall best the last and first items in a list.

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Primacy effect

The tendency to remember information at the beginning of a body of information better than the information that follows.

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Recency effect

The tendency to remember information that is presented last.

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Maintenance rehearsal

Repeating information over and over to keep it active in short-term memory.

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Elaborative rehearsal

A method of transferring information from short-term to long-term memory by making that information meaningful in some way.

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Memory retention

The ability to retain information over time through the storage and retrieval of information.

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Autobiographical memory

The memory for events and facts related to one's personal life story.

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Retrograde amnesia

An inability to retrieve information from one's past.

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Anterograde amnesia

An inability to form new memories.

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Alzheimer's disease

A progressive and irreversible brain disorder characterized by gradual deterioration of memory, reasoning, language, and, finally, physical functioning.

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Infantile amnesia

The inability to retrieve memories from much before age 3.

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Recall

A measure of memory in which the person must retrieve information learned earlier, as on a fill-in-the-blank test.

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Recognition

A measure of memory in which the person need only identify items previously learned, as on a multiple-choice test.

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Retrieval cues

Stimuli that aid the recall or recognition of information stored in memory.

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Context-dependent memory

The theory that information learned in a particular situation or place is better remembered when in that same situation or place.

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Mood-congruent memory

The tendency to recall experiences that are consistent with one's current good or bad mood.

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State-dependent memory

The theory that information learned in a particular state of mind (e.g., drunk, sober) is more easily recalled when in that same state of mind.

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The forgetting curve

A graph showing retention and forgetting over time.

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Encoding failure

The failure to process information into memory.

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Proactive interference

The disruptive effect of prior learning on the recall of new information.

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Retroactive interference

The disruptive effect of new learning on the recall of old information.

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Tip-of-the-tongue phenomenon

The temporary inability to remember something you know, accompanied by a feeling that it's just out of reach.

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Repression

The basic defense mechanism that banishes from consciousness anxiety-arousing thoughts, feelings, and memories.

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Misinformation effect

Incorporating misleading information into one's memory of an event.

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Source amnesia

Attributing to the wrong source an event we have experienced, heard about, read about, or imagined.

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Constructive memory

The process by which memories are influenced by the meaning we give to events.

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Memory consolidation

The neural storage of a long-term memory.

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Imagination inflation

The increased confidence in a false memory of an event following repeated imagination of the event.

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Prototypes

Mental image or best example of a category.

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Schemas

Cognitive frameworks that help organize and interpret information.

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Assimilation

Incorporating new experiences into existing schemas.

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Accommodation

Changing existing schemas to incorporate new information.

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Algorithms

Step-by-step procedures that guarantee a solution.

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Heuristics

Mental shortcuts or rules of thumb to simplify decision-making.

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Representativeness heuristic

Judging likelihood based on how similar something is to a prototype.

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Availability heuristic

Estimating probability based on how easily examples come to mind.

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Mental set

Tendency to approach problems in a particular way, often one that has worked in the past.

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Priming

The activation of associations in memory to influence behavior or perception.

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Framing

The way information is presented, influencing decisions and judgments.

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Gambler's fallacy

Belief that future probabilities are influenced by past events in random processes.