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Coordinate system
Is defined by an origin point and the orientation and scale of a set of coordinate axes.
Point
(x,y) refers to a location in space, specified relative to a coordinate system.
Vector
(m,n) refers to a displacement an amount of change in each coordinate-and is typically drawn as an arrow pointing along the direction of displacement.
Initial point or tail
The point where the arrow begins.
Terminal point or head
The point where the arrow ends; indicates the result when the displacement has been applied to the initial point.
Length or magnitude
The distance between the initial and terminal points of the vector.
Standard position
A vector whose initial point is located at the origin (when a coordinate system is specified).
Scalars
Individual numbers (that are not part of a point or vector) are often called?
Matrix
A rectangular array of values called elements that are typically accessed by means of subscripts.
Identity matrix
Contains all zeros, with ones along the diagonal.
Transpose of a matrix
Is computed by interchanging its rows and columns.
Scalar multiplication
You can multiply a scalar by each element of the matrix using the dot operator.
Geometric transformation
Refers to a change applied to an object in terms of size, orientation, or position.
Scaling
The object's dimensions are either expanded or compressed to change its size.
Translation
The object is moved to another position or location on the screen.
Rotation
The object is moved around a fixed point at a given angle.
Scaling factor
Is used to determine whether the size of an object will be increased or reduced.
Translation vector
Also called a shift vector, defines the distance to move an object's coordinate.
Perspective projection
The shape of the viewable region is called a frustum or truncated pyramid.
Near and far distances
Refer to distances from the viewer (along the z-axis).
Angle of view
Measures how much of the scene is visible to the viewer.
Aspect ratio
Used to specify the shape of the frustum, which depicts the frustum as viewed from the front (along the negative z-axis).
Projection window
A flat rectangular region in space corresponding to the rendered image that will be displayed on the computer screen.