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Learning
Relatively enduring change in behavior resulting from experience
Nonassociative learning
Occurs after repeated exposure to a single stimulus or event, change in response to the stimulus
Associative learning
The linking of two events that, in general, take place one right after the other. Associations develop through conditioning
Social learning
Involves acquiring behaviors and predictive associations between stimuli or events through interactions with others
Habituation
Nonassociative learning, decrease in a behavioral response after repeated exposure to a stimulus
Dishabituation
Increase in response because of a change in something familiar
Sensitization
Increase in behavioral response after exposure to a stimulus (usually the stimulus is meaningful, such as something threatening or painful)
Classical conditioning
Neutral stimulus elicits a response because it has become associated with a stimulus that already produces a response - learn that one event predicts another
Unconditioned response (UR)
Occurs without prior training and is an automatic behavior, such as some simple reflexes
Unconditioned stimulus (US)
Stimulus that elicits an unconditioned response without any training
Conditioned stimulus (CS)
The stimulus that has become associated with the unconditioned stimulus, elicits a conditioned response
Conditioned response
The response to the conditioned stimulus that has been learned
Acquisition
Formation of an association between a conditioned stimulus and an unconditioned stimulus
Extinction
Process of extinguishing the conditioned response (occurs when the conditioned stimulus no longer predicts the unconditioned stimulus)
Spontaneous recovery
Extinguished CS once again produces a CR some time after extinction. Recovery is temporary and will fade quickly, but the CR is much more quickly reestablished - extinction is new learning that overwrites the previous association, but doesn’t destroy it.
Rescorla-Wagner model
Animals learn to expect that some predictors (potential CSs) are better than others
Positive prediction error
Presence of an unexpected event or a stronger version of the expected stimulus than anticipated, strengthens the association between the CS and the US
Negative prediction error
Expected event does not happen after a stimulus, weakens the CS-US association
Stimulus generalization
Occurs when stimuli similar but not identical to the CS produce the CR, adaptive because the CS is seldom experienced repeatedly in an identical way
Stimulus discrimination
Occurs when an animal learns to differentiate between two similar stimuli if one is consistently associated with the US and the other is not
Second order conditioning
Once an association between a CS and a US is well learned, the CS itself can take on value. Once the CS has value, other stimuli may become associated with the CS only and can also produce CRs
Operant conditioning
Learning actions from consequences
Law of effect
Any behavior that leads to a ‘satisfying state of affairs’ is likely to occur again, while any behavior that leads to an ‘annoying state of affairs’ is less likely to occur again (developed by Thorndike)
Behaviorism
Emphasized environmental effects on observable behaviors (Ex: Skinner)
Reinforcer
Stimulus that occurs after a response and increases the likelihood that the response will be repeated
Positive reinforcement
Increases the probability that a behavior will be repeated, means that something is being added. Often called a reward
Negative reinforcement
Increases the probability that a behavior will be repeated, means that something (unpleasant) is being taken away
Punishment
Reduces the probability that a behavior will be repeated
Positive punishment
Decreases the behavior’s probability through the administration of a stimulus
Negative punishment
Decreases the behavior’s probability through the removal of a (pleasant) stimulus
Shaping
Reinforcing behaviors that are increasingly similar to the desired behavior (successive approximations)
Primary reinforcers
Stimuli that act as reinforcers that are necessary for survival, satisfy biological needs (ex: food and water)
Secondary reinforcers
Stimuli that serve as reinforcers but do not satisfy biological needs, established through classical conditioning (ex: money)
Reinforcer potency
Some reinforcers are more powerful/valuable to the animal than others - effectiveness of a reinforcer in operant conditioning is a function of its value
Premack principle
More-valued activity can be used to reinforce the performance of a less-valued activity
Temporal discounting
Value of a reward diminishes over time (ex: ten dollars now or twenty dollars in a year, the ten dollars now is usually preferred)
Continuous reinforcement
Reinforce a behavior each time it occurs
Partial reinforcement
Intermittent reinforcement of a behavior
Ratio schedule
Based on the number of times a behavior occurs, schedule for partial reinforcement
Interval schedule
Based on a specific unit of time, schedule for partial reinforcement
Fixed interval schedule
Occurs when a reinforcement is provided after a certain amount of time has passed
Variable interval schedule
Occurs when reinforcement is provided after the passage of time, but the time is not regular
Fixed ratio schedule
Occurs when reinforcement is provided after a certain number of responses have been made
Variable ratio schedule
Occurs when reinforcement is provided after an unpredictable number of responses
Partial-reinforcement extinction effect
Refers to the greater persistence of behavior under partial reinforcement than under continuous reinforcement
Equipotentiality
Suggests that any object or phenomenon could be converted to a conditioned stimulus when associated with any unconditioned stimulus (any behavior can be learned as long as it is reinforced) - no longer accepted as a principle
Conditioned taste aversions
Aversion to a food/taste after they become sick after eating it, irregardless of whether the illness was actually caused by the food. Especially likely to develop if the taste was not part of the person’s usual diet.
