CGP - REVIEWER - MIDTERMS

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23 Terms

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Coordinate system

Is defined by an origin point and the orientation and scale of a set of coordinate axes.

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Point

(x,y) refers to a location in space, specified relative to a coordinate system.

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Vector

(m,n) refers to a displacement an amount of change in each coordinate-and is typically drawn as an arrow pointing along the direction of displacement.

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Initial point or tail

The point where the arrow begins.

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Terminal point or head

The point where the arrow ends; indicates the result when the displacement has been applied to the initial point.

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Length or magnitude

The distance between the initial and terminal points of the vector.

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Standard position

A vector whose initial point is located at the origin (when a coordinate system is specified).

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Scalars

Individual numbers (that are not part of a point or vector) are often called?

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Matrix

A rectangular array of values called elements that are typically accessed by means of subscripts.

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Identity matrix

Contains all zeros, with ones along the diagonal.

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Transpose of a matrix

Is computed by interchanging its rows and columns.

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Scalar multiplication

You can multiply a scalar by each element of the matrix using the dot operator.

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Geometric transformation

Refers to a change applied to an object in terms of size, orientation, or position.

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Scaling

The object's dimensions are either expanded or compressed to change its size.

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Translation

The object is moved to another position or location on the screen.

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Rotation

The object is moved around a fixed point at a given angle.

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Scaling factor

Is used to determine whether the size of an object will be increased or reduced.

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Translation vector

Also called a shift vector, defines the distance to move an object's coordinate.

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Perspective projection

The shape of the viewable region is called a frustum or truncated pyramid.

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Near and far distances

Refer to distances from the viewer (along the z-axis).

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Angle of view

Measures how much of the scene is visible to the viewer.

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Aspect ratio

Used to specify the shape of the frustum, which depicts the frustum as viewed from the front (along the negative z-axis).

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Projection window

A flat rectangular region in space corresponding to the rendered image that will be displayed on the computer screen.