11.0 I/O (Input/Output) DEVICES

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17 Terms

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I/O Technology

  • People communicate in many different ways; these differences are reflected in variety of methods for interacting with computer systems

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Input

Any data and instructions entered into the memory of a computer

Ex. Keyboard, pointing devices, touch screens, [pen, motion, voice, video] input, scanners, reading devices

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Keyboard

  • Contains keys you press to enter data and instructions into a computer or mobile device

  • Translate keystrokes directly into electrical signals

  • Pressing a key sends a coded signal to an integrated microprocessor (keyboard controller) → controller generates a bitstream output (scan codes) according to an internal program or lookup table

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Dome Switch Keyboard

  • ‘membrane keybaord’

  • Uses a thin rubber or silicon layer with individual domes per key that collapse when pressed

  • Quiet

    • might fail to register keystrokes if not pressed hard enough

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Mechanical Keyboard

  • Individual switches per key

  • More expensive

  • More tactile

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Ergonomic keyboard

  • Reduces the chance of repetitive strain injuries (RSIs) of wrist and hand

  • Comfort, efficiency, safety

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Pointing Devices

Track positions on a 2d surface

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Mechanical mouse

Type of pointing device that uses a roller ball to move the wheels which specify movement along the X and Y axis

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Optical mouse

  • Type of pointing device

  • Uses an optical scanner under with a high resolution.

  • Microprocessor that compares many scans per second to determine the direction and speed of movement

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Trackballs

Upside-down mechanical mice

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Touchpad

Small, flat, rectangle pointing device that is sensitive to pressure and motion

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Touchscreen

Flat panel display to function as both an input and output device

Additional components and layers are added to an LCD or LED to sense touch by a stylus, finger, or multiple fingers

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Capacitive Touchscreen

  • Conductivity of objects to sense location (like tapping on a screen)

  • More sensitive and responsive

  • Ex. Smartphones and tablets, laptops with touchscreens

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Resistive Touchscreens

  • Several layers, relies on pressure

  • More accurate

  • Ex. Older ATMs and POS systems, industrial equipment, Nintendo DS, older touch devices

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Graphics Tablet

  • digitizer

  • detects and converts movements of a digital pen sent to the computer

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Motion Input

  • AKA gesture recognition

  • Users can guide on-screen elements

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Audio Input

  • Entering sound like voice and music

  • Music production software allows users to record, compose, mix, and edit music and sounds