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Vocabulary flashcards summarizing key terms and definitions from the lecture on motion in one dimension and related kinematic concepts.
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Kinematics
Branch of mechanics that studies motion of objects without considering the causes of motion.
Motion
State in which a body changes its position with time relative to an observer.
Rest
State in which a body does not change its position with time relative to its surroundings.
Rectilinear Motion
Motion of a particle along a straight line.
Point Mass Object (Particle)
Body whose size is negligible compared with the distance it moves, allowing it to be treated as a single point.
Frame of Reference
Set of three mutually perpendicular axes with an origin and a clock, relative to which motion parameters are described.
One-Dimensional Motion
Motion where only one coordinate (x, y, or z) changes with time.
Two-Dimensional Motion
Motion where exactly two coordinates change with time.
Three-Dimensional Motion
Motion in which all three spatial coordinates change with time.
Distance
Total length of the path travelled by a particle; a scalar quantity, always positive or zero.
Displacement
Shortest directed distance from initial to final position of a particle; a vector that can be positive, negative, or zero.
Position Vector
Vector that locates a point in space relative to an origin; difference of two position vectors gives displacement.
Speed
Rate at which distance is covered with time; scalar and never negative.
Average Speed
Total distance travelled divided by total time taken.
Instantaneous Speed
Speed of a particle at a particular instant; magnitude of instantaneous velocity.
Velocity
Rate of change of displacement with time; a vector that can be positive, negative, or zero.
Average Velocity
Total displacement divided by total time taken.
Instantaneous Velocity
Velocity of a particle at a specific instant of time; limit of average velocity as Δt → 0.
Relative Velocity
Velocity of one object as observed from another, given by VAB = VA − V_B.
Relative Acceleration
Acceleration of one body with respect to another, aAB = aA − a_B.
Rain-Man Relative Velocity
Apparent velocity of rain to a walking observer: VRM = VR − V_M (vector subtraction).
Umbrella Angle
Tilt angle θ where tanθ = VM / VR to keep dry when rain falls vertically and the observer moves horizontally.
River-Boat Relative Velocity
Ground velocity of a swimmer/boat: VM = VMR + VR, where VMR is velocity in still water and V_R is river current.
Downstream Velocity
When swimmer moves with current: Vdown = VMR + V_R (magnitude increases).
Upstream Velocity
When swimmer moves against current: Vup = VMR − V_R (magnitude decreases).
Shortest Path Across River
Swim at an angle so that cross-stream component cancels drift (VMR sinθ = VR); results in minimum displacement.
Minimum Time Across River
Swim perpendicular to current (θ = 0) so that cross-river component is maximized; drift occurs but crossing time is least.
Acceleration
Rate of change of velocity with time; vector with direction of Δv.
Average Acceleration
Total change in velocity divided by total time interval.
Instantaneous Acceleration
Acceleration at a specific instant; derivative dv/dt.
Positive Acceleration
Velocity magnitude increases with time.
Negative Acceleration (Retardation)
Velocity magnitude decreases with time.
First Equation of Motion
v = u + at for constant acceleration.
Second Equation of Motion
s = ut + ½ a t² for constant acceleration.
Third Equation of Motion
v² = u² + 2 a s for constant acceleration.
Free Fall
Motion under gravity alone (a = +g downward), initial u = 0 when dropped.
Vertical Projection Upwards
Motion against gravity (a = −g); maximum height when v = 0.
Time of Flight (Vertical)
Total time to rise and fall back: T_total = 2u/g.
Maximum Height
h_max = u² / (2g) reached in time T = u/g.
S-t Graph Slope
Slope of displacement-time graph equals instantaneous velocity.
V-t Graph Slope
Slope of velocity-time graph equals acceleration.
Area under V-t Graph
Gives displacement (or distance if all velocities are positive).
Area under a-t Graph
Represents change in velocity over the time interval.
Uniform Velocity
Constant speed in a fixed direction; zero acceleration.
Uniform Acceleration
Constant acceleration; velocity changes linearly with time.