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Only Voice Volume and Pitch properties can be impacted by States.
False
Which feature is best suited for when you want to affect sounds on a global scale, such as when the player exits to a menu?
State
Where are State Groups and their associated States typically defined?
In the Game Syncs tab of the Project Explorer.
What can States uniquely provide that other Game Syncs like Switches and Game Parameters cannot?
An offset to an object’s properties that can be applied gradually over a defined amount of time. |
Where would you click to see any State Groups that could impact a selected object, and to set a State in order to audition the results?