Association between a novel taste and getting sick, even if the response was delayed by hours, is so strong that it can be formed in one trial
Conditioned taste aversions are easy to produce with food, but very difficult with light or sound - makes sense from an evolutionary perspective
Learning depends on biology
Biological preparedness
Animals learn associations between potentially dangerous stimuli and fear responses much more easily
Phobia
Acquired fear that is out of proportion to the real threat of an object or situation, developed through generalization of a fear experiencce
Fear conditioning
Classical conditioning of animals to fear neutral objects
Modeling
Imitation of observed behavior
Vicarious learning
Learning about an action’s consequences by watching others being rewarded or punished for performing the action
Instructed learning
Using language to communicate associations between stimuli or between actions and consequences
Memory
Ability to store and retrieve information
Case of H.M.
Had severe epilepsy - doctors removed parts of his temporal lobe, including the hippocampus. Stopped the seizures but prevented him from acquiring new information
Amnesia
Inability to retrieve vast quantities of information from memory as a result of brain injury or psychological trauma
Retrograde amnesia
Lose past memories for events, facts, people, or personal information
Anterograde amnesia
Lose the ability to form new memories
Priming
Facilitation of a response to a stimulus based on past experience with that stimulus or a related stimulus
Implicit memory
Unconscious or unintentional memory, expressed through actions and reactions
Explicit memory
Processes we use to remember information we can say we know
Procedural memory
Implicit, include skilled and goal-oriented behaviors that become automatic, such as motor skills, cognitive skills, and habitual behaviors (ex: riding a bicycle, reading). Very resistant to decay. Brain systems generally include the basal ganglia and (for motor skills) the cerebellum
Episodic memory
Explicit, memory of past experiences that can be identified as occurring at a time and place
Semantic memory
Explicit, knowledge of concepts, categories, and facts independent of personal experience
Encoding
Process by which the perception of a stimulus or event gets transformed into a memory, starts with attention
Dual-coding hypothesis
Information that can be coded verbally and visually will be remembered more easily than information that can be encoded only verbally
Level of processing model
The more deeply an item is encoded and the more meaning it has, the better it is remembered
Maintenance rehearsal
Simply repeating the item over and over
Elaborative rehearsal
Encodes the information in more meaningful ways, such as thinking about the item conceptually
Schemas
Cognitive structures in semantic memory that help us perceive, organize, understand, and use information
Chunking
Process of breaking down information into meaningful units
Mnemonics
Learning aids or strategies to improve memory, work by focusing attention on organizing incoming information and linking it to existing knowledge structures
Method of loci
Mnemonic strategy, associating items you want to remember with physical locations
Sensory memory
Temporary memory system closely tied to the sensory systems. Only lasts a fraction of a second, occurs when a light, sound, odor, taste, or tactile impression leaves a vanishing trace on the nervous system after the sensory information is gone
Working memory
Previously called ‘short-term memory’, actively retains and manipulates multiple pieces of temporary information from different sources, represents what we are consciously focusing on at any point in time.
Information remains for 20-30 seconds without rehearsal
Memory span
Amount of information working memory can hold, generally seven plus/minus two items (though contemporary work suggests it may be as few as four)
Long-term memory
Can last from a few minutes to forever
Limitless capacity
Separate storage system from working memory
Serial position effect
Consists of primacy effect and recency effect
Primacy = better memory for items presented at the beginning of a list
Recency = better memory for items presented at the end of a list
Consolidation
Process of forming the lasting connections that represent long-term memory
Long-term potentiation
The strengthening of a synaptic connection, making postsynaptic neurons more easily activated by presynaptic neurons. Learning results from a strengthening of synaptic connections (neurons that fire together wire together) - NMDA receptor is important
Replay
Occurs when the neural circuit representing the memory fires again, the memory ‘plays’ once more in your mind’s eye
Flashbulb memories
Vivid memories of the circumstances in which people first learn of a surprising and consequential or emotionally arousing event. Usually have a high confidence, but aren’t always as accurate as believed.
Reconsolidation
Second consolidation process, sometimes (not always) occurs after the memory is retrieved. Argued to update and strengthen memories
Retrieval cue
Anything that helps a person recall a memory
Encoding specificity principle
Any stimulus encoded along with an experience can later trigger a memory of the experience; memory retrieval is more effective when the context during recall matches the context during the initial learning
Prospective memory
Remembering to do something at some future time
Retrieval-induced forgetting
Occurs when retrieving an item from long-term memory impairs the ability to recall a related item in the future
Savings
Difference between the original learning and relearning (it is easier to relearn something that in was to learn it the first time)
Proactive interference
Old information inhibits the ability to remember new information
Retroactive interference
New information inhibits the ability to remember old information
Blocking
Occurs when a person is temporarily unable to remember something
Absentmindedness
Results from the shallow encoding of events, major cause is failing to pay attention
Persistence
Occurs when unwanted memories are remembered despite the desire not to have them
Memory bias
Changing of memories over time so they become consistent with current beliefs, knowledge, or attitudes
Source misattribution
Occurs when people misremember the time, place, person, or circumstances involved with a memory
Source amnesia
A form of misattribution that occurs when people have a memory for an event but cannot remember where they encountered the information
Cryptomnesia
Example of source misattribution, people think they have come up with a new idea
Suggestibility
Tendency to develop biased memories when provided with misleading information