Motion in One Dimension – Kinematics Vocabulary

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Vocabulary flashcards summarizing key terms and definitions from the lecture on motion in one dimension and related kinematic concepts.

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45 Terms

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Kinematics

Branch of mechanics that studies motion of objects without considering the causes of motion.

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Motion

State in which a body changes its position with time relative to an observer.

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Rest

State in which a body does not change its position with time relative to its surroundings.

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Rectilinear Motion

Motion of a particle along a straight line.

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Point Mass Object (Particle)

Body whose size is negligible compared with the distance it moves, allowing it to be treated as a single point.

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Frame of Reference

Set of three mutually perpendicular axes with an origin and a clock, relative to which motion parameters are described.

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One-Dimensional Motion

Motion where only one coordinate (x, y, or z) changes with time.

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Two-Dimensional Motion

Motion where exactly two coordinates change with time.

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Three-Dimensional Motion

Motion in which all three spatial coordinates change with time.

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Distance

Total length of the path travelled by a particle; a scalar quantity, always positive or zero.

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Displacement

Shortest directed distance from initial to final position of a particle; a vector that can be positive, negative, or zero.

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Position Vector

Vector that locates a point in space relative to an origin; difference of two position vectors gives displacement.

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Speed

Rate at which distance is covered with time; scalar and never negative.

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Average Speed

Total distance travelled divided by total time taken.

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Instantaneous Speed

Speed of a particle at a particular instant; magnitude of instantaneous velocity.

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Velocity

Rate of change of displacement with time; a vector that can be positive, negative, or zero.

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Average Velocity

Total displacement divided by total time taken.

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Instantaneous Velocity

Velocity of a particle at a specific instant of time; limit of average velocity as Δt → 0.

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Relative Velocity

Velocity of one object as observed from another, given by VAB = VA − V_B.

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Relative Acceleration

Acceleration of one body with respect to another, aAB = aA − a_B.

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Rain-Man Relative Velocity

Apparent velocity of rain to a walking observer: VRM = VR − V_M (vector subtraction).

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Umbrella Angle

Tilt angle θ where tanθ = VM / VR to keep dry when rain falls vertically and the observer moves horizontally.

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River-Boat Relative Velocity

Ground velocity of a swimmer/boat: VM = VMR + VR, where VMR is velocity in still water and V_R is river current.

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Downstream Velocity

When swimmer moves with current: Vdown = VMR + V_R (magnitude increases).

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Upstream Velocity

When swimmer moves against current: Vup = VMR − V_R (magnitude decreases).

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Shortest Path Across River

Swim at an angle so that cross-stream component cancels drift (VMR sinθ = VR); results in minimum displacement.

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Minimum Time Across River

Swim perpendicular to current (θ = 0) so that cross-river component is maximized; drift occurs but crossing time is least.

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Acceleration

Rate of change of velocity with time; vector with direction of Δv.

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Average Acceleration

Total change in velocity divided by total time interval.

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Instantaneous Acceleration

Acceleration at a specific instant; derivative dv/dt.

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Positive Acceleration

Velocity magnitude increases with time.

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Negative Acceleration (Retardation)

Velocity magnitude decreases with time.

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First Equation of Motion

v = u + at for constant acceleration.

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Second Equation of Motion

s = ut + ½ a t² for constant acceleration.

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Third Equation of Motion

v² = u² + 2 a s for constant acceleration.

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Free Fall

Motion under gravity alone (a = +g downward), initial u = 0 when dropped.

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Vertical Projection Upwards

Motion against gravity (a = −g); maximum height when v = 0.

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Time of Flight (Vertical)

Total time to rise and fall back: T_total = 2u/g.

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Maximum Height

h_max = u² / (2g) reached in time T = u/g.

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S-t Graph Slope

Slope of displacement-time graph equals instantaneous velocity.

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V-t Graph Slope

Slope of velocity-time graph equals acceleration.

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Area under V-t Graph

Gives displacement (or distance if all velocities are positive).

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Area under a-t Graph

Represents change in velocity over the time interval.

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Uniform Velocity

Constant speed in a fixed direction; zero acceleration.

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Uniform Acceleration

Constant acceleration; velocity changes linearly with time.