Module 6: Using States

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Last updated 3:08 PM on 2/5/26
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5 Terms

1
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Only Voice Volume and Pitch properties can be impacted by States.

False

2
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Which feature is best suited for when you want to affect sounds on a global scale, such as when the player exits to a menu?

State

3
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Where are State Groups and their associated States typically defined?

In the Game Syncs tab of the Project Explorer.

4
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What can States uniquely provide that other Game Syncs like Switches and Game Parameters cannot?

An offset to an object’s properties that can be applied gradually over a defined amount of time.

5
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Where would you click to see any State Groups that could impact a selected object, and to set a State in order to audition the results?

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