Realism in International Relations

0.0(0)
studied byStudied by 0 people
full-widthCall with Kai
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/37

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

38 Terms

1
New cards

Realism

A practical reaction to Idealism in international relations, seen as a more realistic approach after the post-WWI era.

2
New cards

Idealism

An approach or worldview in international relations, largely seen as a failed idea after World War I.

3
New cards

Thucydides

An ancient Greek historian whose work, 'Peloponnesian War,' is considered a historical root of Realism.

4
New cards

State of Nature (Hobbes)

A concept from Thomas Hobbes where the absence of central authority leads to an inevitable 'state of war'.

5
New cards

Realpolitik (Bismarck)

A pragmatic and often ruthless approach to politics, associated with Otto von Bismarck.

6
New cards

The Twenty Years Crisis (E.H. Carr)

Considered the first work to explicitly use and define 'Realism' as a term in international relations.

7
New cards

Politics Among Nations (Hans Morgenthau)

A foundational text published in 1946, defining the initial robust theory of international relations based on Realism.

8
New cards

Classical Realism

An early form of Realism where power is seen both as an end and a means, driven by states' natural lust for power and acceptance of international anarchy.

9
New cards

Power (Classical Realism)

For classical realists, power is considered both an end in itself and a means to achieve other goals.

10
New cards

Anarchy (IR)

The absence of a central, overarching authority in the international system, leading to a competitive environment.

11
New cards

Relative Power

The power of one state measured in comparison to other states, forming the basis of the balance of power.

12
New cards

Measures of Power (Realists)

Material capabilities, military strength, and economic capacity used to assess a state's power.

13
New cards

Balance of Power

A key determinant in international politics, where states seek to maintain an equilibrium of power to prevent any single state from dominating.

14
New cards

Security Dilemma

A situation where an increase in one state's security (e.g., military build-up) is perceived as a threat by another state, leading to an arms race and diminished security for all.

15
New cards

Uncertainty (Security Dilemma)

The lack of reliable information about other states' intentions, which fuels the security dilemma.

16
New cards

Self-help (Realism)

The principle that states must rely on their own capabilities and resources for survival in an anarchic international system.

17
New cards

Distribution of Power (Realism)

The arrangement of material capabilities among states, considered the independent variable that shapes international politics for realists.

18
New cards

Zero-Sum Power

The concept that in international relations, the gain of power by one state necessarily means a loss of power for another.

19
New cards

Neorealism (Structural Realism)

A theory developed by Kenneth Waltz, focusing on the systemic level of analysis where the structure of the international system (polarity) is the key variable.

20
New cards

Kenneth Waltz

The author of 'Theory of International Politics' (1979) and the founder of Neorealism.

21
New cards

Polarity

The number of major powers (poles) in the international system, which determines its configuration (e.g., unipolar, bipolar, multipolar).

22
New cards

Bipolarity

An international system characterized by two dominant poles of power, often considered the most stable configuration by neorealists like Waltz.

23
New cards

State Preferences (Neorealism)

In neorealism, state preferences are fixed, with all states primarily seeking security.

24
New cards

Power (Neorealism)

For neorealists, power is a means to achieve security, rather than an end in itself.

25
New cards

Units of the System (Neorealism)

States; rational unitary actors operating under conditions of anarchy.

26
New cards

Preferences of the Units (Neorealism)

The primary goal of states within the system, which is security.

27
New cards

Ordering Principle of the System (Neorealism)

The distribution of material capabilities, or the balance of power, which ranks states within the system.

28
New cards

Balancing Behavior

States forming alliances against a stronger, potentially threatening power to maintain a balance of power.

29
New cards

Bandwagoning

States aligning with the stronger, threatening power rather than opposing it, often to gain benefits or avoid hostility.

30
New cards

Balance of Threat (Walt)

A concept suggesting that states balance or bandwagon based on the level of perceived threat, which in turn is based on material measures.

31
New cards

Relative Gains (Realism)

The idea that states prioritize their gains relative to other states, even if it means foregoing absolute gains, making cooperation difficult.

32
New cards

Absolute Gains (Liberalism)

The liberal idea that states focus on their total increase in wealth or power, regardless of what other states gain.

33
New cards

Power Transition Theories

Realist theories used to explain long-term changes in the international system, such as the rise and fall of great powers and hegemons.

34
New cards

Hegemony

The dominance of one state (a hegemon) in the international system, often associated with stability or decline in power transition theories.

35
New cards

Faux Realism (Legro and Moravcsik)

A critique arguing that some analyses claiming to be realist fail to use power-based independent variables, instead relying on unit-level or non-material explanations.

36
New cards

Prisoner's Dilemma (Realism)

A game theory scenario illustrating why rational, self-interested actors might choose to defect rather than cooperate, driven by uncertainty and the pursuit of relative gain.

37
New cards

Defection Strategy (Realism in PD)

In the Prisoner's Dilemma, the choice by a state not to cooperate, motivated by the pursuit of relative gain and minimizing risk in an anarchic system.

38
New cards

Nash Equilibrium (PD)

In the Prisoner's Dilemma, the outcome (typically 'defect-defect' for realists) where no